[UK] Mevlin's GM application

PileOfScrap

Civil Gamers Expert
Oct 27, 2023
5
1
61
What server are you applying for:
UK

Your Username:
PileOfScrap

Your SteamID:
STEAM_0:0:602479661

Discord Username:
pileofscrap

Age:
16

What's your current playtime (type !time in-game):
~580 hours or 2094840 seconds.
1760457840135.png

Do you have a mic (optional):
yes

Your characters name:
Mevlin 'Ratbucket' Bumbershoot (MEVLIN NOT MELVIN)

List all the names of the characters that you use (Foundation, Civillian, e.t.c.):
Foundation: Mevlin 'Ratbucket' Bumbershoot
Civilian: Ronald Troktiko
Chaos Insurgency: Melvor 'Verminram' Pergola
United Nations Global Occult Coalition: Melvorious 'Rodentlicker' (hes got a proper reason for that nickname trust)

Is this the first application you made? If no, link all previous applications:
yes

Have you received any kicks/warns/bans, and if so, why (type /warnings in-game):
1760456993323.png
- Kick - Honestly no idea and the message doesnt elaborate either. No memory of this kick occuring either, unlike the second kick i received.
- Failrp, Was playing 912, got kidnapped by CI, DEA started shooting at CI and i shot at DEA. (Last paragraph of SCP-912 wikidot article was my justification but i got warned because i sided with CI)
- Failrp, Was playing as 912 (was passive breached) and magdumped a D-class who attacked GSD
- Failrp, Used /oc instead of /ooc to tell someone who is not supposed to know what GOC stands for what GOC stands for
- Kick, self explainatory, wanted to go for a shit but didnt want to potentially loose my position in the breach queue so i put a heavy object on one of my arrow keys.

How many hours can you be on everyday:
depends heavily on school and work, with me usually being online a lot on saturday (all day) and friday (until 16:30 Amsterdam time), with me being able to put in around 2+ hours on other days depending on work and school.

Do you have any previous experience as a Gamemaster/Event Manager in a community:
Not nessecarily a community, but I do often play the GM role in things i do with my friends (things in GMOD where I make maps and place props around the map, DnD, etc)

Do you have any advanced skills that would benefit the GM team, such as PAC-3, dupes building, art creation and others? If yes, give us your best example of putting that skill into practice:
I can do 2d art. I have never properly tried to make dupes due to lack of inspiration, nor have i tried pac3 for the same reason. With a GM role I expect that to change, and im already pretty decent with kitbashing so I think I should learn making good-looking dupes and Pac3's at a good rate. (If there is help available for this I'm open to that). I also have some experience with hammer, see
. Its not up to the quality that the current map is at, but (if possible) an events need some custom mapping I can do so. Though pushing a new map for a new event seems redundant as that would just be more bloat filling up peoples storage with how big the map is.

Please list one RP Enhancement for a Foundation Department/MTF:

The reactor shielding seems to be failing, causing a large part of HCZ to be irradiated, leading to a DoT effect. This seems to be due to 079 somehow being breached, this time pretending it is a tech-priest like entity from the Warhammer 40k franchise. It demands a ritual sacrifice (throwing someone in the reactor pool) to appease the Machine Spirit, and it seems the foundation has to comply due to tech experts being unable to find the actual problem. After the ritual sacrifice, the reactor shielding goes back online and HCZ slowly loses its dangerously radioactive properties.

Involves ETS for initial fixing, E-11 because they are likely the first one to find out about it, and Ethics to some extent because sacrifice.

Please list one RP Enhancement for a Non-Foundation Group:

After the parawatch manage to succesfully leak some media of anomalous phenomena contained within the foundation to the mayor, they report this to the FBI who sends a squad of Unusual Incidents Unit operatives into the foundation, who have to be carefully babysat, as their death means a big military assault against this site which poses a big risk to the veil. If they see too much, the same risks apply. If they are shown too little, they become suspicious and become a little agitated, possibly leading to a military assault anyways to uncover the truth.

Please list one Event idea for the United Nations Global Occult Coalition:

A Type-Indigo(Form-III) (Cyborg superior to normal humans) Has appeared on the surface and seems to have a specific grudge towards the GOC. It is similair to the Orange suit in health and damage, just looks different and is slightly less tanky to account for the fact is is fighting a presumably relatively low amount of players. After it is killed, its armor is studied for further developments in a new engagement chassis. Not only that, but its memory chip seems to be intact, and it can be interviewed, revealing it to be from the Church of the Broken God (Faction that embraces transhumanism in the cyborg sense). Further interrogations reveals it to be a deserter, explaining why it is alone. Further interrogations yield more lore but i cant be bothered to think of more rn.

Please list one Event idea for the Chaos Insurgency:

Cross-dimensional Combat
During a CI raid, a certain hume shift causes all people within the site to gain access to the helper dimension swep usually obtained through 22415-2. This means that CI and Foundation both have double the paths to attack, but also double the paths to defend. Not really any further elaboration, shortly after the CI raid ends this effect goes with it. No further things happen, its just a raid where everyone has access to the helper dimension. Whatever happens is up to the people, though 22415 instances can manipulate the battle by sending people in and out of the dimension on their whim, saving people or intentionally putting people in shitty positions.

