Original Steam login name (your accounts first ever name): o0firebird0o
For how long have you played on CG SCP-RP: Almost 11 Months
Age: 16
In what country are you located?: United Kingdom
Time zone: GMT
Foundation Name (include your regiment and rank if applicable): Nate Mercer
Chaos name (include your rank): CI-CI-C LTCOM 'The Tactician'
Civilian name: Jesse Blackman
Steam ID: STEAM_0:1:581568489
Do you have a mic?: Yes
What server are you applying for?: SCPRP UK
Is this the first application you made? If no, link all previous applications:
- Yes, this is my first Gamemaster application
Have you received any kicks/bans/warning? and why?:
- 1x Metagame, I talked about Code Black as CL2 personnel. [Has expired]
For how long have you played on CG SCP-RP: Almost 11 Months
Age: 16
In what country are you located?: United Kingdom
Time zone: GMT
Foundation Name (include your regiment and rank if applicable): Nate Mercer
Chaos name (include your rank): CI-CI-C LTCOM 'The Tactician'
Civilian name: Jesse Blackman
Steam ID: STEAM_0:1:581568489
Do you have a mic?: Yes
What server are you applying for?: SCPRP UK
Is this the first application you made? If no, link all previous applications:
- Yes, this is my first Gamemaster application
Have you received any kicks/bans/warning? and why?:
- 1x Metagame, I talked about Code Black as CL2 personnel. [Has expired]
Do you have any previous experience as a Gamemaster/Event Manager in a community?:
- I've had experience in assembling events and setting up events on various RP servers, but many don't have the same capability and creative that Garry's Mod has.
Do you have any previous experience with serious roleplay?:
- Have had experience in many roleplay servers. I've also had experiences on various Milsim servers.
How many hours can you be on everyday?:
- 6 Hours
Why do you want to become a Gamemaster on our server?:
- Sometimes the servers RP can become mundane and repetitive so introduction of player made RP can be rejuvenating to players of the server creating memorable moments that other can recall on, I want to make this same effect on other as a handle of events that I can recall back to with other, commenting on how they were a fun/different pace to server RP, an example of this would be the iterations of D-Block Revolutions. As stated, before I want to bring memorable events that will create the encouragement of people working together from teammates to GOIs and to break the sometimes tedious experience done while playing jobs.
What do you think you would be able to help us with on the server? Why are you special over the other applicants?:
- When developing an idea for an event small or large I always research SCPs, GOIs, MTFs, that could link with the event so that can be imbedded with a story and engage the players with the RP in any department or regiment. At many times players complain that events are restricted to large groups of the server so that’s why when I am planning events there will be groups that are included so players at all different levels can experienced events.
Please List 3 small event ideas (Which would involve at least one side of the server):
- "The Great Plague" A infestation of rats in base has brought a plague into Site-65, diseasing anyone who comes into contact with the rats. The virus is ravaging if it's not contained so if the medical department and MTF units can't contain the plague and find the source the whole site could become infected, killing hundreds if not dealt with.
- "Strange Calamity" Strange portals open across Pinewood and the Foundation with various characters and creatures for vastly different eras, the The Three Moon Initiative [TTMI] has picked up the high amount of extra dimensional activity being deployed to contain the portal before disaster occurs. Will the Foundation cooperate with TTMI after previous troubling relations with them or will the portals remain open causing disaster.
- "The Big Deal" Marshall, Carter, and Dark Ltd. have had enough of being lock away from the untapped goldmine of Site-65 D-Block, they’ve their access to anomalies objects and the Chaos Insurgency to dig a way into Site-65 D-Block but not without tripping a perimeter alarm, notifying Foundation personnel of their presence, can they fortify and arm D-Block before they are stopped?
Please List an Map change event idea (Involving both sides and the entire server):
"Sea Of Red" - After a raid of Area-354 by the Valravn Corporation covered up to be a raid by the Chaos Insurgency, 3 helicopters transport samples of SCP-354 but while traveling through Pinewood they are downed by an unknown force causing the samples to break containment being exposed to the Pinewood countryside. Vulravn forces send out a distress message for backup which notifies local GOIs of their present but in the mean time the local water begin to turn a blood red, corrosive to the touch, and a new spawn of chaos. CI, GOC, and Foundation must investigate all the crash sites, gathering documents and Valravn research equipment by doing this they will slowly discover the Vulravn's motives for raiding Area-354 and their plans. The new instances of SCP-354 will be far worse and more dangerous they create terrible spawn but this plagued water floods its way into Site-65 halting Foundation operations so GOIs must work together by piecing documents to discover the story and termination of the instances.
