Steam ID: STEAM_0:0:41589685
Discord name: Shyneus#4502
For how long have you played on CG SCP: Play time is 4 days, 11 hours. Been playing fairly actively over the past week or two.
Age: 19
In what country are you located?: United Kingdom, England
Time zone: GMT/BST
Character name(s): Shinny Slabma, SCP-____ "Shinny"
Civilian name: N/A
What server are you applying for? (SCP-RP UK or SCP-RP USA): The UK server
Do you have a mic?:
- Yes.
List all whitelisted, MTF, or CI roles that you hold or have held:
- At the time of writing, none.
Have you received any kicks/bans/warning? and why?:
- As far as I can remember, none.
What makes you suitable for SCP-096?:
- I am suitable for SCP-096 because I am willing to roleplay the SCP and play by the SCP's rules and general behaviours.
What is the usual behaviour of SCP-096 when pacified?:
- The usual behaviour for SCP-096 when pacified is to sit on the floor by crouching. When breached, if left unattended for a minute or so, SCP-096 can roam the site slowly.
When breached, where is SCP-096 allowed to go? Can SCP-096 beeline straight to D-Block?:
- SCP-096 is allowed to go to it's targets locations. Going to D block should be avoided, but if targets are there then attempt to only go when bucketed to avoid an endless breach.
How is SCP-096 re-contained? Please describe all steps of the process:
-SCP-096's re-containment procedure consists of suitable containment members equipped with scrambles (E-11, ERT, Containment specialists, etc) placing a bucket on its head and awaiting it to be pacified by letting it kill all of it's targets. SCP-096 should not be shot as it is indestructible, and it isn't containable while enraged. SCP-096 should be followed by suitable containment members. When SCP-096 is pacified, it should be cuffed with SCP specific cuffs and brought back to it's containment chamber quickly, before it throws off it's bucket and begins enraging again. The doors to it's containment chamber should be fixed my site staff equipped with scrambles if they are broken.
Discord name: Shyneus#4502
For how long have you played on CG SCP: Play time is 4 days, 11 hours. Been playing fairly actively over the past week or two.
Age: 19
In what country are you located?: United Kingdom, England
Time zone: GMT/BST
Character name(s): Shinny Slabma, SCP-____ "Shinny"
Civilian name: N/A
What server are you applying for? (SCP-RP UK or SCP-RP USA): The UK server
Do you have a mic?:
- Yes.
List all whitelisted, MTF, or CI roles that you hold or have held:
- At the time of writing, none.
Have you received any kicks/bans/warning? and why?:
- As far as I can remember, none.
What makes you suitable for SCP-096?:
- I am suitable for SCP-096 because I am willing to roleplay the SCP and play by the SCP's rules and general behaviours.
What is the usual behaviour of SCP-096 when pacified?:
- The usual behaviour for SCP-096 when pacified is to sit on the floor by crouching. When breached, if left unattended for a minute or so, SCP-096 can roam the site slowly.
When breached, where is SCP-096 allowed to go? Can SCP-096 beeline straight to D-Block?:
- SCP-096 is allowed to go to it's targets locations. Going to D block should be avoided, but if targets are there then attempt to only go when bucketed to avoid an endless breach.
How is SCP-096 re-contained? Please describe all steps of the process:
-SCP-096's re-containment procedure consists of suitable containment members equipped with scrambles (E-11, ERT, Containment specialists, etc) placing a bucket on its head and awaiting it to be pacified by letting it kill all of it's targets. SCP-096 should not be shot as it is indestructible, and it isn't containable while enraged. SCP-096 should be followed by suitable containment members. When SCP-096 is pacified, it should be cuffed with SCP specific cuffs and brought back to it's containment chamber quickly, before it throws off it's bucket and begins enraging again. The doors to it's containment chamber should be fixed my site staff equipped with scrambles if they are broken.