What does this suggestion change/add/remove:
Removes the ability to force bleed out when downed, preferably only when people are within 10ft~ of the downed person.
Has something similar been suggested before? If so, why is your suggestion different?:
Perhaps. Unusre
Possible Positives of the suggestion (At least 2):
- Force bleeding out during RP active situations, such as when a person is being kidnapped or being arrested by ISD, would no longer be possible. Allowing for the RP of those situations to continue.
- More realistic? People don't really have the ability to force bleed out in 5 seconds - esspecially when downed and maybe even in cuffs.
Possible Negatives of the suggestion:
- Being unable to do anything while you slowly bleed out, which is why it would be preferred if you could still bleed out if no one was nearby.
- More kidnappings / ISD arrests (not bad imo, but could be seen as so)
Based on the Positives & Negatives, why should this suggestion be accepted:
Simply put, RP (in the form of kidnappings / ISD arrests/investigations, etc) are cut down because people force bleed out. Which is bad RP and a thing I personally believe should be FailRP anyways (although after small yapper with people I believe it has not been confirmed as such). I believe this could easily be done as a rule if code changing the system itself would be too hard.
Removes the ability to force bleed out when downed, preferably only when people are within 10ft~ of the downed person.
Has something similar been suggested before? If so, why is your suggestion different?:
Perhaps. Unusre
Possible Positives of the suggestion (At least 2):
- Force bleeding out during RP active situations, such as when a person is being kidnapped or being arrested by ISD, would no longer be possible. Allowing for the RP of those situations to continue.
- More realistic? People don't really have the ability to force bleed out in 5 seconds - esspecially when downed and maybe even in cuffs.
Possible Negatives of the suggestion:
- Being unable to do anything while you slowly bleed out, which is why it would be preferred if you could still bleed out if no one was nearby.
- More kidnappings / ISD arrests (not bad imo, but could be seen as so)
Based on the Positives & Negatives, why should this suggestion be accepted:
Simply put, RP (in the form of kidnappings / ISD arrests/investigations, etc) are cut down because people force bleed out. Which is bad RP and a thing I personally believe should be FailRP anyways (although after small yapper with people I believe it has not been confirmed as such). I believe this could easily be done as a rule if code changing the system itself would be too hard.