Please list one Event idea for the SCP Foundation:

Gnome Depot.
A group of gnomes have appeared in Personnel Wing, appearing to be selling rather gimmicky anomalous doohickeys. (Items are carefully gm-managed and either break down or are used up after a few uses due to gnome engineering being SHIT. Payments are all logged and all participants are refunded after the event ends.)

Items sold are of the following caliber:
The magical doorknob
- Once used near a wall it places a door that when interacted with teleports the user to the inside of 860 and then the door vanishes.
Tusk-Truck Watchammacallit
- Forklift
Ring of inner beauty
- When worn it causes the wearers skin to become translucent (possibly by using anima effects and /it-ing the rest)
Personal therapist
- Alch

Of course more items would be available, these are just some items i came up with. Once each item has been purchased and used (only 1 in stock for each) , the gnomes will attempt to leave by going to the open spot in the fences at main road, severely harming anyone attempting to stop them. They will also leave if a large period goes by without any interaction happening.

Really anyone can participate, and if someone tries to stop someone during a purchase, they will be restrained and sold as a product or reprimanded in some other way.


Please list a Major Event or Map Change idea (Involving all sides and the entire server):
Advanced 008 strain

(HEAVILY ENCOURAGE RSD TO START TESTING ON 008 FOR NO REASON AT ALL)
Once the test nears completion (if sampling, allow the researcher to pick up their samples before starting the event) The 008-2 becomes increasingly hostile and seems to be able to puncture the protection suits, making them ineffective against spreading 008. Fortunately they are a lot slower than their usual counterparts. Unfortunately, they remain sapient enough to use whatever equipment they had on them. Even worse, instead of bullets they use biological ammo carrying 008 payloads, meaning that they are now infectious even at range. (The only thing they cannot use is keycards due to the 008 corrupting the magnetic strip on it or some shit idk to prevent 008 from easily just walking to surface, they still have to break doors.)

Alternatively, instead of retaining all equipment, they just gain a bioweapon shooting 008 spores, but the idea of 008 retaining sentience is cooler.

As a last ditch attempt to contain this stuff other sentient and not directly hostile SCP's are released
  • 7722 is made to believe the infected are demons (which it gladly believes considering their horrific human appearance)
  • 912 is given a gun and the orders to shoot the infected (which it should follow)
  • 073 is pumped full of painkillers and amnestics to get them the courage to block bullets
  • 049 is released in the hopes of it somehow finding a cure to it (it doesnt)
  • 2295 and 999 are there for emotional support
  • and eventually when the breach is still going on, 682 will be there for motivation
Breached SCP's are incentivized to work against 008, but apart from 912 and 7722 they may kill foundation members as they please. 912 just doesnt cause he a good boy, and 7722 only does it according to its usual rp rules (it doesnt like non-believers).
Really just show how powerful such a potent contagion such as 008 can be by the site going "nope fuck it" and throwing other anomalies at it, due to that being easier to contain than 008 (if they win)

Along with that, the usual QRF is called, as well as an emergency broadcast to CI, who are willing to help but only do so because they realize that either they cooperate and risk dying, or do not cooperate and run an even higher risk of the nuclear warhead blowing up everything nearby. They want to be the ones destroying the foundation, not some internal fuckup.

After the nuke the old site is obliterated and new tales can start on the new map.

Containing this breach is not reccomended, and even if 008 is somehow terminated the nuke is detonated anyways because that is more convenient and just a bit more expensive than amnesticising everyone on-site, both due to it not erasing the trauma and because amnestics arent cheap.


What elements can make an event unenjoyable? Include one example, avoiding the typical answers if possible.
Poor planning, especially during RP events, where the GM needs a noticeable pause to think about what should happen. Of course it is not possible to think of everything, but think of an SCP that grants wishes, if someone wishes for something and the GM needs more than a minute to think of how to monkey's paw that, it drags things down.

Another main element that makes something unenjoyable is railroading, or GM's trying to avoid the not-prepared problem by forcing their prepared scenarios upon players. It should be a it would be funny if, not a the GM's want me to do this so I should do this (within reason of course, dont just go around injecting an event person with 106, though it would be extremely funny within the right context)

And finally, what do you wish to achieve by becoming a Gamemaster?
2 things.
  1. I wish to help this community and its rp, as in a lot of cases rp can be a bit iffy due to the video game nature of the server. Not everything can be coded in, and some things are just better left in the hands of a GM.
  2. I am studying game development and the likes, and while I already have some experience through my friend group and its classes, I also wish to further develop the ability to make enjoyable experiences for what are essentially strangers I know one interest about (In this case the SCP Fandom) by using it in practice.
 

Attachments

  • 1760457211098.jpeg
    1760457211098.jpeg
    280.9 KB · Views: 5