What does this suggestion change/add/remove?
The Suggestion would introduce players playing as scp to gain XP when sampled.
When sampled for a total of 1l, the scp should receive a one time per test 200 xp reward. The reward isn't too big, and a way to implement the one time per test limit would also be to add a 30 minute cooldown, which matches the current sampling cooldown.
Has something similar been suggested before? If so, why is your suggestion different?
Using the search tool on civilnetworks while using the keywords "XP" and "Sample" or "XP" and "Sampling"
I wasn't able to find a post regarding a similar suggestion
Possible Positives of the suggestion
+/- makes SCP level progression easier
- encourages flagging on
- adds reward to getting tested on
- makes SCP level progression not purely based on breaches, killing and afking
- compensation for scp players that have been waiting for roleplay or have flagged on for roleplay, only for it to be purely sampling
- minor change
- won't discourage RP after the first liter
Possible Negatives of the suggestion
- may discourage RP for the time waiting for the 1l to finish
- situations in which a player should get killed, doesn't lead to them getting killed as the scp may want more xp from sampling
- people might blackmail (e.g "If you wont let me finish my test without killing the d-class I won't sample you and you won't get credit")
Based on the Positives & Negatives, why should this suggestion be accepted
Adding this would be a simple thing to implement, while also making it feel more rewarding to play scp and get a sampling "test". It'd make the gameplay of SCPs even if just a little bit more appealing and doesn't have many drawbacks.