[USA] Rapteh's Game Master Application

Rapteh

Well-known Member
Dec 17, 2025
5
0
41
What server are you applying for:
SCP-RP USA


Your Username:

Rapteh


Your SteamID:

STEAM_0:1:56746561


Discord Username:

Rapteh


Age:

25 I swear to god, don't call me unc. My bones already hurt.


What's your current playtime (type !time in-game):

Monthly: 5d 16h 30m
Total: 2m 2d 4h


Do you have a mic (optional):

Yes



Your characters name:
'Zagreus' [VC-1]


List all the names of the characters that you use (Foundation, Civillian, e.t.c.):

Foundation:
'Zagreus' [VC-1]
Tyler Letterman


Civilian:
Chris Midnight

Chaos Insurgency:
Lucas 'Ember' Wildfire



Is this the first application you've made? If no, link all previous applications:
Yes


Have you received any kicks/warns/bans, and if so, why (type /warnings in-game):

I have a single warning for base camping almost a year ago, that I got because I shot the then-Head Mod in the leg as a warning after he threw grenades at CI from tower.


How many hours can you be on everyday:

Depends, an average number fluctuates between 2 to 5 hours, with weekends usually being the latter.


Do you have any previous experience as a Gamemaster/Event Manager in a community:

Yes - and with that I have experience in ULX usage.



Do you have any advanced skills that would benefit the GM team, such as PAC-3, dupes building, art creation and others? If yes, give us your best example of putting that skill into practice:
I am skilled with both PAC3 and Dupe building, though the latter is something I have not practiced in about half a decade. I also used to do graphics - the majority of this being poster design - though I no longer have access to the program I utilized. Still, I would love to give tips and tricks to design and ideas in any of the three categories.

PAC3 can be a great tool for something as simple as a bodygroup / texture change and animation creation, all the way to the fine details of a scene - be it custom-imported sound and music, or visual effects that no other tool in GMod is capable of. A good mixed example of this would be the PAC that I recently made for the current O-1 LtCommander, Guitar, where he sits and plays a song on an electric guitar. (This combines animation with texture change, prop and sound altogether)

With props and dupes, you can truly make some unique locations and settings in a place or map that most players will already have traversed thick and thin - an example would be making an otherworldly dimension full of trees and jungle through a simple, magical door - or perhaps something so mundane as a great-looking office employing bot depth perception and lightning, hidden in the lower levels through an elevator. I have done a lot of this work, though I am sad to say no pictures or screenshots seem to remain in my folders.

As for my graphic design, I can share these with content & staff on Discord through request.


Please list one RP Enhancement for a Foundation Department/MTF:
E-11 Containment Cell Repair - a cell has broken beyond normal scope and now needs thorough repair, give e-11 the proper tools, props/dupes and maybe scare them a little with whatever SCP it entails - then narrate it if is required.


Please list one RP Enhancement for a Non-Foundation Group:

MC&D SCP Transport - Perhaps MC&D recently has procured a large shipment of inanimate SCPS, arriving in a welded / interactive dupe that contains SCPs intended for sale by MC&D, along with the vehicles and sounds required for this.


Please list one Event idea for the United Nations Global Occult Coalition:

An especially lethal anomaly appears on surface that requires capture and destruction by the GOC, and from a GM perspective perhaps with an added time-limit of a special MTF closing in, such as MTF Delta-5, with them needing to complete capture before their arrival.


Please list one Event idea for the Chaos Insurgency:

Horror - Let the Chaos Insurgency feel the chaos for once, as a creature haunts their vents and roams the base, picking them off ocassionally - this could be used in conjunction with a rolling blackout or foundation lights-off to increase the scare-factor, with CI eventualy either scaring off or capturing/destroying the threat.
This would be a shorter event, taking advantage of the dark corridors to hide perhaps a comedic killing anomaly, such as a rubberducky.


Please list one Event idea for the SCP Foundation:

After a foreign GOI suddenly accesses data way out of what they should, MTF Beta-1 arrives to Site-65 in disguise / cover of being Health & Safety inspectors, going around and checking up with all the departments - noting down the most of seemingly random problems / miscellanous issues, whilst in reality they're attempting to locate the source of the information leak - from here several options arise; either B-1 leaves after finding nothing sufficient, or perhaps further planning could have there be an actual person leaking it - hidden somewhere in site, needing to be found by all of the Foundation working together in unraveling clues left behind? (Think puzzles and riddles that eventually give answers to the next note and so on)


Please list a Major Event or Map Change idea (Involving all sides and the entire server):

A major event that would involve all sides of the server and still remain lore accurate could be that of SCP-354. Have the start of event revolve around how the opposing forces are about to meet in a skirmish out in the woods as part of an already ongoing battle or war, but as one of them pushes too far they eventually discover the pond and its creatures - other than some encouragement, how it goes from there is largely up to the players; do they work together to combat the monsters instead of their fellow man and overcome, or do they continue their onslaught on everything foreign and unknown to them in order to triumph a pyrrhic victory?

While essentially quite simple in design, this event checks a lot of boxes for a good one in my opinion. Yes, it is simple, but because of that it will be easy to sculpt and evolve as it unfolds. It also has a slight underlying narrative - forcing the players to take part in the story themselves without the GM directly controlling the narrative or story. (after all, we don't really like Dictator-GMs). A map change would ensure that it only is kept to relevant parties that are interested in events and the potential RP thereof, and yet to continue RP afterwards, samples of the deceased creatures / lake blood could be brought back onsite for further testing.



What elements can make an event unenjoyable? Include one example, avoiding the typical answers if possible.
Typically, people might answer things such as badly organized and unprepared event - missing props or documents, models and so on, or a general lack of idea at all (so that the event turns out to just be mindless onesided killing or running around).

But by far the most unenjoyable thing in my experience can be trying to cater to too many groups of people at once if you have a limited number of gamemasters. No matter how you put it, one person can only be in one place at a time, and so if you are running an event with a lot of constraints and dependencies in different parts of the map, people will that, especially if they have to wait around for a long time (It kills the vibe and disconnects the players experience from the GMs vision and intent). Solution is obviously multiple GMs that know what they are doing, working in tandem to provide an unique experience where the players decisions allow influence upon the event.


And finally, what do you wish to achieve by becoming a Gamemaster?
Not only will becoming a GM help further my own creations and pac3 / dupe designs (bring me back into the game!), it will allow me to let other players better enjoy the experience of the server by aiding in visualizing their ideas and enhancing their general roleplay - it will let us as a community tell better stories.
I am, at heart, a roleplayer.