List an example mission for each of the following:
Omega-1: "Lights, Camera, Action" Parawatch have recently picked up a high amount of anomalies report of the Pinewood area, setting off a team of members to investigate the area for their next story on their website. Will the high amounts of anomalies in Pinewood reveal themselves to Parawatch launching an investigation of local military sites, can O-1 cover up the anomalies and maintain their secrets from the public before it's too late?
How it would work:
- Firstly, GMs will play the part of Parawatch journalists that arrive in Pinewood to interview local authorities and population on the matter of anomalies in the area, GMs will interview civilians taking notes of accounts once enough evidence it gathered they will start an investigation on the "Large Military Base" (Site-65) they will enlist the help of any group to write a great story. Overall, Parawatch will work themselves into Site-65 and investigate as much information as possible if O-1 are unaware that Parawatch have discovered the anomalies in Pinewood an undercover agent in Parawatch will inform them so that O-1 can work to stop the launch of the investigation and maintain the veil.
Alpha-1: "Metal v Flesh" An android has appeared in Site-65 demanding to speak to the O5 Council, the android claims to be an escaped Anderson Robotics android that has gained sentience as has come to warn the personnel of Site-65 of an imminent infiltration from the Anderson Robotics company. Alpha-1 must interrogate all the information they can from the android and defend the site before it recaptured by the incoming android.
How it would work:
- A GM will play the role of the android in which he will wonder around the facility asking for the people in charge in which he will only be satisfied until he meets an O5 member after confirming they are real member through a scan, A1 will ask questions eventually leaning about the attack of facility from more androids. At the point were A1 has learn of the attack other GMs will play the role of attacking androids that have come to seize documents and important members, A1 must protect the android from capture and make sure VIP members stay safe. If the androids capture and dismantle the sentient android then A1 lose the chance to receive potential information if A1 do manage to fend off the incoming androids they will receive a document about Anderson Robotics aiding Foundation in the discovery of the strange company or receive some sort of gift but after A1 have been gifted the android will self destruct by remote detonation.
Android model: https://steamcommunity.com/sharedfiles/filedetails/?id=2527918076
Android model: https://steamcommunity.com/sharedfiles/filedetails/?id=2527918076
Nu-7: "Red Armies March" (Joint CI & Nu-7 Event) GRU Division-P have recently had a skirmish with MTF Beta-7 operatives retrieving SCP-016 in the process, Site-65 has been assigned as temporary containment for the SCP until the SCP is given a permanent Foundation site is chosen also awaiting on the arrival of further Beta-7 forces to transport the SCP to the new site. Soon after the SCP-016 is discovered to be located by GRU Division-P they contact closes Chaos Insurgency cell to help retrieve this SCP as they are desperate to capture this SCP before the Foundation discovers its true power. GRU Division-P deploy all available forces for to assist the CI raid, Foundation personnel (Nu-7) have to protect the SCP from capture until Beta-7 arrive for transport of SCP-016 or CI forces (combined with GRU) must storm through Site-65 with their newly acquired armed forces and extract with SCP-016.
How it would work:
- Beta-7 played by GMs will contact Foundation letting them know of the temporary arrival of SCP-016 (Beta-7 will wear some sort of biohazard uniform it will be the Hazmat Conscript), they will arrive with a SCP in a 2 car escort entering base through front gate as the SCP-016 has been delivered and Beta-7 forces have left the base, GMs will then become GRU-P Operatives. The GRU-P Operatives will be around 5 to 7 members consisting of one Lieutenant and the rest being Juggernauts but the downside to the overpowered forces is that the Juggernauts will only listen to the Lieutenant (reason for the overpowered GRU-P force is because retrieving this SCP is high priority to them), GRU-P LT will contact the local CI Cell for assist of the recapture of SCP-016 if CI forces agree to assist GRU-Division-P in the recapture of the SCP they will raid Foundation base with new acquired forces. Nu-7 forces will be contact by Beta-7 as a heads up of the incoming raid so that they aren't completely caught off guard. If CI & GRU forces extract with the SCP then CI will be gifted with some special equipment from the GRU or if all attacking forces die then the Beta-7 deliver team will arrive taking the SCP to its new site for storage (Beta-7 played by GMs).
