What server are you applying for:
US
Your Username:
Porrismo
Your SteamID:
STEAM_0:1:446061307
Discord Username:
nicorropo
Age:
20
What's your current playtime (type !time in-game):
3 day and 22 hours
Do you have a mic (optional):
Yes I do
Your characters name:
Fercho '1144-F' Fernet [TRT-I]
List all the names of the characters that you use (Foundation, Civillian, e.t.c.):
Fercho '1144-F' Fernet [TRT-I] (GSD), Elias Varn Clearance (Thaumatologist)
Is this the first application you made? If no, link all previous applications:
No, the following are all the applications I have made so far.
[USA] SCP 096 Application
Thaumatologist Elias Varn Clearance's PAC3 Request
Fercho Fernet's PAC3 Request
Have you received any kicks/warns/bans, and if so, why (type /warnings in-game):
N/A
How many hours can you be on everyday:
It mostly depends on wether I have to do university exams, but I can play at least be on from 1 to 3 hours a day if not busy.
Do you have any previous experience as a Gamemaster/Event Manager in a community:
Yes I do. I won't go into details unless I am asked to elavorate since it requires me mentioning another community.
Do you have any advanced skills that would benefit the GM team, such as PAC-3, dupes building, art creation and others? If yes, give us your best example of putting that skill into practice:
I do. I have been researching about PAC-3 ever since I bough my PAC-3 package to improove my in-charater models as both RSD and GSD. I have researched how to use mdll to upload my models online and host them on the server, change the bones to create personalized models, and configure them by changing the scaling and position/angles of certain models and bones in my playermodels. As for my building skills I used to make a lot of advanced 2 duplicates when I used to play DarkRP. This duplicates were the bases I made in which I used tools such as precision tool/stacker-improved/model/material and so on. I also used my building skills when I used to be an event manager in another server.
Please list one RP Enhancement for a Foundation Department/MTF:
Event Name: “Project Blind Shepherd”
Hosting Department: MTF Epsilon-11 .
Overview:This is a carefully managed, low-key containment support exercise where E-11 monitors a simulated “cognitohazard-adjacent” anomaly that messes with communication and perception in a specific area of the facility.
Event Details: A specific zone (like a hallway or a light containment area) is marked as “compromised” due to an anomaly that subtly twists verbal and written communication. When personnel step into this zone, they receive garbled or incomplete instructions through their radios (managed by event staff), which means they have to depend on E-11 for guidance. E-11 serves as the sole “clear channel,” helping coordinate movements, escort researchers, and confirm identities. Researchers and other departments are tasked with simple, passive activities (like delivering documents, escorting D-Class, or conducting medical checkups) while navigating through the unreliable information. The anomaly leads to: Misunderstood names, ranks, or clearance levels and slightly altered signs or fake “orders”, accompanied by occasional “phantom personnel” callouts (non-existent threats reported over the comms).
Objectives: To test E-11’s ability to keep order amidst misinformation, encourage roleplay communication discipline (confirmations, codes, authentication) and create tension without the need for constant combat or breaches.
Why It Works: There is minimal combat involvement. Instead of the event being more combat centered, it emphasizes on communication, coordination, and trust allow various departments to engage without descending into chaos. This allows to RP be more prevalent.
Please list one RP Enhancement for a Non-Foundation Group:
Event Name: “Midnight Broadcast – The Unseen Frequency”
Hosted By: A civilian-led conspiracy group / independent journalists
Overview: A bunch of civilian radio enthusiasts and online streamers start picking up a bizarre, repeating signal late at night. This signal is filled with distorted voices, coordinates, and snippets that sound like they’re tied to the Foundation. Civilians come together for a live “broadcast investigation,” inviting others to join in, decode the message, and physically track down the source.
RP Enhancement Elements: Civilians may take on roles as investigators, streamers, bloggers, and curious locals eager to uncover the truth. Players can decode hidden clues found in audio transmissions, morse code, or numbers stations. The signal sometimes seems to “respond” to players, creating a sense of interaction. The signal has a semi-sentient quality and starts to change based on who’s listening. Some civilians receive different messages, including personal whispers or warnings. Prolonged exposure can lead to minor effects like: Hearing voices even when the signal is off-air, sudden awareness of restricted locations and/or feelings of paranoia or an obsession with “finding the source”.
