Denied SCP-008 Spore change (maybe)

This suggestion has been denied and will not receive development.
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What does this suggestion change/add/remove:
This Suggestion is a request to the Content team, Dev team and NL to remove the respawn aspect of the 008 spores given how spreadable they are with very little effort. This change would not remove the infection on touch aspect of it but it would remove the respawning part in replace for useful aspects instead.

I Do not have many idea's on-hand but maybe there could be a healing aspect for 008 where they need to stand in / extremely close to spores for [x] amount of time to start regenerating their health.

Possible Positives of the suggestion (At least 2):
- Less FRP "raids" with the pure aim to release 008 to cause unfixable chaos that will 100% end in a nuke
- no longer being able to respawn in a multitude of spores would make breaches fixable.

Possible Negatives of the suggestion:
- I really cant think of any without going the usual "dev time" negative.

Based on the Positives & Negatives, why should this suggestion be accepted:
I believe this should be accepted as even though I have limited experience myself as I've been inactive during the release of HCZ update but I still see / hear constant complaints (more than the usual copes lmao)
 

dango

Active member
Dec 7, 2022
45
5
21
-support
the whole problem with 008 is that only 2 classes spawn with a foam gun and spores spread too quickly.
if ERT was given foam guns and foam guns were obtainable through armory then that would fix the problem with 008 spawns being too abundant. removing a entire aspect of a scp is not how you properly handle a nerf. giving the foundation more ways to counter the respawn other than have specialist suicide over and over to seal them is way better than just removing the respawn system entirely.
also, it wasnt fail rp for the 008 breach lmao it was authed and there are no rules against this kind of 008 raid
 
-support
the whole problem with 008 is that only 2 classes spawn with a foam gun and spores spread too quickly.
if ERT was given foam guns and foam guns were obtainable through armory then that would fix the problem with 008 spawns being too abundant. removing a entire aspect of a scp is not how you properly handle a nerf. giving the foundation more ways to counter the respawn other than have specialist suicide over and over to seal them is way better than just removing the respawn system entirely.
also, it wasnt fail rp for the 008 breach lmao it was authed and there are no rules against this kind of 008 raid
ERT are in-charge of dealing with the threat whilst the applicable jobs followsuit and cleanup ERT whilst being the "final option" before a nuke shouldn't ignore n avoid departments/regiments
 

dango

Active member
Dec 7, 2022
45
5
21
ERT are in-charge of dealing with the threat whilst the applicable jobs followsuit and cleanup ERT whilst being the "final option" before a nuke shouldn't ignore n avoid departments/regiments
I can’t tell if this is even proper English but you missed the point entirely. The point was that more classes should get foam guns and they did and now ci cant abuse nhu to get out of 008 because they die when using nhu while carrying a 008 syringe
 

Goondra "Sleepy"

Active member
Dec 9, 2022
139
33
21
Suggestion Denied
Hi Dinklesprinkle,
Thanks for taking the time to make a server suggestion.
The Content Team has chosen to deny your suggestion due to the following reasons.
-
Negative Community Response
We believe this would make SCP-008 far to easy to Counter and would make the threat of 008 Completely lost

Your suggestion will now be locked and marked as denied.​
 
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