What does this suggestion change/add/remove.
ADD
UN Vehicle Keys
UNGOC Thaumatologist from Research to Combative against KTE's only.
UNGOC Thaumatologist HP increase.
Possible Positives of the suggestion.
Currently Foundation have been having many SCP's breaches to the surface partially TYPE-GREEN's with SCP body guards make it very difficult. We don't have any way of stopping this without dying several times, our bombs get eaten by TYPE-GREEN too with inversion. I feel like we are almost forced to use a UNGOC Thaumatologist as we don't get insta head popped because the TYPE-GREEN's can't target it. It makes it a lot easier to defeat the TYPE-GREEN when they are on surface or when we are helping Foundation.
Main positives of this change is we won't get in trouble for using UNGOC Thaumatologist to defend surface against 2-4 SCPS everyday.
The UNGOC Thaumatologist also can't enter vehicles as they don't have keys to it unlike the other UNGOC roles.
Possible Negatives of the suggestion:
No Negatives.
Based on the Positives & Negatives, why should this suggestion be accepted: UNGOC need to be able to use our Thaumatologist in ways other then Research as we can't be dealing with 2-4 SCPS everyday coming on to surface. I have clips of these SCP's on surface everyday that I can provide if needed because it is very hard to deal with and ERT are forced to go onto surface which shouldn't make sense.
Edit
UNGOC Thaumatologist - a low-level reality bender, focused on researching ritual magic - Should be changed to
UNGOC Thaumatologist - a medium-level reality bender, focused on preventing dangerous KTE's - Not combative only to SCPS
ADD
UN Vehicle Keys
UNGOC Thaumatologist from Research to Combative against KTE's only.
UNGOC Thaumatologist HP increase.
Possible Positives of the suggestion.
Currently Foundation have been having many SCP's breaches to the surface partially TYPE-GREEN's with SCP body guards make it very difficult. We don't have any way of stopping this without dying several times, our bombs get eaten by TYPE-GREEN too with inversion. I feel like we are almost forced to use a UNGOC Thaumatologist as we don't get insta head popped because the TYPE-GREEN's can't target it. It makes it a lot easier to defeat the TYPE-GREEN when they are on surface or when we are helping Foundation.
Main positives of this change is we won't get in trouble for using UNGOC Thaumatologist to defend surface against 2-4 SCPS everyday.
The UNGOC Thaumatologist also can't enter vehicles as they don't have keys to it unlike the other UNGOC roles.
Possible Negatives of the suggestion:
No Negatives.
Based on the Positives & Negatives, why should this suggestion be accepted: UNGOC need to be able to use our Thaumatologist in ways other then Research as we can't be dealing with 2-4 SCPS everyday coming on to surface. I have clips of these SCP's on surface everyday that I can provide if needed because it is very hard to deal with and ERT are forced to go onto surface which shouldn't make sense.
Edit
UNGOC Thaumatologist - a low-level reality bender, focused on researching ritual magic - Should be changed to
UNGOC Thaumatologist - a medium-level reality bender, focused on preventing dangerous KTE's - Not combative only to SCPS
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