What does this suggestion change/add/remove: This suggestion is Soley based on the "heavy" jobs of each faction Foundation enforcements/CI delta OP/GOC strike team. this Suggestion will be changing the health and Armor value of each of these jobs to 150 (or just armor but health would also be very helpful in this) but getting this also come at a cost of lowering speed to whatever content team seems suitable i say to around what the Orange suit speed is but of course faster than that. I am also asking that grenades of some kind be added to these jobs.a
- A-1 Enforcement
- O-1 Enforcement
- E-11 Enforcement





As you can see kits are very bland when it comes to the foundation side of things not saying they need door charges or that these other jobs need to lose anything that they have, but when you look at the GOC strike team and CI delta OP that's a good example of an "Enforcer" they are fully kited with more than enough to get the job done once again anything extra added can be up to content I'm just vouching for some kind of grenades to be added to said jobs.
Has something similar been suggested before? If so, why is your suggestion different?:
civilnetworks.net
-this is the only one that i have seen so far while searching i think its one or two more out there. but mine includes all factions instead of just A-1 And O-1 so everyone can experience the buff.
Possible Positives of the suggestion (At least 2)
- Health and Armor makes enforcement jobs on every faction better and more enjoyable to play to some people who avoid it
- Gives the job a better kit to rely on instead of a LMG and a shield as your only play.
Possible Negatives of the suggestion
- The only way i can see this going south is if foundation has every single enforcement job filled and it makes it an issue with raids and SCP breaches but this is very rare as of now and CI/NU7/GOC might not like the speed nerf if they are trying to combat on surface other than that i see no wrong with this at all.
Based on the Positives & Negatives, why should this suggestion be accepted:
- Based on what i said above i think this will be a good idea to implement as if you look at it everyone gets a pie, the job can only hold two people at a time (Except GOC) with 150 armor and HP, I don't think it will drastically shift combat on the server and the only downfall is a mass MTF flag which is 50/50. i dont understand how heavy military personal have all this armor to look cool but nothing to show for it but a guy in a jacket can have 150 for what reason? Once again i don't want any of the jobs to lose anything I'm not trying to make this a nerf suggestion but calling a guy an "Enforcer" just because he has a shield and a LMG is very bland In my opinion, its time all these jobs got shown the love they deserve!
- A-1 Enforcement
- O-1 Enforcement
- E-11 Enforcement





As you can see kits are very bland when it comes to the foundation side of things not saying they need door charges or that these other jobs need to lose anything that they have, but when you look at the GOC strike team and CI delta OP that's a good example of an "Enforcer" they are fully kited with more than enough to get the job done once again anything extra added can be up to content I'm just vouching for some kind of grenades to be added to said jobs.
Has something similar been suggested before? If so, why is your suggestion different?:
Denied - Make enforcements actually enforcements
What does this suggestion change/add/remove: Makes A1 and O1 enforcement actually enforcements. Giving them armor that is set at 150 - 250 (can vary), as well slowing them slightly from 1 to 0.9 or 0.8 (can vary) Has something similar been suggested before? If so, why is your suggestion...

-this is the only one that i have seen so far while searching i think its one or two more out there. but mine includes all factions instead of just A-1 And O-1 so everyone can experience the buff.
Possible Positives of the suggestion (At least 2)
- Health and Armor makes enforcement jobs on every faction better and more enjoyable to play to some people who avoid it
- Gives the job a better kit to rely on instead of a LMG and a shield as your only play.
Possible Negatives of the suggestion
- The only way i can see this going south is if foundation has every single enforcement job filled and it makes it an issue with raids and SCP breaches but this is very rare as of now and CI/NU7/GOC might not like the speed nerf if they are trying to combat on surface other than that i see no wrong with this at all.
Based on the Positives & Negatives, why should this suggestion be accepted:
- Based on what i said above i think this will be a good idea to implement as if you look at it everyone gets a pie, the job can only hold two people at a time (Except GOC) with 150 armor and HP, I don't think it will drastically shift combat on the server and the only downfall is a mass MTF flag which is 50/50. i dont understand how heavy military personal have all this armor to look cool but nothing to show for it but a guy in a jacket can have 150 for what reason? Once again i don't want any of the jobs to lose anything I'm not trying to make this a nerf suggestion but calling a guy an "Enforcer" just because he has a shield and a LMG is very bland In my opinion, its time all these jobs got shown the love they deserve!
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