What does this suggestion change/add/remove:
Removes MC&D's ability to 'raid' or break into the site. Realistically this would also apply to the UN and CI bases. Approval from the faction's respective RP leaders can still allow MC&D into the base as deemed fit ICly. This would not restrict MC&D's ability once allowed in the site to steal from, or scam the Foundation.
Has something similar been suggested before? If so, why is your suggestion different?:
Not to my knowledge.
Possible Positives of the suggestion (At least 2):
+ More RP conducive behavior on the role
+ Less issues of who shot first during combat
+ Less non-combative salesmen raiding the site by themselves or in groups of 2 to 3
+ Far less instances of MC&D dying during a 'raid' and immediately re-raiding the site
Possible Negatives of the suggestion:
- MC&D might have to actually RP
- Less reason to play MC&D since selling stuff isn't enough
Based on the Positives & Negatives, why should this suggestion be accepted:
MC&D raids / break ins are ass roleplay and add nothing to the server aside from another faction to raid the Foundation. They aren't combative, so usually they bait people into shooting at them first, kill them, then proceed to kill every Foundation after that in 'self-defense'. It's poor quality RP at best, and fail RP at worst. It adds more issues to the server that need to be clarified or taken to a staff sit, meaning less overall RP for everyone and a waste of staff resources.
Either new rules and clarifications specifically for MC&D should be instated to further allow them to raid appropriately and within reason, or it needs to be clarified that they cannot raid at all(preferable). Theres no place in the lore, on or off server, where MC&D raid the Foundation(or break in) with the aim of stealing SCPs, and if I did miss a story or situation in the lore, they more than likely didn't do it in 1 to 3 man groups.
As I've stated, its poor quality RP and should be reduced or removed substantially. MC&D is a non-combative, support-RP role, not a mainline faction that's responsible for keeping tension with MTFs and Security high.
If you disagree, please give a reason why you disagree instead of just doing -Support. I cannot justify myself, or clarify anything on this suggestion without appropriate feedback.
Removes MC&D's ability to 'raid' or break into the site. Realistically this would also apply to the UN and CI bases. Approval from the faction's respective RP leaders can still allow MC&D into the base as deemed fit ICly. This would not restrict MC&D's ability once allowed in the site to steal from, or scam the Foundation.
Has something similar been suggested before? If so, why is your suggestion different?:
Not to my knowledge.
Possible Positives of the suggestion (At least 2):
+ More RP conducive behavior on the role
+ Less issues of who shot first during combat
+ Less non-combative salesmen raiding the site by themselves or in groups of 2 to 3
+ Far less instances of MC&D dying during a 'raid' and immediately re-raiding the site
Possible Negatives of the suggestion:
- MC&D might have to actually RP
- Less reason to play MC&D since selling stuff isn't enough
Based on the Positives & Negatives, why should this suggestion be accepted:
MC&D raids / break ins are ass roleplay and add nothing to the server aside from another faction to raid the Foundation. They aren't combative, so usually they bait people into shooting at them first, kill them, then proceed to kill every Foundation after that in 'self-defense'. It's poor quality RP at best, and fail RP at worst. It adds more issues to the server that need to be clarified or taken to a staff sit, meaning less overall RP for everyone and a waste of staff resources.
Either new rules and clarifications specifically for MC&D should be instated to further allow them to raid appropriately and within reason, or it needs to be clarified that they cannot raid at all(preferable). Theres no place in the lore, on or off server, where MC&D raid the Foundation(or break in) with the aim of stealing SCPs, and if I did miss a story or situation in the lore, they more than likely didn't do it in 1 to 3 man groups.
As I've stated, its poor quality RP and should be reduced or removed substantially. MC&D is a non-combative, support-RP role, not a mainline faction that's responsible for keeping tension with MTFs and Security high.
If you disagree, please give a reason why you disagree instead of just doing -Support. I cannot justify myself, or clarify anything on this suggestion without appropriate feedback.