Event Progression:
Discovery Phase: Civilians notice the signal and share it online/in RP.
Investigation Phase: Groups form to decode and track down the signal’s origin.
Escalation: The signal grows stronger, leading to odd behaviors and attracting more attention.
Climax: Players discover a hidden broadcast station… but it’s deserted, with the equipment still running.
Aftermath: The signal suddenly stops—or transfers to a player’s personal device.
Why it’s great for RP: There is strong civilian involvement (no need for Foundation presence at the start) and it promotes collaboration, mystery-solving, and a touch of paranoia in RP. It accommodates various playstyles: investigators, skeptics, influencers, or victims, making it so there is not necessesarily only 1 role to be played by everyone.
Please list one Event idea for the United Nations Global Occult Coalition:
Event Name: Operation CLEAN SLATE
Type: Active / Tactical Response
EventHost: GOC Strike Team Command
Overview: A sudden spike in low-level anomalous activity has been spotted in a bustling urban area. Unlike the usual anomalies, these entities seem unstable—phasing in and out of reality and causing all sorts of environmental quirks like flickering lights, reversed sounds, and gravity inconsistencies. The GOC is on the scene with a straightforward mission: neutralize all anomalies and keep civilians safe, no matter what.
Event Flow:
Phase 1 – Recon & Containment Setup
GOC units set up a perimeter and work alongside local authorities (or role-playing civilians). Civilians might panic, resist evacuation, or try to capture footage of the anomalies.
Phase 2 – Anomalous Escalation
The entities start multiplying or evolving. Some may even take on the appearance of civilians or GOC personnel, leading to paranoia and the risk of misidentification.
Phase 3 – Neutralization Protocol
The GOC gives the green light for the full use of experimental anti-anomalous weaponry (think reality anchors, energy-based tools, etc.). This raises a moral dilemma about potential collateral damage.
Phase 4 – Clean Slate Directive
A final decision is made: deploy a high-risk “purge” device that will wipe out all anomalies in the area—but it could also impact civilians or leave behind lasting environmental harm.
Twist: These anomalies aren’t just random occurrences—they stem from a failed Foundation experiment leaking into civilian territory, creating a clash between GOC’s mission to destroy anomalies and the Foundation’s goal to contain them.
RP Opportunities: Civilians are caught in the chaos (panic role-play, conspiracy theories, recording events) instead of being left apart as spectators. There are ethical dilemmas within the GOC (how far is too far?) and potential Foundation interference or confrontations.
Please list one Event idea for the Chaos Insurgency:
Event Name: “False Flag Protocol”
Overview: The High Command of the Chaos Insurgency has given the green light for a secret operation aimed at impersonating Foundation personnel and manipulating their internal systems from the inside. The goal isn’t to cause immediate destruction; instead, it’s about creating long-term chaos through deception, misinformation, and strategic sabotage.
Event Flow: Chosen Insurgency operatives are outfitted with stolen uniforms, fake IDs, and partial access codes. They slip into the site, posing as researchers, security, or support staff, seamlessly blending in with the usual hustle and bustle. Civilians can be brought on board as contractors, assistants, or “witnesses,” unwittingly aiding the Insurgency in moving items, accessing restricted areas, or spreading false information. Operatives are given covert objectives: reroute clearance access, mislabel anomalies, authorize fake transfers, or isolate key personnel. As this unfolds, subtle anomalies start to surface—documents changing their text, access logs rewriting themselves, and conflicting orders echoing over the comms. Foundation staff begin to notice these inconsistencies, leading to investigations, interrogations, and the risk of exposure.
Twist: A reality-bending artifact is being utilized to bolster the deception, but it’s unstable. It sometimes alters identities too effectively, causing even Insurgency members to forget who they are or mistakenly see allies as foes.