Epsilon-11: "Pale Bloodsuckers" After order site command to expand multiple sections of base, engineers and other site staff work hard to get it finished but all of a sudden the walls begin to shake and rubble falls, an entrance to a long catacombs open, from the tunnel deafening screeches can be heard echo through the tunnels. MTF Epsilon-11 have to contain this new danger that occurs across the facility and potentially capturing the anomalies bloodsuckers to find out more about them.
How it would work:
- Before the awakening of the SCPs different parts will be under construction shown by construction props blocking the area but the largest and only manned site will be one in HCZ, GMs will play the role of a few engineers and a Chief Construction Engineer [CCE] in HCZ, a server wide message will play reading "You hear ear-piercing screeches throughout Foundation followed up by a rumble and a multiple crashes" (if there's a way to create a slight screen shake In-Game then it will used). The Chief Construction Engineer will contact E-11 forces through comms letting them know of the discover a large cave with potential anomalies activity once E-11 have arrived at the HCZ construction site their will be a large hole in the ground surrounded with rubble and various equipment is strayed across the ground. The Chief Construction Engineer will inform E-11 of the screeches, goal of construction, and other construction sites around the site meanwhile the he will be stood next to the large hole after giving E-11 forces all the info, one screech will be heard before the CCE will be dragged into the hole (with the use of SCP-106 weapon), continued rumbles are heard at other points in the site as pale creatures emerge from the newly formed holes (SCP-2191 instances will use SCP-096 models as they are a close match). E-11 have to basically kill the SCPs or potentially contain them.
Chaos Insurgency: "Red Armies March" (Joint CI & Nu-7 Event) GRU Division-P have recently had a skirmish with MTF Beta-7 operatives retrieving SCP-016 in the process, Site-65 has been assigned as temporary containment for the SCP until the SCP is given a permanent Foundation site is chosen also awaiting on the arrival of further Beta-7 forces to transport the SCP to the new site. Soon after the SCP-016 is discovered to be located by GRU Division-P they contact closes Chaos Insurgency cell to help retrieve this SCP as they are desperate to capture this SCP before
the Foundation discovers its true power. GRU Division-P deploy all available forces for to assist the CI raid, Foundation personnel (Nu-7) have to protect the SCP from capture until Beta-7 arrive for transport of SCP-016 or CI forces (combined with GRU) must storm through Site-65 with their newly acquired armed forces and extract with SCP-016.
How it would work:
- Beta-7 played by GMs will contact Foundation letting them know of the temporary arrival of SCP-016 (Beta-7 will wear some sort of biohazard uniform it will be the Hazmat Conscript), they will arrive with a SCP in a 2 car escort entering base through front gate as the SCP-016 has been delivered and Beta-7 forces have left the base, GMs will then become GRU-P Operatives. The GRU-P Operatives will be around 5 to 7 members consisting of one Lieutenant and the rest being Juggernauts but the downside to the overpowered forces is that the Juggernauts will only listen to the Lieutenant (reason for the overpowered GRU-P force is because retrieving this SCP is high priority to them), GRU-P LT will contact the local CI Cell for assist of the recapture of SCP-016 if CI forces agree to assist GRU-Division-P in the recapture of the SCP they will raid Foundation base with new acquired forces. Nu-7 forces will be contact by Beta-7 as a heads up of the incoming raid so that they aren't completely caught off guard. If CI & GRU forces extract with the SCP then CI will be gifted with some special equipment from the GRU or if all attacking forces die then the Beta-7 deliver team will arrive taking the SCP to its new site for storage (Beta-7 played by GMs).
