Why are people so afraid of temporary "RP" consequences?

Mar 31, 2025
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dying 100 times to a breach ;)
dying 1 time to a cadet who had complete prior RP justification šŸ˜¢

here are the responses i expect and you should avoid:
1. ignoring the post
2. lying
3. calling it "mingey" without explaining what mingeing is or why it is bad for RP
4. saying its against the rules even though the rules are vague and non-sensible (RP on an RP server)
5. lock/close post silently
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Because cn is fundamentally a semi/nonserious rp server these days, with a darkrp player base who only want to essentially climb the ranks and pvp. There hasn't been any passive rp focus for years as the server continues to cater to combat as selling perma weapons and skins is one of the biggest income streams

As people aren't in it for the rp creation or the story, they see "loosing" in an rp scenario to be personally lossing something rather than it being good rp
 
I think the reason why people think they are ā€œlosingā€ an RP scenario where they could have ā€œwonā€ or optimised is just a mindset that people have from losing information due to NLR or maybe just the lack of proper setup or preparation beforehand where they didnā€™t consider death as an option. It also doesnā€™t help that there aren't any valuable rewards for good RP, and no the !credit system doesnā€™t count.

Most casual players of the server just play as themselves instead of a different character. There are exceptions and those are the characters that are the most fun to interact with.
 
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CN is a very grind-heavy server, with large amounts of time required to get those higher positions. It creates an (rather unhealthy in my opinion) attachment to that progress, and to include 'RP consequences' which could lead to said person losing all that progress is a scary prospect.

Most people also don't like to 'lose' or have RP consequences because there's really no incentive to do so. CN as a whole has shifted to a Casual Roleplay server where PvP takes precedence. It feels like as a whole, roleplay is on the backburner despite what others may say especially if you compare it to 2-3 years ago.

It's disappointing because honestly, the best SCP-RP experiences come when people embrace IC consequences as part of the fun, but not everyone is on board with that mindset. (I PK'd my E-11 CSG by role-playing drunk driving into a tree)
 
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Yes, absolutely, I agree with this. It's clear how much has changed. Passive RP is no longer a thing, and it seems like a majority of what's going on is fight and gear related, leveling up and competing. I understand why from a financial standpoint, perma weapons and skins help keep the server stable, but it certainly distracts from the original artistic intention of the server.

Furthermore, it seems like project management has slowed down as well. There's not as much of a driving force to push for things that would create more of a thematic atmosphere of storytelling or community-based RP. When there's no captain at the helm to push for advocacy or support for that kind of atmosphere, people go where it's easiest, and from what I've seen, it's easiest to go to all the combat-related options.

Furthermore, people get too caught up with the idea that losing in RP is like losing a war instead of just viewing it as progression of the narrative. That sort of mindset constricts all possibility. There can still be possibility; it's just going to take much more effort to get everyone back into a groove, and the most important people to attempt to get back into a groove are those in power who enable such a shift.
 
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Dec 18, 2022
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Yes, absolutely, I agree with this. It's clear how much has changed. Passive RP is no longer a thing, and it seems like a majority of what's going on is fight and gear related, leveling up and competing. I understand why from a financial standpoint, perma weapons and skins help keep the server stable, but it certainly distracts from the original artistic intention of the server.

Furthermore, it seems like project management has slowed down as well. There's not as much of a driving force to push for things that would create more of a thematic atmosphere of storytelling or community-based RP. When there's no captain at the helm to push for advocacy or support for that kind of atmosphere, people go where it's easiest, and from what I've seen, it's easiest to go to all the combat-related options.

Furthermore, people get too caught up with the idea that losing in RP is like losing a war instead of just viewing it as progression of the narrative. That sort of mindset constricts all possibility. There can still be possibility; it's just going to take much more effort to get everyone back into a groove, and the most important people to attempt to get back into a groove are those in power who enable such a shift.
I agree with most of what you said but, passive RP is kind of bullshit in my opinion. The best RP servers Iā€™ve seen have done away with it. What pisses me off the most about civil is the hoops you have to jump through just to RP, I asked an admin to get medal hand cuffs on civilian because of an scene I was doing and he told me ā€œit could be too easily abusedā€ yet if I rather just shot my target there would be no problems. It seems like staff kinda of just read off a flow chart instead of thinking about the situation and yeke said he canā€™t really trust any of the staff members to make choices. Another example, yeke told me fixing Tesla gates was more important than fixing the RP. Overall like most RP games I feel like we finally devolved into dresses up/power fantasies for people who canā€™t take a loss.
 
I am not surprised the majority of real big roleplay stories happen within the confines of CL4/CL5, however I can only attest to this on the UK server where RP is not that bad currently.

One core issue people are not really raising, and I am not dismissing anyone's points here, is people rather play themselves in a "VRChat" like scenario then play a proper character. When someone gets either attacked, insulted or scolded in-character they take it to heart and this happens WAY TOO OFTEN than not. That is something SL etc will need to clamp down on and more than willing to discuss it with them if they want to hear it, but they are just volunteers and are beholden to their own priorities.

In response to an above comment about tesla gates, I'd absolutely agree getting them fixed first is a major priority. If SCPs can just waltz into high populated areas, you are not going to have the opportunity to do the roleplay you logged in for.

I see a lot of the usual nay-sayers in threads like these throwing some self perceived gospel like solutions to these issues but never take steps to climb up and apply it. Is CN perfect? Absolutely bloody not. Can we as players make the changes we desperately keep moaning about? Yes, we can.

Final point, and this is again UK POV, I find most SL and all the Seniors/Supers/NL extremely helpful when we face issues and are open to listening to us in a constructive manner. It enables the UK server to grow more despite the dip we get this time of year.
 
Ego, people don't play characters, they play the server to see their stats go up and to climb a social ladder where they can feel better about themselves irl (money, level, chemical possessions, CL4+ positions)

When one of these are at stake due to an RP scenario, such as being kidnapped (money, chems, ego) people get mad, because their "characters" are reflections of themselves. People by nature do not want to lose.

+ basically what everyone said above me.

In conclusion, leveling to progress is shit. Chemical and weapon skin based economy is shit. Chemicals are shit. Play a character. It's fun.