What the event offers: There is a strong focus on stealth, deception, and social role-playing. It encourages civilians to take on meaningful, unaware rolesand and creates tension naturally instead of relying on combat and offers multiple outcomes: successful infiltration, exposure, internal chaos, or a complete breach
Please list one Event idea for the SCP Foundation:
Event Name: Foundation Inspection Day – Anomalous Audit
Overview: A typical inspection is on the agenda, but the official who shows up has a subtle, unusual quality that changes how everyone interacts with him in surprising ways.
How it would pan out: An Event Manager takes on the role of an O5 Inspector / Ethics Representative visiting the site. The departments carry out their usual inspections: giving presentations, demonstrating protocols, and engaging in Q&A sessions. At first glance, everything seems perfectly normal.
Twist: The inspector is tied to an anomaly that skews perception and behavior:
Option A – “Compulsion Effect”Anyone who talks to the inspector feels an irresistible need to spill the truth or over-explain things. Players might inadvertently disclose errors, secrets, or act unprofessionally.
Option B – “Perception Shift”Different staff members see the inspector in various ways (changes in rank, appearance, or even confusion about their identity). This leads to subtle disagreements and misunderstandings among departments.
Option C – “Reality Drift”Minor inconsistencies pop up: documents might change, doors are “misremembered,” and orders could contradict one another. Staff need to keep their cool and stick to protocol, even when things feel uncertain.
Enhancement Elements: The anomaly isn’t revealed right away—players uncover it through roleplay. Research might be quietly assigned to figure out what’s going on, and Security has to keep things in check without escalating the situation unnecessarily.
Objectives: It tests how well players can maintain their composure under subtle anomalous influence. It encourages rich creative roleplay and promote professionalism, even in the face of uncertainty. It keeps the action low-key and focuses on dialogue, but the anomalous twist adds tension, intrigue, and unforgettable interactions.
Please list a Major Event or Map Change idea (Involving all sides and the entire server):
Event Title: “Reality Fracture”
Overview: There is a massive containment failure of a reality-bending anomaly that sends the entire facility into chaos. Different sections of the map start to shift, duplicate, and warp, leading to overlapping versions of the site. Players can no longer fully trust the layout—or even what their eyes are telling them.
Core Concept: The map itself turns into the primary threat. Reality is unraveling, resulting in multiple versions of rooms and timelines coexisting simultaneously.
Map Changes: Rooms randomly alter their layouts or swap with other areas (like an HCZ door leading to the LCZ, for example).“Glitched zones” pop up, having floating objects and areas with reversed gravity, endless corridors (think infinite hallways) and/or duplicate rooms that have slight variations (one might be safe, while the other is dangerous). Fake doors, fake elevators, and “phantom players” (visual tricks) and entire sections might vanish or reappear at random to make the event more immersive.
Faction Roles:
Foundation (All Departments): Foundation must deploy “Reality Anchors” to stabilize crucial areas. They can map out and mark safe routes for others and recontain SCPs that are taking advantage of the distortions.
Chaos Insurgency: CI should exploit unstable zones to slip past defenses and sabotage anchors to keep reality in disarray. By utilizing distortions for stealth and ambush strategies it facilitates catching the foundation off guard.
GOC: Try to obliterate the anomaly completely. May clash with the Foundation, which is focused on stabilization instead.
Civilians / Class-D: They must navigate the unpredictable terrain to survive or escape. It is recommended for them to uncover “safe paths” or hidden shortcuts and risk entering unstable zones for potential rewards (gear, exits, etc.).
SCPs: Some SCPs may grow stronger or act differently in distorted areas, while others might duplicate or show up in various locations. Certain SCPs could trigger localized distortions.
Unique Mechanics: A Reality Stability Meter (server-wide) is present. It works by decreasing over time or due to sabotage, and it increases when anchors are activated. Low stability leads to more map corruption, more SCP breaches and heightened hallucinations (fake sounds, fake announcements).
Objectives:
Foundation: Stabilize reality by activating anchors throughout the map.
Chaos: Prevent stabilization and push the facility into complete collapse.
GOC: Terminate as many anomalies as possible.
Others: Survive, escape, or exploit the anomalies.
Endings:
Stabilized Reality: The map goes back to normal, and the Foundation regains control.
Partial Collapse: The map stays semi-distorted (there's a chance for lasting changes).
