Simon's Modeller Application

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Simon "Kitton" A.

Active member
Apr 16, 2022
267
48
21
-In-game name on all servers you play:
Simon "Kitton" Adams
Dusan "Toxic" V.
Kranted

-Steam ID:
STEAM_0:0:137836054

-Age:
19

-For how long have you played on our servers?:
Around a year if I do recall correctly

-What country are you from?:
Slovakia

-Time Zone:
GMT + 1

-Do you have a mic?:
Yes

-Is this your first application for modeller? If not, link previous ones:
This is my first Application.

-Have you received any bans?:
No.

-How confident are you with Modelling (Rate yourself 1-10 using rating guide):
7/10

-Do you have previous experience as a Modeller for GMod?:
Yes,
I have spent around 1 and a half month modelling in a different community.
The community sadly shut down a year ago (Thats when i first joined this community)
Then after joining the community I was introduced to Pac3 uploading where I as part of Event team helped multiple GMs with their Player models.
Ill have to thank Houston and Avery for showing me how Pac3 works.

- What source games have you modelled for and used the content of?:
I have modelled for a TF2 server before (Long time ago)
And as previously mentioned Gmod of course

-How many hours can you commit to Modelling per week?:
This may vary since I visit uni and I also have staff duties.
So around 5 Hours daily on workdays
and 5-10 hours during weekends.
So around 35-45 a week? (On the occasion that nothing special happens)

-Why do you want to be a Modeller? What can you help us with?:
I wish to be a Modeller for multiple reasons:
- I know there is only one Modeller currently for the entire network
- I find Modelling fun and inspiring
- I wish to help the community with quicker development
- And I want to get even more experience when it comes to Source Engine modelling
I can help with multiple things :
- Simple props
- Vehicles
- Viewmodel Animations (Still learning this one)
- Playermodels
- Fixing Bones to older playermodels to better suit pac3 users

-Which server(s) on the CG Network do you play on and which ones would you most prefer to model for?
I play on SCP-RP
And I prefer to model there aswell.

-Have you made & edited any models before? if so attach some images showcasing your model:
Yes (See attachments)
Some edited for either Gamemaster purposes or completely remade/created to my liking and most don't have finished textures. Sadly couldn't upload the ones from the other community since I no longer have access to the FTP

-List any ideas of new models for CG that you would like to work on:
I have multiple models in mind but mostly :
Remake : Medical models, Gensec/RRT Models
Make : Models for medkits that are dropped from dispencer (the HL2 ones)
Viewmodel animation + have an actual model for : Interrogation tool, Wrench for engineer for fixing doors, Viewmodel animation for using Medkits (Doctors one)
 

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Foodeater

Active member
Dec 26, 2022
44
15
21
Australia
steamcommunity.com
Looks like you've got a pretty good understanding of modelling techniques and bashing. I would be interested in seeing some more technical aspects of the modelling like topology on those (what i presume are) night vision goggles, and maybe also its UV unwrap? Also wanted to ask how much experience you have in texturing related work?
 

Simon "Kitton" A.

Active member
Apr 16, 2022
267
48
21
Looks like you've got a pretty good understanding of modelling techniques and bashing. I would be interested in seeing some more technical aspects of the modelling like topology on those (what i presume are) night vision goggles, and maybe also its UV unwrap? Also wanted to ask how much experience you have in texturing related work?
Hello Food eater,
UV Map is in attachments with topology and wireframe on all X Y Z axis
Regarding texturing :
I am pretty average, I edit my textures in photoshop but first I get references from blender, then I proceed to go on google to search for textures of whatever I need such as metal, wood, glass, etc. Afterward, I edit them to my liking.
Also, I forgot to mention that Modelling and Texturing have been self-taught therefore I am still improving and getting better by the day.
 

Attachments

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Foodeater

Active member
Dec 26, 2022
44
15
21
Australia
steamcommunity.com
Hello Food eater,
UV Map is in attachments with topology and wireframe on all X Y Z axis
Regarding texturing :
I am pretty average, I edit my textures in photoshop but first I get references from blender, then I proceed to go on google to search for textures of whatever I need such as metal, wood, glass, etc. Afterward, I edit them to my liking.
Also, I forgot to mention that Modelling and Texturing have been self-taught therefore I am still improving and getting better by the day.
Looks great! There's definitely places you can improve regarding topology and unwrapping, i see a few stray vertices and ngons in there, but your skills in modelling prove to be on atleast an intermediate level and that it definitely isnt your first rodeo, you've still got plenty to learn in regards to modelling, but I think either way you would be an ok addition to the development team. (And make sure you dont use copyrighted textures hehehaha)

+/- Support
(its a maybe)
 
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