What does this suggestion change/add/remove:
Makes SCP 409 to be able to be breached more often/adds new ideas to SCP 409.
Has something similar been suggested before? If so, why is your suggestion different?:
Yes, there have been but I would like to expand on his ideas and still keep a lot of his core ideas but add some of my own in the mix. https://www.civilgamers.com/community/threads/buff-scp-409.20714/
Possible Positives of the suggestion (At least 2):
More interesting RP could happen with research
SCP 409 does not become a forgettable SCP anymore.
A semi counter to SCP 008.
Possible Negatives of the suggestion:
Dev time.
Might be like a SCP 008 2.0
Based on the Positives & Negatives, why should this suggestion be accepted:
From all of the positives and negatives I think the SCP 409 rework might cause some new interesting senorios. Causing research having something new to test on. A new way to counter SCP 008 if it gets out with SCP 409.
Makes SCP 409 to be able to be breached more often/adds new ideas to SCP 409.
- Make when someone dies by 409 they become a SCP 409-2. SCP 409-2 will be a crystal of either the person or just the model of SCP 409-2. SCP 409-2 will slowly spread until the room it's in completely makes the room it's in infected with it.
- The SCP 409-2 instant will be able to be countered by people wearing hazmat suits for a limited time. After 10 mins the hazmat will stop working and SCP 409 will make a breakthrough.
- SCP 409-2 can be destroyed by people either using a decontamination foam gun or waiting. After 30 mins of a SCP 409-2 instant being alive, it will start to deteriorate. After 5 mins of deterioration it will be destroyed.
- SCP 409-3 the people infected by SCP 409 will have 2 mins to get a SCP 500 pill before there is no going back. After 1 min you will become slow and tired (the chat saying “you feel like your legs are heavier for some reason.”) After 2 mins you'll become a SCP 409-3. SCP 409-3 will be able to infect people way faster than people just being near a crystal or an infected person. SCP 409-3 will be 35% slower than a normal person. You will be alive for 3 more mins before dying.
- If SCP 409 and SCP 008 are both breached at the same time. SCP 409-2 will be able to infect SCP 008. This will cause the SCP 008 instant to die and become a SCP 409-2. If a SCP 008 instant that is also infected with SCP 409-2 tries to attack someone the person he attacks will become a SCP 409 instead of a SCP 008. The SCP 008 instant infected with SCP 409 will die in 30 seconds of it being infected.
- If a SCP 409-2 gets near a spore of SCP 008 it will cause the spore SCP 008 to become another instant of SCP 409-2.
- ERT will have a 25 min protection against SCP 409. If they can not contain SCP 409 by the 25 mins are up there suits will start to fail. (having a 25% chance of them being infected when near a SCP 409-2 instant and a 15% of being infected by a SCP 409-3 instant.)
Has something similar been suggested before? If so, why is your suggestion different?:
Yes, there have been but I would like to expand on his ideas and still keep a lot of his core ideas but add some of my own in the mix. https://www.civilgamers.com/community/threads/buff-scp-409.20714/
Possible Positives of the suggestion (At least 2):
More interesting RP could happen with research
SCP 409 does not become a forgettable SCP anymore.
A semi counter to SCP 008.
Possible Negatives of the suggestion:
Dev time.
Might be like a SCP 008 2.0
Based on the Positives & Negatives, why should this suggestion be accepted:
From all of the positives and negatives I think the SCP 409 rework might cause some new interesting senorios. Causing research having something new to test on. A new way to counter SCP 008 if it gets out with SCP 409.