Total Reality Failure: The facility morphs into a chaotic anomaly zone (everything goes haywire—gravity shifts, constant SCP spawns, and no clear layout).
What elements can make an event unenjoyable? Include one example, avoiding the typical answers if possible.
An event can lose its charm not just because of obvious problems like lag or poor organization, but also due to more subtle design flaws that impact how attendees feel throughout the experience. One often overlooked issue is “forced passivity”—when participants are present in body but lack any real agency. This dampens the experience because people come to events hoping to be active participants, not just to fade into the background. When an event unexpectedly turns players into mere spectators, it can lead to feelings of frustration, boredom, or even resentment—especially if they sense their time is being wasted. For instanceicture a high-security containment breach scenario where most players (like security or civilians) are confined to a safe zone “for the sake of realism,” while a small group (MTFs or event staff) manages the entire situation elsewhere. The locked players can’t contributeThey don’t get meaningful updates. Their role shifts to waiting instead of engaging. Even if the event is well-crafted and thrilling for the active group, the majority ends up feeling dull and disconnected. An event doesn’t just fail when it breaks—it can also falter when it sidelines participants. Even small chances for interaction, decision-making, or influence can dramatically enhance how enjoyable an event feels.
And finally, what do you wish to achieve by becoming a Gamemaster?
As Gamemaster, I want to be ale to craft immersive and engaging experiences that truly enhance the quality of roleplay for everyone involved. Instead of just hosting events, I want to create scenarios that feel significant—where player choices really count, tension builds organically, and every faction or participant has a vital role to play. I’m especially keen on developing events that strike a balance between structure and player freedom, steering clear of overly scripted outcomes while still guiding a cohesive narrative. By weaving in unique mechanics, unexpected twists, and atmospheric elements, I aim to keep players engaged and pleasantly surprised. Moreover, I aspire to foster a more inclusive and enjoyable environment by making sure events cater to various playstyles—whether someone leans towards combat, investigation, or more passive roleplay. Ultimately, my goal is to leave players with unforgettable experiences that make them eager to return and actively engage in the ever-evolving story of the server.
US
Your Username:
Porrismo
Your SteamID:
STEAM_0:1:446061307
Discord Username:
nicorropo
Age:
20
What's your current playtime (type !time in-game):
3 day and 22 hours
Do you have a mic (optional):
Yes I do
Your characters name:
Fercho '1144-F' Fernet [TRT-I]
List all the names of the characters that you use (Foundation, Civillian, e.t.c.):
Fercho '1144-F' Fernet [TRT-I] (GSD), Elias Varn Clearance (Thaumatologist)
Is this the first application you made? If no, link all previous applications:
No, the following are all the applications I have made so far.
[USA] SCP 096 Application
Thaumatologist Elias Varn Clearance's PAC3 Request
Fercho Fernet's PAC3 Request
Have you received any kicks/warns/bans, and if so, why (type /warnings in-game):
N/A
How many hours can you be on everyday:
It mostly depends on wether I have to do university exams, but I can play at least be on from 1 to 3 hours a day if not busy.
Do you have any previous experience as a Gamemaster/Event Manager in a community:
Yes I do. I won't go into details unless I am asked to elavorate since it requires me mentioning another community.
Do you have any advanced skills that would benefit the GM team, such as PAC-3, dupes building, art creation and others? If yes, give us your best example of putting that skill into practice:
I do. I have been researching about PAC-3 ever since I bough my PAC-3 package to improove my in-charater models as both RSD and GSD. I have researched how to use mdll to upload my models online and host them on the server, change the bones to create personalized models, and configure them by changing the scaling and position/angles of certain models and bones in my playermodels. As for my building skills I used to make a lot of advanced 2 duplicates when I used to play DarkRP. This duplicates were the bases I made in which I used tools such as precision tool/stacker-improved/model/material and so on. I also used my building skills when I used to be an event manager in another server.
Please list one RP Enhancement for a Foundation Department/MTF:
Event Name: “Project Blind Shepherd”
Hosting Department: MTF Epsilon-11 .
Overview:This is a carefully managed, low-key containment support exercise where E-11 monitors a simulated “cognitohazard-adjacent” anomaly that messes with communication and perception in a specific area of the facility.
