What does this suggestion change/add/remove:
This suggestion will buff SCP-106 in the following ways:1. - When a player is taken into SCP-106s dimension, they will take 70 damage (armor included).
2. - Significantly increased decay rate while inside the pocket dimension (3 - 5 HP per second?)
3. - Reduce the amount of safe exits from 106s dimension (Such as LCZ Non-Spec and Security Sector), and move them to more dangerous locations (Higher heights, parkour requirements, SCP-096s cell, etc)
Has something similar been suggested before? If so, why is your suggestion different?:
Possible Positives of the suggestion (At least 2):
- SCP-106 more closely follows its lore
- SCP-106 becomes a scarier encounter
Possible Negatives of the suggestion:
Based on the Positives & Negatives, why should this suggestion be accepted:
From a gameplay standpoint, as I said 106 is not very often fun to play. 95% of players who are taken to 106s dimension can easily survive, making SCP-106 a near-harmless encounter. It's even worse if SCP-106 has to take a D-Class, because chances are that D-Class will survive and be used to easily contain SCP-106 with no counter. This can lead to 106 being contained in minutes after waiting hours to breach, and is very unfun for the player and makes SCP-106 interactions uninteresting and predictable even for the average player. While SCP-106 is invulnerable, he's easy to contain and extremely slow, making him reasonably easy to escape from. To add on to this, the current HCZ layout gives players several routes that lead directly to 106s cell that are impossible defend all at once. Despite this, the survival rate for 106s dimension is far too high to be fun.
From a lore standpoint, SCP-106 could not be farther from his lore counterpart. In his lore, SCP-106s dimension is almost completely impossible to escape from, with few to no recorded instances of someone escaping 106s dimension alive. In the server, it's the complete opposite, with very few instances of players even dying inside the dimension..