What does this suggestion change/add/remove:
Turns the burning man into a aggressive area denial SCP. These all being in line with their lore. On top of bringing a lesser played SCP into more prominence.
New Abilities
Has something similar been suggested before? If so, why is your suggestion different?:
Not to my knowledge.
Possible Positives of the suggestion (At least 2):
- Area Denial Potential – This kit lets 457 control chokepoints, hallways, and cover other SCP's retreat/movements with fire, encouraging tactical teamwork and tactical movement from Containment units.
- Increased SCP Diversity – Gives 457 a strong identity and niche in the SCP lineup, encouraging players to pick him for his unique niche.
Possible Negatives of the suggestion:
- Could be Oppressive in Tight Spaces – In small corridors, 457 might dominate and make it difficult for other teams to push and effectively combat breaches.
- Balancing Challenge – Damage over time effects and AOE attack will require careful tuning to prevent frustrating instant death chains.
Based on the Positives & Negatives, why should this suggestion be accepted:
This suggestion enhances an underused SCP by making them a viable and thematic threat. The new abilities reflect SCP-457’s lore while giving players unique tools to control the site in creative ways. While balance will need to be monitored, the potential for exciting pyro gameplay and increased SCP variety make this rework, in my opinion, worth implementing.
Turns the burning man into a aggressive area denial SCP. These all being in line with their lore. On top of bringing a lesser played SCP into more prominence.
New Abilities
- Combustion Burst (New RMB AOE Utility)
- Causes 457 to ignite the air surrounding them self.
- Damages enemies within a certain radius.
- Damage: 30 (As well as igniting players)
- Cool-down: 60 seconds
- Cause 457 to engage into a sprint which would ignite the ground he runs over for a short duration of time.
- Damage: Does passive damage over time (Note: Not Igniting the person).
- Cool-down: Standard Cool-down as Sprint before Kit Rework. (Possibly longer with the new lingering fire dynamic)
- Cause 457 to ignite someone.
Has something similar been suggested before? If so, why is your suggestion different?:
Not to my knowledge.
Possible Positives of the suggestion (At least 2):
- Area Denial Potential – This kit lets 457 control chokepoints, hallways, and cover other SCP's retreat/movements with fire, encouraging tactical teamwork and tactical movement from Containment units.
- Increased SCP Diversity – Gives 457 a strong identity and niche in the SCP lineup, encouraging players to pick him for his unique niche.
Possible Negatives of the suggestion:
- Could be Oppressive in Tight Spaces – In small corridors, 457 might dominate and make it difficult for other teams to push and effectively combat breaches.
- Balancing Challenge – Damage over time effects and AOE attack will require careful tuning to prevent frustrating instant death chains.
Based on the Positives & Negatives, why should this suggestion be accepted:
This suggestion enhances an underused SCP by making them a viable and thematic threat. The new abilities reflect SCP-457’s lore while giving players unique tools to control the site in creative ways. While balance will need to be monitored, the potential for exciting pyro gameplay and increased SCP variety make this rework, in my opinion, worth implementing.