Event Details: A specific zone (like a hallway or a light containment area) is marked as “compromised” due to an anomaly that subtly twists verbal and written communication. When personnel step into this zone, they receive garbled or incomplete instructions through their radios (managed by event staff), which means they have to depend on E-11 for guidance. E-11 serves as the sole “clear channel,” helping coordinate movements, escort researchers, and confirm identities. Researchers and other departments are tasked with simple, passive activities (like delivering documents, escorting D-Class, or conducting medical checkups) while navigating through the unreliable information. The anomaly leads to: Misunderstood names, ranks, or clearance levels and slightly altered signs or fake “orders”, accompanied by occasional “phantom personnel” callouts (non-existent threats reported over the comms).
Objectives: To test E-11’s ability to keep order amidst misinformation, encourage roleplay communication discipline (confirmations, codes, authentication) and create tension without the need for constant combat or breaches.
Why It Works: There is minimal combat involvement. Instead of the event being more combat centered, it emphasizes on communication, coordination, and trust allow various departments to engage without descending into chaos. This allows to RP be more prevalent.
Please list one RP Enhancement for a Non-Foundation Group:
Event Name: “Midnight Broadcast – The Unseen Frequency”
Hosted By: A civilian-led conspiracy group / independent journalists
Overview: A bunch of civilian radio enthusiasts and online streamers start picking up a bizarre, repeating signal late at night. This signal is filled with distorted voices, coordinates, and snippets that sound like they’re tied to the Foundation. Civilians come together for a live “broadcast investigation,” inviting others to join in, decode the message, and physically track down the source.
RP Enhancement Elements: Civilians may take on roles as investigators, streamers, bloggers, and curious locals eager to uncover the truth. Players can decode hidden clues found in audio transmissions, morse code, or numbers stations. The signal sometimes seems to “respond” to players, creating a sense of interaction. The signal has a semi-sentient quality and starts to change based on who’s listening. Some civilians receive different messages, including personal whispers or warnings. Prolonged exposure can lead to minor effects like: Hearing voices even when the signal is off-air, sudden awareness of restricted locations and/or feelings of paranoia or an obsession with “finding the source”.
Event Progression:
Discovery Phase: Civilians notice the signal and share it online/in RP.
Investigation Phase: Groups form to decode and track down the signal’s origin.
Escalation: The signal grows stronger, leading to odd behaviors and attracting more attention.
Climax: Players discover a hidden broadcast station… but it’s deserted, with the equipment still running.
Aftermath: The signal suddenly stops—or transfers to a player’s personal device.
Why it’s great for RP: There is strong civilian involvement (no need for Foundation presence at the start) and it promotes collaboration, mystery-solving, and a touch of paranoia in RP. It accommodates various playstyles: investigators, skeptics, influencers, or victims, making it so there is not necessesarily only 1 role to be played by everyone.
Please list one Event idea for the United Nations Global Occult Coalition:
Event Name: Operation CLEAN SLATE
Type: Active / Tactical Response
EventHost: GOC Strike Team Command
Overview: A sudden spike in low-level anomalous activity has been spotted in a bustling urban area. Unlike the usual anomalies, these entities seem unstable—phasing in and out of reality and causing all sorts of environmental quirks like flickering lights, reversed sounds, and gravity inconsistencies. The GOC is on the scene with a straightforward mission: neutralize all anomalies and keep civilians safe, no matter what.
Event Flow:
Phase 1 – Recon & Containment Setup
GOC units set up a perimeter and work alongside local authorities (or role-playing civilians). Civilians might panic, resist evacuation, or try to capture footage of the anomalies.
Phase 2 – Anomalous Escalation
The entities start multiplying or evolving. Some may even take on the appearance of civilians or GOC personnel, leading to paranoia and the risk of misidentification.
Phase 3 – Neutralization Protocol
The GOC gives the green light for the full use of experimental anti-anomalous weaponry (think reality anchors, energy-based tools, etc.). This raises a moral dilemma about potential collateral damage.
