Denied Reduce Turret Knockback

This suggestion has been denied and will not receive development.
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Apr 1, 2023
42
2
41
What does this suggestion change/add/remove:
Reduces the knockback on turrets that attack scps

Has something similar been suggested before? If so, why is your suggestion different?:
Not that I know of

Possible Positives of the suggestion (At least 2):
Makes it actually possible to get past turrets, and allows scps to move forwards rather than get pushed into a wall so hard that they cant move and die

Possible Negatives of the suggestion:
People fighting the breach may find this annoying and unfair

Based on the Positives & Negatives, why should this suggestion be accepted:
Because the knockback is completely ridiculous and makes some scps impossible to get past turrets without a perfectly and precisely planned setup
 
Last edited:

Zen

Trial Moderator
Trial Moderator
SCP-RP Staff
Sep 16, 2023
546
173
21

~Neutral​

The knockback is annoying and ridiculous, but also zone control is already an issue that I'd like to see made less so. Every breach is just:
  1. Get out of HCZ
  2. Go to medbay/D-block area
  3. Kill farm
  4. (Optional) Get let into PW by some dumbass opening the BD
  5. Kill farm
  6. Get recontained after 20 minutes
 

Yeke

Community Supervisor
Community Sup.
Group Moderator
Mar 20, 2022
824
3
169
71
DENIED


Good evening @Gary the Worm

Thank you for taking time to create a suggestion

Unfortunately we have chosen to deny this suggestion as the turrets are set up as intended including the knock back, with teamwork it is possible to bypass these, however should not be done in all cases, and as such the turret is there to prevent constant SCP breaches to the surface, the utilisation of knockback serves as a deterrent for solo SCPs trying to sprint to surface without consideration for their own lives.

Kind Regards
Network Leadership​
 
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