What does this suggestion change/add/remove:
1st suggestion-----------------------------------------------------------
When a mission occurs, instead of giving the mission to an individual branch (Ex, Nu7 goes to do a terminal hack), all branches related to SOP will be given that mission (EX, Nu7 and DEA do a terminal hack)
2nd suggestion----------------------------------------------------------
Infils/strike missions will not require everyone who touches a waypoint; instead, only one person in that branch needs to reach the rendezvous waypoint.
3rd suggestion----------------------------------------------------------
The opposing side that is defending against the faction that got an infiltration/strike team mission will be rewarded 500k if they successfully repel the aggressors
Has something similar been suggested before? If so, why is your suggestion different?:
no
Possible Positives of the suggestion (At least 2):
- Allow SOP to operate on the surface more effectively
- Give the Foundation a chance to take the mission
- Promotes unification between one "minor" and one major branch
- You won't have to record your strike mission because of a known glitch
- People won't lose 1 million warfunds because of one guy not making it when 20 people touch the rendezvous way point.
- Reward those who actually did their job and defend it
- Encourages people actually to defend their base when they realize it's an infill.
Possible Negatives of the suggestion:
Based on the Positives & Negatives, why should this suggestion be accepted:
For my first suggestion
Why is the mission system only putting in one branch in SOP when Foundation's biggest strength is their numbers, and DEA and Nu7 are supposed to work together in missions like these, and I feel it's unfair to limit SOP when CI and GOC can use all their abilities while depending on the situation foundation cannot (Ex any GOC vs nu7/dea cannot assist each other and another example: CI vs DEA or nu7 strike mission they won't be able to help them as "it not their mission") Which seems unfair and unrealistic as foundation would definitely utilize multiple branches as other real life military force do.
For the 2nd suggestion, why do we need all personnel who went to the mission to return to the rendezvous waypoint? Why do we need 20 dudes to go to a waypoint to tell higher-ups that we completed a mission? This also causes a known glitch that prevents the mission from being completed, which I believe all factions suffer from and have lost a couple of million war funds over, and I find that this will kill two birds with one stone. Devs won't have to fix a bug that can be fixed with a simple solution, while all factions can effectively get their well-earned war funds.
For the 3rd suggestion
The simple fairness by rewarding the team that defended against the aggressor. Still, only given half the money due to the upper hand the defender has (EX Foundation has a number and complex facility, CI has a superior weapon and claustrophobic environment, and GOC has significantly superior guns and also a claustrophobic environment).
Hopefully, this gets accepted. I will pray by having someone else pray for me

1st suggestion-----------------------------------------------------------
When a mission occurs, instead of giving the mission to an individual branch (Ex, Nu7 goes to do a terminal hack), all branches related to SOP will be given that mission (EX, Nu7 and DEA do a terminal hack)
2nd suggestion----------------------------------------------------------
Infils/strike missions will not require everyone who touches a waypoint; instead, only one person in that branch needs to reach the rendezvous waypoint.
3rd suggestion----------------------------------------------------------
The opposing side that is defending against the faction that got an infiltration/strike team mission will be rewarded 500k if they successfully repel the aggressors
Has something similar been suggested before? If so, why is your suggestion different?:
no
Possible Positives of the suggestion (At least 2):
- Allow SOP to operate on the surface more effectively
- Give the Foundation a chance to take the mission
- Promotes unification between one "minor" and one major branch
- You won't have to record your strike mission because of a known glitch
- People won't lose 1 million warfunds because of one guy not making it when 20 people touch the rendezvous way point.
- Reward those who actually did their job and defend it
- Encourages people actually to defend their base when they realize it's an infill.
Possible Negatives of the suggestion:
- Dev time, I guess
- A very minor Foundation buff
- It may increase the difficulty for GOC or CI to win the mission, even though they have superior weapons, at the cost of fewer numbers.
Based on the Positives & Negatives, why should this suggestion be accepted:
For my first suggestion
Why is the mission system only putting in one branch in SOP when Foundation's biggest strength is their numbers, and DEA and Nu7 are supposed to work together in missions like these, and I feel it's unfair to limit SOP when CI and GOC can use all their abilities while depending on the situation foundation cannot (Ex any GOC vs nu7/dea cannot assist each other and another example: CI vs DEA or nu7 strike mission they won't be able to help them as "it not their mission") Which seems unfair and unrealistic as foundation would definitely utilize multiple branches as other real life military force do.
For the 2nd suggestion, why do we need all personnel who went to the mission to return to the rendezvous waypoint? Why do we need 20 dudes to go to a waypoint to tell higher-ups that we completed a mission? This also causes a known glitch that prevents the mission from being completed, which I believe all factions suffer from and have lost a couple of million war funds over, and I find that this will kill two birds with one stone. Devs won't have to fix a bug that can be fixed with a simple solution, while all factions can effectively get their well-earned war funds.
For the 3rd suggestion
The simple fairness by rewarding the team that defended against the aggressor. Still, only given half the money due to the upper hand the defender has (EX Foundation has a number and complex facility, CI has a superior weapon and claustrophobic environment, and GOC has significantly superior guns and also a claustrophobic environment).
Hopefully, this gets accepted. I will pray by having someone else pray for me

Content Team