Phase 4 – Clean Slate Directive
A final decision is made: deploy a high-risk “purge” device that will wipe out all anomalies in the area—but it could also impact civilians or leave behind lasting environmental harm.
Twist: These anomalies aren’t just random occurrences—they stem from a failed Foundation experiment leaking into civilian territory, creating a clash between GOC’s mission to destroy anomalies and the Foundation’s goal to contain them.
RP Opportunities: Civilians are caught in the chaos (panic role-play, conspiracy theories, recording events) instead of being left apart as spectators. There are ethical dilemmas within the GOC (how far is too far?) and potential Foundation interference or confrontations.
Please list one Event idea for the Chaos Insurgency:
Event Name: “False Flag Protocol”
Overview: The High Command of the Chaos Insurgency has given the green light for a secret operation aimed at impersonating Foundation personnel and manipulating their internal systems from the inside. The goal isn’t to cause immediate destruction; instead, it’s about creating long-term chaos through deception, misinformation, and strategic sabotage.
Event Flow: Chosen Insurgency operatives are outfitted with stolen uniforms, fake IDs, and partial access codes. They slip into the site, posing as researchers, security, or support staff, seamlessly blending in with the usual hustle and bustle. Civilians can be brought on board as contractors, assistants, or “witnesses,” unwittingly aiding the Insurgency in moving items, accessing restricted areas, or spreading false information. Operatives are given covert objectives: reroute clearance access, mislabel anomalies, authorize fake transfers, or isolate key personnel. As this unfolds, subtle anomalies start to surface—documents changing their text, access logs rewriting themselves, and conflicting orders echoing over the comms. Foundation staff begin to notice these inconsistencies, leading to investigations, interrogations, and the risk of exposure.
Twist: A reality-bending artifact is being utilized to bolster the deception, but it’s unstable. It sometimes alters identities too effectively, causing even Insurgency members to forget who they are or mistakenly see allies as foes.
What the event offers: There is a strong focus on stealth, deception, and social role-playing. It encourages civilians to take on meaningful, unaware rolesand and creates tension naturally instead of relying on combat and offers multiple outcomes: successful infiltration, exposure, internal chaos, or a complete breach
Please list one Event idea for the SCP Foundation:
Event Name: Foundation Inspection Day – Anomalous Audit
Overview: A typical inspection is on the agenda, but the official who shows up has a subtle, unusual quality that changes how everyone interacts with him in surprising ways.
How it would pan out: An Event Manager takes on the role of an O5 Inspector / Ethics Representative visiting the site. The departments carry out their usual inspections: giving presentations, demonstrating protocols, and engaging in Q&A sessions. At first glance, everything seems perfectly normal.
Twist: The inspector is tied to an anomaly that skews perception and behavior:
Option A – “Compulsion Effect”Anyone who talks to the inspector feels an irresistible need to spill the truth or over-explain things. Players might inadvertently disclose errors, secrets, or act unprofessionally.
Option B – “Perception Shift”Different staff members see the inspector in various ways (changes in rank, appearance, or even confusion about their identity). This leads to subtle disagreements and misunderstandings among departments.
Option C – “Reality Drift”Minor inconsistencies pop up: documents might change, doors are “misremembered,” and orders could contradict one another. Staff need to keep their cool and stick to protocol, even when things feel uncertain.
Enhancement Elements: The anomaly isn’t revealed right away—players uncover it through roleplay. Research might be quietly assigned to figure out what’s going on, and Security has to keep things in check without escalating the situation unnecessarily.
Objectives: It tests how well players can maintain their composure under subtle anomalous influence. It encourages rich creative roleplay and promote professionalism, even in the face of uncertainty. It keeps the action low-key and focuses on dialogue, but the anomalous twist adds tension, intrigue, and unforgettable interactions.
Please list a Major Event or Map Change idea (Involving all sides and the entire server):
Event Title: “Reality Fracture”
Overview: There is a massive containment failure of a reality-bending anomaly that sends the entire facility into chaos. Different sections of the map start to shift, duplicate, and warp, leading to overlapping versions of the site. Players can no longer fully trust the layout—or even what their eyes are telling them.
Core Concept: The map itself turns into the primary threat. Reality is unraveling, resulting in multiple versions of rooms and timelines coexisting simultaneously.
