Denied SCP 409 rework

This suggestion has been denied and will not receive development.
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Oct 10, 2022
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What does this suggestion change/add/remove:
Makes SCP 409 to be able to be breached more often/adds new ideas to SCP 409.
  1. Make when someone dies by 409 they become a SCP 409-2. SCP 409-2 will be a crystal of either the person or just the model of SCP 409-2. SCP 409-2 will slowly spread until the room it's in completely makes the room it's in infected with it.
  2. The SCP 409-2 instant will be able to be countered by people wearing hazmat suits for a limited time. After 10 mins the hazmat will stop working and SCP 409 will make a breakthrough.
  3. SCP 409-2 can be destroyed by people either using a decontamination foam gun or waiting. After 30 mins of a SCP 409-2 instant being alive, it will start to deteriorate. After 5 mins of deterioration it will be destroyed.
  4. SCP 409-3 the people infected by SCP 409 will have 2 mins to get a SCP 500 pill before there is no going back. After 1 min you will become slow and tired (the chat saying “you feel like your legs are heavier for some reason.”) After 2 mins you'll become a SCP 409-3. SCP 409-3 will be able to infect people way faster than people just being near a crystal or an infected person. SCP 409-3 will be 35% slower than a normal person. You will be alive for 3 more mins before dying.
  5. If SCP 409 and SCP 008 are both breached at the same time. SCP 409-2 will be able to infect SCP 008. This will cause the SCP 008 instant to die and become a SCP 409-2. If a SCP 008 instant that is also infected with SCP 409-2 tries to attack someone the person he attacks will become a SCP 409 instead of a SCP 008. The SCP 008 instant infected with SCP 409 will die in 30 seconds of it being infected.
  6. If a SCP 409-2 gets near a spore of SCP 008 it will cause the spore SCP 008 to become another instant of SCP 409-2.
  7. ERT will have a 25 min protection against SCP 409. If they can not contain SCP 409 by the 25 mins are up there suits will start to fail. (having a 25% chance of them being infected when near a SCP 409-2 instant and a 15% of being infected by a SCP 409-3 instant.)

Has something similar been suggested before? If so, why is your suggestion different?:
Yes, there have been but I would like to expand on his ideas and still keep a lot of his core ideas but add some of my own in the mix. https://www.civilgamers.com/community/threads/buff-scp-409.20714/

Possible Positives of the suggestion (At least 2):
More interesting RP could happen with research
SCP 409 does not become a forgettable SCP anymore.
A semi counter to SCP 008.

Possible Negatives of the suggestion:
Dev time.
Might be like a SCP 008 2.0

Based on the Positives & Negatives, why should this suggestion be accepted:
From all of the positives and negatives I think the SCP 409 rework might cause some new interesting senorios. Causing research having something new to test on. A new way to counter SCP 008 if it gets out with SCP 409.
 
ok so in fairness, it is basically impossible to find this by searching (search literally doesn't let you search for '409' or 'scp-409'), i ended up having to scroll through the resolved suggestions

but there was a recently accepted suggestion for a 409 rework and it is planned
 
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ok so in fairness, it is basically impossible to find this by searching, i ended up having to scroll through the resolved suggestions

but there was a recently accepted suggestion for a 409 rework and it is planned
I definitely agree this scp needs a buff cause I had to check what scp it was cause its so rare to see anything happen with it, would also make sense the contagion held in hcz should be more dangerous than 427
 
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