What does this suggestion change/add/remove:
Right now SCP-966 is not fun to test on and not fun to play:
> During tests you cannot see/interact with him until he kills the D-Class and thats it.
> During breaches SCP-966 just looks really bad when attacking people.
> No RP could happen with SCP-966 with its breach
My suggestion is to rework SCP-966 by changing the following things:
> Making SCP-966 more of a RP SCP
> SCP-966 Will be whitelisted to ensure players know how to work with him and actually RP
> Maybe adding a new Swep simular to SCP-323 stalking effect. (This ability would make it so SCP-323 Can focus on 1 person and slowly making the subject get more insane/slower/psychotic. To explain more on this my idea would be SCP-966 Chooses 1 subject after he selected the person SCP-966 would be visable to the subject alone (Or if someone is wearing a NVG). After about 30 seconds or 60 seconds SCP-966 would actually be able to kill its subject (Without becoming visable to other people). during the stalking duration the subject will receive debuffs such as Halucinations/Fatigue/Slowness.
> SCP-966 Would become a silent breach that is not in breach queue but would need to be authed by SL or GMs to make sure its not too disruptive
> (This line is kind of a reach but it would be fun so surface RP could also be kind off fun) SCP-966 can be seem with NVG upclose (Maybe around 30 meters) but not damaged yet. If you want to do damage to SCP-966 you would need to use a reality anchor on him. If he gets hit with the reality ancor he would become completely visable for about 2 minutes (Even without NVGs). During him being exposed he can attack anyone freely
Has something similar been suggested before? If so, why is your suggestion different?
I dont think so.
Possible Positives of the suggestion (At least 2):
In my opinion the following posivites of this rework would be:
> SCP-966 would actually get played because if SCP-966 stays as a standard breach SCP its just too weak
> SCP-966 Could be played to actually RP because if 966 would for example decide to stalk a D-class it would create RP because GSD would actually need to report D-classes acting crazy/dying. The same would count for surface (If 966 can get by the turrets undetected)
> Having another SCP that isnt just mouse 1 run in and kill is always better for RP
Possible Negatives of the suggestion:
>A Negative side effect for this rework could be very long Code-5s killing research. (This could be negated by making a breach SCP-966 a Cognitohazard. Which it could classify as because the cant just attack anyone freely)
> SCP-966 focusing high clearence people (This could be negated by making it that SCP-966 cannot go into Floor 3)
Based on the Positives & Negatives, why should this suggestion be accepted:
In my opinion SCP-966 has great RP potential because it can create a kind of spooky RP experience which is heavely under used
Right now SCP-966 is not fun to test on and not fun to play:
> During tests you cannot see/interact with him until he kills the D-Class and thats it.
> During breaches SCP-966 just looks really bad when attacking people.
> No RP could happen with SCP-966 with its breach
My suggestion is to rework SCP-966 by changing the following things:
> Making SCP-966 more of a RP SCP
> SCP-966 Will be whitelisted to ensure players know how to work with him and actually RP
> Maybe adding a new Swep simular to SCP-323 stalking effect. (This ability would make it so SCP-323 Can focus on 1 person and slowly making the subject get more insane/slower/psychotic. To explain more on this my idea would be SCP-966 Chooses 1 subject after he selected the person SCP-966 would be visable to the subject alone (Or if someone is wearing a NVG). After about 30 seconds or 60 seconds SCP-966 would actually be able to kill its subject (Without becoming visable to other people). during the stalking duration the subject will receive debuffs such as Halucinations/Fatigue/Slowness.
> SCP-966 Would become a silent breach that is not in breach queue but would need to be authed by SL or GMs to make sure its not too disruptive
> (This line is kind of a reach but it would be fun so surface RP could also be kind off fun) SCP-966 can be seem with NVG upclose (Maybe around 30 meters) but not damaged yet. If you want to do damage to SCP-966 you would need to use a reality anchor on him. If he gets hit with the reality ancor he would become completely visable for about 2 minutes (Even without NVGs). During him being exposed he can attack anyone freely
Has something similar been suggested before? If so, why is your suggestion different?
I dont think so.
Possible Positives of the suggestion (At least 2):
In my opinion the following posivites of this rework would be:
> SCP-966 would actually get played because if SCP-966 stays as a standard breach SCP its just too weak
> SCP-966 Could be played to actually RP because if 966 would for example decide to stalk a D-class it would create RP because GSD would actually need to report D-classes acting crazy/dying. The same would count for surface (If 966 can get by the turrets undetected)
> Having another SCP that isnt just mouse 1 run in and kill is always better for RP
Possible Negatives of the suggestion:
>A Negative side effect for this rework could be very long Code-5s killing research. (This could be negated by making a breach SCP-966 a Cognitohazard. Which it could classify as because the cant just attack anyone freely)
> SCP-966 focusing high clearence people (This could be negated by making it that SCP-966 cannot go into Floor 3)
Based on the Positives & Negatives, why should this suggestion be accepted:
In my opinion SCP-966 has great RP potential because it can create a kind of spooky RP experience which is heavely under used