SCP Monthly News - October

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Hello everyone!

Thank you for your continued support. This month we have seen a good amount of addition to the server including a new map update, a ton of VCraft changes as well as a lot of smaller quality of life updates! Thank you to @Dennid, @'Bear', @Yellow and @'Dutch' for putting together this months news

Staff Promotions

Congratulations on everyone's promotions! And for those who weren't promoted this month, we wish you luck in the upcoming month :).

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Senior Admin
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@Holland

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Admin
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@Kaiser Walker
@Doug
@Axe
@Thorn

Head Moderator
@Kaneki Fujimoto
@Cloudblade
@Tayor
@ripjaw567

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Senior Moderator
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@Jackwell Oravszky
@Oculus
@'Mediator'
@Cloudyy

Moderator
@immune
@Maxwelli
PD
@Skyfire1355
@Miti
@SamPaval

As always, we'll post changes as they happen on the SCP-RP Discord in #change-logs. This is a summary of this month's changes.

🆕
New Features/Changes
🆕


VGuns Apex

  • SWEP Sound Effects now correctly attenuate at long distances.
Full changelog here

VGuns

  • Added a a new Karma variant Karma-90
    • Karma-90 Shoots 2 bullets per shot.

VJob Editor

  • Added 5 new female researcher models to the following jobs
    • Director of Research
    • Executive Researcher
    • Thaumatologist
    • Senior Researcher
    • Researcher
    • Junior Researcher
  • MTF Nu-7 Autorifleman - Replaced M249 with the M60
  • Added radio to technical experts
  • Epsilon-11 Biohazard Specialist - Replaced Karma-45 with Karma 90

VWAR SCP

  • SCP 457
    • Slightly Reduced Sprint Speed
    • Disabled Jumping
  • SCP-079 - QOL
    • Added text feedback explaining why a hack attempt fails.
    • SCP-079 now ignores himself and SCP-096 when performing breach hacks.
    • Reduced breach limit from 3 to 2 for 079's breach hack.
    • Added a 1-hour cooldown on rebreaching the same SCP, also applies to TE-5 hacking.
    • SCPs cuffed for longer than 4 minutes will no longer count as breached for SCP-079’s hack.
    • Readded the Cognitohazard hack.
    • Changed startup text to be more descriptive.
Full changelog here.

CMissions

  • Moved terminal hack from inside of Parawatch spawn to outside at the rear.
  • Moved MC&D Terminal hack to outside and to the rear of the house.
  • [US] added some more Terminal Hack locations as you only had two spots.

VChat​

  • The Who Can Hear You UI Element will now show the true names of the target players when using /pm
    • This means a disguised player will no longer show as the identity of their disguise when targeted by these commands

VCraft​

  • Water/Deionized Water - Added Effect: Extinguish
  • Swapped Out the Heal effect for the Instant Heal effect (new) for the following Chemicals:​

    • Aminocalciol
    • Ethanol
    • Human Blood
    • O- Type Blood
    • Radioactive Fluid
    • Sulfur
    • Tylenol
  • Red Phosphorus Grenade​

    • The gas cloud for this grenade now penetrates Gas Masks and Hazmat Suits,
  • Vitalinorate Grenade (Used by some ERT Loadouts)​

    • The gas cloud for this grenade now penetrates Gas Masks and Hazmat Suits,
    • The gas cloud for this grenade no longer applies "recoil" to your screen when you stand in the gas cloud
  • Split effect_heal into effect_heal and effect_hurt - Read further here.
  • Allowed the following items to be on sale by the chef NPC :​

    • Apples
    • Bananas
    • Pineapples
    • Coffee Granules
    • Exquisite Seasoning

VCraft - Chemical Vault​

  • Inventory is now Shared across characters and servers instead of being stored on a per-character basis.
  • You can now withdraw chemicals from a Chemical Vault without needing an active Subscription. You only need a subscription to deposit.
  • If there is no flask placed in the Vault, you can buy a flask from the machine directly to deposit your chosen chemical into
  • Doubled the Vaults fill and drain speed
  • Developers and Senior Admins get free use of the Chemical Vaults. No Subscription Needed!,
  • Fixed some logic causing incorrect chemical amounts to be dispensed,
  • Added a load of new Chemical Vaults around the map for each faction, making it super easy to get what you need quickly!
  • Microscope - Doubled Substance Analysis Rate
For the full changelog please go here with a further change here with a bigger change here adding a search bar functionality, improved UI and more!
Players also got the chem vault free of charge for a week :love:

General

  • Added Foundation Dimensional Cartographer to the research job ban command
  • Removed all Suit Batteries (Armor Batteries) from the map
  • Big whitelist config change here
  • Players killed by SCP-096 and SCP-173 cannot be revived
  • Edited the radio text chat command to be case insensitive, allowing /r and /R to both be valid commands

Bugfixes

VWar​

  • Fixed an issue where entity placers such as the Quarantine Placer, Instance Tools Placer, Cleaning Supplies Placer, and IA Placer would not function in specific areas (e.g., hcz reactor)

VWar Reality Bending​

  • Bullet Freeze - Fixed the bubble getting overridden with images from nearby documents and projectors

rp_site65_civilnetworks_9c​

  • Fixes to LCZ
  • Fixes to HCZ
  • Fixes to EZ
  • Fixes to Surface
  • Miscellaneous
For a much more detailed change log please go here with a further hotfix here.

VCraft​

  • Chemical Vaults - Class D Personnel and SCP Entities will no longer be able to interact with the Chemical VaultFixed bug allowing people to buy flasks they could not afford, putting their cash balance into the negatives

VINV​

  • Fixed a bug where D-Class players were not receiving rewards upon completing one of the hunts.

CG SCP PM Combined​

  • Fixed inverted normals on part of the Epsilon-11 Commander’s gas mask

VGuns Apex​

  • Fixed world model hitboxes on all weapons that would clip into the floor when dropped

Rules Changes

Changed 2.09 FailRP from:
2.09 Reviving FailRP - Reviving after death from Cyanide/SCP-008/SCP-049-2 is FailRP.
To
2.09 Reviving FailRP - Reviving after death from Cyanide/SCP-008/SCP-049-2/SCP-096 is FailRP.
 
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