Content Suggestion Sane Riot Sweeps

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What does this suggestion change/add/remove:
Adds a feature where Foundation combatives can end a riot early by completing a full D-block sweep.

A possible implementation of this might be something like:
  • If no D-class have successfully interacted with the scrap dealer within X minutes, the riot ends; or
  • If all D-class in D-block have had their weapons removed or have died within the past Y minutes, the riot ends; or
  • If Foundation combatives complete an interaction with the scrap dealer for Z minutes, the riot ends
    • This would be something like 3 Foundation combatives can press E on the scrap dealer during a riot to initiate a "confiscate" action. If the combatives who start this action manage to survive for X minutes and then leave D-block alive, then the riot ends.

Has something similar been suggested before? If so, why is your suggestion different?:
Not as far as I'm aware.

Possible Positives of the suggestion (At least 2):
  • Sweeps during a riot actually make sense and are effective
    • It currently makes no sense that GSD can do a full sweep, strip everyone's weapons and hold the entirety of D-block, but then because the timer hasn't ended, the second GSD leave, everyone has knives and whatever else again and it was as if the sweep never even happened.
  • Riots are more RP-based
    • RP interactions actually count, rather than it being a simple timer and whatever

Possible Negatives of the suggestion:
  • Riot balancing

Based on the Positives & Negatives, why should this suggestion be accepted:
Currently, GSD can do the most effective sweep imaginable and completely control D-block during a riot, but the second they leave, D-class magically have weapons again, because there's nothing GSD can do to actually end "riot mode". This doesn't make any sense and is a pain in the ass. A system to allow a sweep to actually end a riot would make a lot of sense and make riots generally be actually somewhat RP-based, unlike now.

CT may need to consider the balancing of this, though. I think this change should be made, but it might make sense for other changes to be made to avoid this mechanic potentially ruining the riot mechanic as a whole. An example counter-balance to this would be e.g. making it easier to start a riot in the first place.
 
I was writing up about the immediate issue I picked up on, but as I was working through it, I realised that it solves itself.

As a result, from what I can see, this seems airtight on paper. It's just a matter of implementing it right. I think there is reasonable incentive to do this because this is primarily a matter of server health.
+Major Support
 

kenraali

Well-known Member
Jan 20, 2025
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How is the physical inability to end the riot mode an IC issue? GSD do a sweep and then no matter what, the D-class continue to magically spawn with knives.
Do you mean the event that can happen if SSL sets on? I figured you meant normal riots. These only anyways Last 10 minutes and are rarely ever done. Let People have fun.
 
Do you mean the event that can happen if SSL sets on? I figured you meant normal riots. These only anyways Last 10 minutes and are rarely ever done. Let People have fun.
I don't know what you mean by the former - is that just a regular event you're describing, or an actual function SSL can turn on? I think I mean normal riots. This comes from me watching the other day where GSD did a full D-block sweep and then the moment they left, D-class already had full gear again 2 seconds later and they might as well have not even tried. It just seemed uncounterable.

I'd rather riots start more frequently, but GSD actually have a way to end them in RP.
 

kenraali

Well-known Member
Jan 20, 2025
92
9
41
I don't know what you mean by the former - is that just a regular event you're describing, or an actual function SSL can turn on? I think I mean normal riots. This comes from me watching the other day where GSD did a full D-block sweep and then the moment they left, D-class already had full gear again 2 seconds later and they might as well have not even tried. It just seemed uncounterable.

I'd rather riots start more frequently, but GSD actually have a way to end them in RP.
The one In which they get heavily armed is turned on by SSL. RP behind them ending that the scrap dealer just had Given too many Guns out that they ran out.
 
The one In which they get heavily armed is turned on by SSL. RP behind them ending that the scrap dealer just had Given too many Guns out that they ran out.
If that's a thing, then maybe that's what happened? I didn't notice anyone running the show at the time or anything, so either it was a regular riot that got out of hand, or a member of SSL just dropped the ball and didn't turn it off after the sweep.
 

kenraali

Well-known Member
Jan 20, 2025
92
9
41
If that's a thing, then maybe that's what happened? I didn't notice anyone running the show at the time or anything, so either it was a regular riot that got out of hand, or a member of SSL just dropped the ball and didn't turn it off after the sweep.
Im not sure as To which riot of yesterday you are refrencing. Yesterday there was the SSL riot hosted by Sven and some NL. Anyways keep this discussion from happening here for others feedbacks.
 
Chief Edwards here, I will comment based on my experience. Due to the fact it is literally impossible to control a triggered riot, I refuse to sweep at all.
There is simply no point in trying to stop a triggered riot since there is nothing you can do but stall until the timer runs out. Which stalls any research because good luck getting compliant D-Class at that point. Giving GSD objectives they can complete to reduce the time or end the riot would encourage GSD to actually interact with the riot instead of camping chokepoints and waiting.
+Jack Seal of Approval
After thought edit: make it so riot triggers are not broadcasted to the entire server
 
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