What does this suggestion change/add/remove:
1. SCP-035 (while in invisible form) is able to pass through bulk doors.
2. SCP-035 easier access to opening doors when possessing/better controls for "using" items while possessing a victim. (This is so that your not stuck spamming buttons to open a door while possessing and wasting time to get to the mask.
3. Longer possession times the closer you are to SCP-035's CC. (Obvious reasons) (Closer = More Temptation)
Has something similar been suggested before? If so, why is your suggestion different? N/A
Possible Positives of the suggestion (At least 2):
1. Easier control for a "sadistic" mask that has been around for thousands of years, and should be able to move with ease.
2. SCP-035 is treated more like a threat than he is.
3. Your able to move around the map while invisible breached and grab hosts easier, and not get trapped in Primary while invisible as 035. (This has happened)
Possible Negatives of the suggestion:
1. People complain about 035 not getting destroyed by poor mechanics, and gameplay loop holes.
Based on the Positives & Negatives, why should this suggestion be accepted:
It doesn't make SCP-035 any more "overpowered" or "weak." It simply fixes a few gameplay issues that should overall make SCP-035 be more accessible to people who want to play strategic as him, and not just massrdm everyone with AA.
1. SCP-035 (while in invisible form) is able to pass through bulk doors.
2. SCP-035 easier access to opening doors when possessing/better controls for "using" items while possessing a victim. (This is so that your not stuck spamming buttons to open a door while possessing and wasting time to get to the mask.
3. Longer possession times the closer you are to SCP-035's CC. (Obvious reasons) (Closer = More Temptation)
Has something similar been suggested before? If so, why is your suggestion different? N/A
Possible Positives of the suggestion (At least 2):
1. Easier control for a "sadistic" mask that has been around for thousands of years, and should be able to move with ease.
2. SCP-035 is treated more like a threat than he is.
3. Your able to move around the map while invisible breached and grab hosts easier, and not get trapped in Primary while invisible as 035. (This has happened)
Possible Negatives of the suggestion:
1. People complain about 035 not getting destroyed by poor mechanics, and gameplay loop holes.
Based on the Positives & Negatives, why should this suggestion be accepted:
It doesn't make SCP-035 any more "overpowered" or "weak." It simply fixes a few gameplay issues that should overall make SCP-035 be more accessible to people who want to play strategic as him, and not just massrdm everyone with AA.