Foundation Staff: "A New Reich" Obskura Corps [Ahnenerbe Obskurakorps] have taken interest in Site-65 to further the goals of the Führer through the use of captured and modified SCPs, an unscheduled SCP arrives at Site-65 delivered by disguised Obskura members pretending to be specialist containment members, Foundation personnel take in the modified SCP-1123-2 unexpecting of its dangerous potential, Research Department are urged to investigate the anomalies as orders from O5 Council. As research personnel begin testing, they will feel an unexplained urge to touch the skull in which they will be transformed into a WW2 German Solider, the SCP-1123-3 instance will try to bring personnel to the SCP, turning them into instance as well. Once disguised Obsurka members hear of the changing personnel they will try to assist them in transforming the entire site. Foundation will have to work together to stop the unknown spread of anomalies before it's too late at Site-65 delivered by disguised Obskura members pretending to be specialist containment members, Foundation personnel take in the modified SCP-1123-2 unexpecting of its dangerous potential, Research Department are urged to investigate the anomalies as orders from O5 Council. As research personnel begin testing, they will feel an unexplained urge to touch the skull in which they will be transformed into a WW2 German Solider, the SCP-1123-3 instance will try to bring personnel to the SCP, turning them into instance as well. Once disguised Obsurka members hear of the changing personnel they will try to assist them in transforming the entire site. Foundation will have to work together to stop the unknown spread of anomalies before it's too late.
How it would work:
- GMs will disguise as Special Containment Members [SCM], they will arrive at Foundation gates unannounced with fake documents if needed, let into Foundation base the SCP will be delivered to Non-specialised LCZ/HCZ, the research department will get announce of an the SCP arrival being urged to test on it before it transferred to its new site, the SCP-1123-2 will be a regular skull on a table. Once personnel begin to test in the SCP they will be draw to the SCP via "/me You feel an urge to touch the skull" when the do interact with the SCP they will be teleported to the GM area which will be a black room with a GM disguised as WW2 German Officer which will explain their goals as a member of the New Reich (basically getting other personnel to touch the skull to create more soldiers, GM will explain through /LOOC to the person they may Roleplay as a WW2 German Solider to a degree, once they've been briefed they will have their model changes to WW2 German solider and depending on the personnel effected will depend if they receive a themed weapon (combative personnel would receive the weapon only). If enough personnel have been changed SCM members will undisguised and assist changed personnel in retrieving weapons and site takeover. If site is completely taken over then an automated nuke will active due to the high amount of anomalies in the site, if all Obsurka members are captured or die then the skull will crumble, same goes for all changes member being killed due to the SCP having no connection to living organisms.
Groups
This is a list of factions, groups, and organizations in the SCP Universe. This page includes, but is not limited to, the list of Groups of Interest (GOIs) which have been officially designated as such by the Foundation. GOI Document Formats Individual members of GOIs Groups of Interest (English...
scp.fandom.com
Ahnenerbe Obskurakorps
The Ahnenerbe Obskurakorps, also known as the Obskuracorps, are supporting antagonists in the SCP Foundation mythos. They were the occult branch of the Nazi regime during World War II and the instigators of the Seventh Occult War, which ran concurrently with the former. They were enemies of the...
villains.fandom.com
Groups
This is a list of factions, groups, and organizations in the SCP Universe. This page includes, but is not limited to, the list of Groups of Interest (GOIs) which have been officially designated as such by the Foundation. GOI Document Formats Individual members of GOIs Groups of Interest (English...
scp.fandom.com
MTF Beta-7
“Mobile Task Force Beta-7 specializes in the acquisition and containment of anomalies exhibiting extreme biological, chemical, or radiological hazards as well as the rapid containment and cleanup of areas affected by such anomalies. This includes the planning and deployment of contingencies for...
secure-contain-protect.fandom.com
SCP-2191 - SCP Foundation
The SCP Foundation's 'top-secret' archives, declassified for your enjoyment.
scp-wiki.wikidot.com
Groups Of Interest - SCP Foundation
The SCP Foundation's 'top-secret' archives, declassified for your enjoyment.
scp-wiki.wikidot.com
GRU Division "P" Hub - SCP Foundation
The SCP Foundation's 'top-secret' archives, declassified for your enjoyment.
scp-wiki.wikidot.com
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