Map Changes: Rooms randomly alter their layouts or swap with other areas (like an HCZ door leading to the LCZ, for example).“Glitched zones” pop up, having floating objects and areas with reversed gravity, endless corridors (think infinite hallways) and/or duplicate rooms that have slight variations (one might be safe, while the other is dangerous). Fake doors, fake elevators, and “phantom players” (visual tricks) and entire sections might vanish or reappear at random to make the event more immersive.
Faction Roles:
Foundation (All Departments): Foundation must deploy “Reality Anchors” to stabilize crucial areas. They can map out and mark safe routes for others and recontain SCPs that are taking advantage of the distortions.
Chaos Insurgency: CI should exploit unstable zones to slip past defenses and sabotage anchors to keep reality in disarray. By utilizing distortions for stealth and ambush strategies it facilitates catching the foundation off guard.
GOC: Try to obliterate the anomaly completely. May clash with the Foundation, which is focused on stabilization instead.
Civilians / Class-D: They must navigate the unpredictable terrain to survive or escape. It is recommended for them to uncover “safe paths” or hidden shortcuts and risk entering unstable zones for potential rewards (gear, exits, etc.).
SCPs: Some SCPs may grow stronger or act differently in distorted areas, while others might duplicate or show up in various locations. Certain SCPs could trigger localized distortions.
Unique Mechanics: A Reality Stability Meter (server-wide) is present. It works by decreasing over time or due to sabotage, and it increases when anchors are activated. Low stability leads to more map corruption, more SCP breaches and heightened hallucinations (fake sounds, fake announcements).
Objectives:
Foundation: Stabilize reality by activating anchors throughout the map.
Chaos: Prevent stabilization and push the facility into complete collapse.
GOC: Terminate as many anomalies as possible.
Others: Survive, escape, or exploit the anomalies.
Endings:
Stabilized Reality: The map goes back to normal, and the Foundation regains control.
Partial Collapse: The map stays semi-distorted (there's a chance for lasting changes).
Total Reality Failure: The facility morphs into a chaotic anomaly zone (everything goes haywire—gravity shifts, constant SCP spawns, and no clear layout).
What elements can make an event unenjoyable? Include one example, avoiding the typical answers if possible.
An event can lose its charm not just because of obvious problems like lag or poor organization, but also due to more subtle design flaws that impact how attendees feel throughout the experience. One often overlooked issue is “forced passivity”—when participants are present in body but lack any real agency. This dampens the experience because people come to events hoping to be active participants, not just to fade into the background. When an event unexpectedly turns players into mere spectators, it can lead to feelings of frustration, boredom, or even resentment—especially if they sense their time is being wasted. For instanceicture a high-security containment breach scenario where most players (like security or civilians) are confined to a safe zone “for the sake of realism,” while a small group (MTFs or event staff) manages the entire situation elsewhere. The locked players can’t contributeThey don’t get meaningful updates. Their role shifts to waiting instead of engaging. Even if the event is well-crafted and thrilling for the active group, the majority ends up feeling dull and disconnected. An event doesn’t just fail when it breaks—it can also falter when it sidelines participants. Even small chances for interaction, decision-making, or influence can dramatically enhance how enjoyable an event feels.
And finally, what do you wish to achieve by becoming a Gamemaster?
As Gamemaster, I want to be ale to craft immersive and engaging experiences that truly enhance the quality of roleplay for everyone involved. Instead of just hosting events, I want to create scenarios that feel significant—where player choices really count, tension builds organically, and every faction or participant has a vital role to play. I’m especially keen on developing events that strike a balance between structure and player freedom, steering clear of overly scripted outcomes while still guiding a cohesive narrative. By weaving in unique mechanics, unexpected twists, and atmospheric elements, I aim to keep players engaged and pleasantly surprised. Moreover, I aspire to foster a more inclusive and enjoyable environment by making sure events cater to various playstyles—whether someone leans towards combat, investigation, or more passive roleplay. Ultimately, my goal is to leave players with unforgettable experiences that make them eager to return and actively engage in the ever-evolving story of the server.
Last edited:
Event Team