Rule Suggestion Limit breach raids.

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Aug 27, 2023
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What does this suggestion change/add/remove:

It adds a limit to CI breach raids per day. 2 Breach raids per day.

Has something similar been suggested before? If so, why is your suggestion different?:

I don't know but it could have been.

Possible Positives of the suggestion (At least 2):

Actually gives foundation something other to do than fight back to back breaches because of CI.
Foundation dosen't have to constantly handle breaches.
Takes away from the server being combat only.

Possible Negatives of the suggestion:

CI get mad they can't ruin Foundation RP.

Based on the Positives & Negatives, why should this suggestion be accepted:

Now this will be called a cope suggestion and honestly it is. No RP can be done with the constant breach raids by CI. Like on 29/04/25 CI did a breach raid which they did 7722, 076, 106, 035 and attempted garden. Their next raid after was a 008 breach, 8837, 682, 096 and tried TG. O-1 only managed to get 1 good RP senario in between this. It honestly is ridiculous how CI can just ruin Foundation RP for long periods off time while their RP is ruining ours and once we have contained the breach they caused another natural one will occur or they will nearly be off cooldown in which they do it again. At least with limiting their breach raids it could give Foundation a chance to roleplay. It is also pushing players off the server which limits RP even more. Like how it pushed the Chairman off site who is creating lots of local RP but can't due to the constant interuptions.
 
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Merrick Travolta

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Oct 18, 2023
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@Cain_Morris14 You are aware (Atleast on UK) Current breach & 008 raids are
- Not back to back
- max of 4 breach raids a day
- 1 008 breach a week

but statisitically there's only been barely over 2 breach raids a day (based on CI raid logs)

the real issue is as always, the code 5's either during or between these raids.

I don't usually back CI, But I'm not going to leave a + or - Support.
 

Merrick Travolta

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Oct 18, 2023
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u forget the constant auto-breaches which are impacted by breach votes - it becomes an endless cycle of back-to-back breaches and inhibited roleplay
Why is this being brought up? The suggestion is about CI raids not the auto breaches.

Edit: Limiting breach raids will not effect autobreach votes. People just need to sell them more than use them.
 
Because the amount of the breaches that occur on the server is unholy
This holds no relevance to Chaos's actions as I see it, and also par with the judgement I leave here,

Internal Policing is your ticket to getting less cancer-fed raids from CI during peak hours, not a single soul in this network bothers to contact a Major Commander or above regarding their personal stance and issue they have with regarding Chaos's principle goal of raids; Chaos. Simply put. The influence breach queues have over CI raids in containment areas is inexistant, so this can't even be brought up. And for the sole other objectives of holding certain areas to death for keycards, benefit of Class-D or otherwise proxy objectives; and rarely at times roleplay-based item objectives - there isn't much to do aside from breaching.

As a general rule of thumb, and reminder for logic - this is a roleplay server, not SCP: Secret Laboratory. If there is a common reoccurance of abuse through cooldowns or recycling the same horrible raid goals in the span of not even a few hours, it should be brought up to High Command so for Internal Policing. In any other case where nobody bothers to do this, it remains the same, and whining to anyone but High Command and or Server Leadership will do nothing more than inert unneeded toxicity to a faction who tries their best at providing entertainment to the combative side of this server. If they weren't around, you would be bored out of your mind.
Also, the policies you try to dictate here with a suggestion are things decided by faction members, and not by Senior Staff as far as I am aware. The actual Commanders of the faction will aim to put in-place policies regarding this as to ensure server health is at a minimum.
-Support
 
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Jan 6, 2023
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Why punish CI for their gameplay loop
Because the Foundation is what should be focused on

Because the Foundation should be the main powerhouse, not CI, not GOC

Because the server's main attraction force is the Foundation

CI should be in all accounts a small militia with the bare minimum of firepower, GOC shouldn't even be a thing

don't organise and fight breaches nearly as effectively as they could
how many breaches occur a day

how many raids occur a day

how many minges do you have to deal with during raids / breaches

how many rp plans have you got going on that are getting fucked over by the raids / breaches

all of this shit accumulates and you'll start to get annoyed and cant even be fucked fighting breaches or raids anymore
 
all of this shit accumulates and you'll start to get annoyed and cant even be fucked fighting breaches or raids anymore
"im too lazy to fight a raid and im gonna whine about its consequences on the forums!"

surface combat for F and CI is more than engaging enough, contesting surface = very little raids
shouldnt punish a group of players simply because they are more skilled
 
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Merrick Travolta

Head Moderator
Head Moderator
SCP-RP Staff
Platform Team
Oct 18, 2023
383
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how many breaches occur a day

how many raids occur a day

how many minges do you have to deal with during raids / breaches

how many rp plans have you got going on that are getting fucked over by the raids / breaches

all of this shit accumulates and you'll start to get annoyed and cant even be fucked fighting breaches or raids anymore
From the 31st to the 6th CI did 17 breach raids, Barely 2 a day on average.

to sum up they did 62 raids. 29 DC raids, 14 D-block raids, 5 "Hold raids" (Defined as holding a specific area E.G Medbay, Floor 3, ECO), 10 keycard raids, 1 rescue raid, 1 sampling raid and 2 raids with no description.

Chaos can raid every 45 minutes. Assuming peak UK server times at between 2pm and 10pm (this is generous, given most keycard raids happen before that) and subtracting DC's as they're a seperate cooldown, there was a raid every 1.6 hours.

as for breach stats, I don't have that, That's not something I can track statistically without being on the server for 24 hours, 7 days a week.

Not sure why "Minges" are playing into it, staff should be handling it, And they do. My source is that I'm usually doing it given i'm confined to floor 3 during most raids.

I account for CI raids in most of my plans, Infact most of my plans get fucked up by lack of A1 on site to help or just people not getting back to me, Not CI.

Again, I understand that breaches and raids are exhausting to fight, But trying to stay on topic. This change does effectively nothing.