MC&D RP Expansion

Ronin Freeman

Active member
Mar 6, 2025
14
4
21
What does this suggestion change/add/remove:
[MC&D Role Expansion - Rather than be a passive surface civilian role, make them a covert and semi-operational mercenary group. Who's main goal is not to kidnap or kill - but rather perform tasks which are in direct benefit to MC&D as a whole. While under the disguise of other groups. This will up the ante and really push all of the groups to be doing their best to follow procedures. MC&D may attempt to steal information and sell it to direct competitors, would also try to gather anomaly samples to make useful chemicals, as well as pawn off keycards and weaponry - lost and found due to mass casualty such as breaches and raids. (Salesmen type shit)]

Has something similar been suggested before? If so, why is your suggestion different?:
[Not 100% for sure.]

Possible Positives of the suggestion (At least 2):
[Ability for MC&D to do proper infil, getting in and out without being detected. | Encourage active patrols and surveillance.]

Possible Negatives of the suggestion:
[I would only think that maybe it happening too often would annoy some people, so maybe a 30 to 45 minute wait per infiltration might be a nice balance.]

Based on the Positives & Negatives, why should this suggestion be accepted:
[It would greatly enhance roleplay activity around site and fulfill the purpose of MC&D as well as bringing in an opportunity for deals to be made behind closed doors. Weapon sales are cool and all, but bring on the solid snake type shit.]
 

Holland

Head Moderator
Head Moderator
SCP-RP Staff
Content Team
Donator
Aug 27, 2022
394
79
111
- Rather than be a passive surface civilian role, make them a covert and semi-operational mercenary group. Who's main goal is not to kidnap or kill - but rather perform tasks which are in direct benefit to MC&D as a whole. While under the disguise of other groups. This will up the ante and really push all of the groups to be doing their best to follow procedures. MC&D may attempt to steal information and sell it to direct competitors, would also try to gather anomaly samples to make useful chemicals, as well as pawn off keycards and weaponry - lost and found due to mass casualty such as breaches and raids.
This can be created in Rp and always should be a thing, MCND is a salesman and should always do things that benefit themself. Making deals, selling weapons, keycards etc.
MC&D may attempt to steal information and sell it to direct competitors, would also try to gather anomaly samples to make useful chemicals, as well as pawn off keycards and weaponry - lost and found due to mass casualty such as breaches and raids. (Salesmen type shit)]
This is already allowed, excluding the stealing of documents one unless it includes your faction, you can sample SCPS, kidnap SCPS for profit, this is allowed. You only need to consider that your goal isn't to severely harm a faction or base ( open fire on the faction). ( mass breaching etc)


What I understand from the suggestion you just want MCND to gain a disguised card? Nothing more?

Basically, the CI Deepcover job.
 

"Businessman"

Civil Gamers Expert
Jan 11, 2023
122
17
111
I think this would be a great addition but i don't believe the server leadership is capable of such change. It would have to come with few changes including a great looking town instead of todays pinewood where MC&D can base, probably a leader job with a whitelist or MC&D being ,totally a whitelisted job. MC&D can be a really elite mercenary,salesman kind of faction if server leadership really had the capacity to do so.
 

Ronin Freeman

Active member
Mar 6, 2025
14
4
21
-Support

We don't need another GOI that's whole goal is kill foundation, because let's be honest. They ain't pushing the death tube 9000 that is CI and GOC bass
I don't think you read what I wrote if this is your conclusion gang.
 

Ronin Freeman

Active member
Mar 6, 2025
14
4
21
-Support

I don’t see any changes?
All of this is alr a thing
Besides the ability to actually infil properly, upon being seen most people immediately point guns at us. If we are meant to steal things we should have the ability to do it covertly. Rather than being forced to be noisey.
 

Ronin Freeman

Active member
Mar 6, 2025
14
4
21
This can be created in Rp and always should be a thing, MCND is a salesman and should always do things that benefit themself. Making deals, selling weapons, keycards etc.

This is already allowed, excluding the stealing of documents one unless it includes your faction, you can sample SCPS, kidnap SCPS for profit, this is allowed. You only need to consider that your goal isn't to severely harm a faction or base ( open fire on the faction). ( mass breaching etc)


What I understand from the suggestion you just want MCND to gain a disguised card? Nothing more?

Basically, the CI Deepcover job.
C.I Deep cover except we aren't there to raid, breach scps, or kidnap people. We're just looking to make $$$ off of groups failing to take proper care of their sites. We might steal an scp. But that's about it.
 

Snake

Senior Administrator
Senior Administrator
SCP-RP Staff
Content Team
Donator
Group Moderator
Dec 20, 2023
854
12
170
61
What does this suggestion change/add/remove:
[MC&D Role Expansion - Rather than be a passive surface civilian role, make them a covert and semi-operational mercenary group. Who's main goal is not to kidnap or kill - but rather perform tasks which are in direct benefit to MC&D as a whole. While under the disguise of other groups. This will up the ante and really push all of the groups to be doing their best to follow procedures. MC&D may attempt to steal information and sell it to direct competitors, would also try to gather anomaly samples to make useful chemicals, as well as pawn off keycards and weaponry - lost and found due to mass casualty such as breaches and raids. (Salesmen type shit)]

Has something similar been suggested before? If so, why is your suggestion different?:
[Not 100% for sure.]

Possible Positives of the suggestion (At least 2):
[Ability for MC&D to do proper infil, getting in and out without being detected. | Encourage active patrols and surveillance.]

Possible Negatives of the suggestion:
[I would only think that maybe it happening too often would annoy some people, so maybe a 30 to 45 minute wait per infiltration might be a nice balance.]

Based on the Positives & Negatives, why should this suggestion be accepted:
[It would greatly enhance roleplay activity around site and fulfill the purpose of MC&D as well as bringing in an opportunity for deals to be made behind closed doors. Weapon sales are cool and all, but bring on the solid snake type shit.]
@Ronin Freeman Can you expand on this? It doesn't suggest anything specific and is rather vague
 
-Support
If it's even about that, I think Spy cards for MC&D were already suggested and denied in the past. (Outside of my own suggestion)
Also, MC&D are already allowed to trespass, fight in self-defense/danger, sample SCPs , steal documents/keycards and to use anomalies on site for their benefit, like SCP-330 and SCP-1162. Right now, if you want more deepcover MC&D gameplay, you will have to either get a hacking tool or a keycard from someone on the surface like CI or GOC or count on your luck and just go into the facility, you can get a disguise from 914 and do basicaly all the stuff you just listed here except for the mercenary work I guess, It is pretty hard to pull off and needs a lot of luck/RNG, but it is possible and can bring great profits without raising any alarms, While I would love to see MC&D having more means to fight back and defend themselves I cannot ignore the fact that at its core both in SCP universe and CN SCP RP, MC&D is almost a purely profit/salesman faction... not mercenaries, they would and will use mercenaries to even out their small-ish numbers, but being ones is not really their style so to speak, for mercs you go to Valravn or CI I guess. In my opinion a way to get rid of huge luck factor in MC&D would be nice, but I don't think this is the way ,a small change that will most likely cause a lot of problem and will require some rule updates. (Hope I understood the suggestion right, if not then waiting for updates)