OOC Stuff:
Steam ID: STEAM_0:0:530773350
Total Play Time: 516 Hours
What is your SCP level and Total level: SCP Level 14 and Total Level 112
Have you received any kicks/bans/warnings and why? Yes, however I want to point out that only one of them are currently not expired, and all of them are from ages ago.


Age: 16 years old
What server are you applying for?: SCP-RP [UK]
Time Zone: Poland, GMT+2
Do you have a mic?: Yes
Foundation Character Name: William 'Whiskey' W.
CI Character Name: Jeff 'Lancelot' L.
Civilian Name: 'Gallahad'
UNGOC Name: Charlie 'Champange' C.
Steam ID: STEAM_0:0:530773350
Total Play Time: 516 Hours
What is your SCP level and Total level: SCP Level 14 and Total Level 112
Have you received any kicks/bans/warnings and why? Yes, however I want to point out that only one of them are currently not expired, and all of them are from ages ago.


Age: 16 years old
What server are you applying for?: SCP-RP [UK]
Time Zone: Poland, GMT+2
Do you have a mic?: Yes
Foundation Character Name: William 'Whiskey' W.
CI Character Name: Jeff 'Lancelot' L.
Civilian Name: 'Gallahad'
UNGOC Name: Charlie 'Champange' C.
What makes you suitable for SCP-096?:
I enjoy playing SCP jobs, and I even bought XK Class to play on 079 and other SCP jobs as they bring me much joy. Moreover, I am very interested in 096's behavior and lore in general and as I know the story behind it, it would be even more fun to play on this job. When someone presents me with the option to participate in a test, or even in a breach (CI Raid) I am more than happy to flag on as it is much fun.
What is the usual behaviours of SCP-096 when pacified?:
When SCP-096 is in a so called "pacified" state, it remains not hostile, sat in a corner in its containment cage, creating crying sounds, letting players around know that it is currently not breached. If its chamber door is open, SCP-096 will walk around and exit the containment chamber, taking a stroll around its neibourghood, before sitting back down and crying again.
When breached, where is SCP-096 allowed to go? Can SCP-096 beeline straight to D-Block?:
SCP-096 will always head towards the nearest person who has seen its face, when it has breached. It will then proceed to kill the person and if there have been other people during that process, who have seen its face, they will also get chased down and killed in the end. When it kills everybody who has seen its face, it will again go to its "pacified" state.
The SCP should usually not head straight to d-block, unless someone has saw its face there, to just start killing many people as it breaks the RP aspect of the experience. It should chase down the people who have seen its face.
How is SCP-096 re-contained?:
face. To recontain SCP-096, people whose jobs are recontainment-focused should take a pair of scramble headsets, and a bucket (which randomly spawns somewhere in the facility - usually in electrical rooms). Then they should find SCP-096 and place the bucket on its head, allowing it to kill the rest of the people that have seen its face before to have it come back to a pacified state. Afterwards, the containment crew will beam the SCP and cuff it, returning it back to its containment cell. During the time when SCP-096 is being brought back to its cell, any other personell should try to locate and destroy any pictures of the anomaly, with scramble headsets on to prevent another breach.