Rule Suggestion A rule addition that part of the chemical content in your inventory becomes part of an "In-Character Total".

Rule suggestions will be reviewed by Superadmins, this may take longer than standard content suggestions.
What does this suggestion change/add/remove:
This suggestion prevents players essentially hoarding multiple liters of the exact same chemical in their inventory at one given time with absolutely zero risk. This is to be done by making it so that a small amount of total chemicals held in the inventory are deemed "In-Character" as if they were on your person, making them eligible for confiscation in roleplay under the right circumstances. An example of how this rule would look like;

"At all times, if you have chemicals in your inventory, 500ml-1L (EXAMPLE NUMBER) of that amount is considered to be your in-character posession. If you are detained and thoroughly searched, the detaining party may confiscate that in-character amount from your person, with valid reasoning"

Has something similar been suggested before? If so, why is your suggestion different?:

Not to my knowledge.

Possible Positives of the suggestion (At least 2):
Specifically for combat scenarios, this will be a great change - chemical fueled permanent holds of a chokepoint become much more risky to maintain, because if you mess up, they can be confiscated, adding actual risk to their use.
Helps further decentralise the importance of chems to the combat loop (This is a positive in my opinion as I vehemently have expressed my dislike of combat chems in the past)
Possibly drives roleplay elsewhere; if this risk exists and they are used in less occasions, that time can be spent conducting roleplay on the server.


Possible Negatives of the suggestion:
Players will be unhappy in any circumstance to have chemicals taken from them if they bought/made them
There will be edge cases at low-pop or when staff aren't able to attend, that this system could be abused to essentially unfairly steal chems.


Based on the Positives & Negatives, why should this suggestion be accepted:
Random lightbulb moment suggestion after talking in the SA channels on UK. Chems are mostly protected because of their nature of intrinsic link to the OOC economy, this is probably one of the best ways I can think of to bypass that and actually add some inherent risk to chems use. This also should contribute to a reduction in average time per C1/C5 scenario, as the reduced frequency of infalliable chokeholds using chems should allow for scenarios to clear up better.

I won't bother yapping too hard on this suggestion like last time, I think it's a simple but good idea, curious for thoughts.
 
Jun 3, 2022
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Never supported a change so hard before.

The chemical update has been nothing but a boost to combat roleplay, mingery and FailRP Infobreaches. Cade's suggestion puts a weight on Jr Researcher Giggleshit getting onto Chemist and spam crafting Class X with his 1mil from death rolls to sell on UK or US. To begin with, no one outside of Site Command knows about Class X, would be FailRP to begin with but he's still allowed to make them.

Just the other day, a MC&D infobreached mnestics to like 3 CL2 -> 3 players because he was reading off items in his stash/inventory. It's a rolepaly server, vc is IC, inventories are not. Put a weight on what you carry on your person.

The arguments made:
Me when i steal my COs liter of class x (+1m)
Evidently, not a thing that would happen. The suggestion is oriented more towards hostile players or "infobreach" chemicals.

so people can just lose 35-100k in the matter of seconds
God forbid you have a roleplay risk on a roleplay server!


people would just start bringing in the only amount they need, and for other chemicals like dinabol no one really cares
Good? This means you're not bringing waste that you'd have to spend dividing among X group of people.


This kills motivation to make chems since if someone steals your chems its just waisted. And why would you even steal the chems if you don't get them....
It wouldn't kill motivation, it would create caution. There'll also be people making chems for combative purposes.


IF they make a section outlined as "safe" and a section outlined as "at risk" within the invenstory. this could cause players to pick and choose what they carry
Vcraft already has a contraband tag, could be edited I'm sure to compensate!


2. Should the item be confiscated incorrecctly and is kept by a player (To avoid issue 1), What if that player just stopped playing? or plays sporadically, or just isn't identifiable in an incharacter way. You'd be ineligable for a refund as the person still has the chemical (and chem stealing wouldn't apply)
SSL/NL can access the inventory of offline players and refund the chemicals appropriately.
 
Supportive
@ionboy64 outlined my points primarily.
Funny how most of the people who are negatively supporting this have provided little appropriate feedback and are probably the chem hoarders this suggestion is directly against

I don't expect this suggestion to pass; though it's certainly something that should be a thing.
 
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I'm neutral for this

While a good idea in concept you run into two issues

1. If an item is confiscated incorrectly and is destroyed. How does this player get their confiscated item back?

2. Should the item be confiscated incorrecctly and is kept by a player (To avoid issue 1), What if that player just stopped playing? or plays sporadically, or just isn't identifiable in an incharacter way. You'd be ineligable for a refund as the person still has the chemical (and chem stealing wouldn't apply)
ic policies could probably do something about this if implemented
 
Apr 27, 2024
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Me when I risk losing my Roleplay Items on a Roleplay server due to Roleplay!!!

If you don't want to risk losing it, keep it in your stash! This is a lovely way to make it so some players don't walk around with an absurd amount of chemicals on them.






This is an issue how? If anything it's a positive and increase immersion. I wouldn't want to run around the Foundation with more then whatever contraband I'm trying to use.
Let say you pull out 2L of nhu you are going to sell to someone you are waiting for them falg on a job so you can make the trade and someone kiddnaps you and they take the 2Ls well now you are out of 2L of nhu and like 10 hours of making the chem all because you wanted to sell it
 
Overwhelming -Support
Spirit's there, but this isn't thought through. I'm a foremost authority on this sort of thing, I should know -

Aside from what everyone else has said so far about this, I would also like to point out that this is a type of ruleplay and by that virtue, rather than something that is handled unilaterally in a way that usually makes sense, it's something that staff need to take into account as part of moderation. And looking at it from that perspective, this just seems like an enforcement nightmare to me. I don't doubt that there are ways for staff to interact with other people's inventories(?) but having what is normally an OOC metric be considered an IC thing.... Like, don't get me wrong, I'm all for both adding risk to the use of chems, as well as creating RP for ISD - But I feel like this is not the approach.

Usually I advocate for attempting to solve problems mechanically via changing and/or adding something that addresses the issue, over just making a rule (or rulle change) and heaping the problem of actually ensuring it happens onto staff, but in this case, enforcing this with neither staff nor mechanics seems appropriate. I get the problem and what you're trying to solve, but I don't see a reasonable way to do it right now.
 
Dec 25, 2023
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-Support
people would just start bringing in the only amount they need, and for other chemicals like dinabol no one really cares dont feel like typing other reasons

I cannot say this for sure as I'm not Cade, but I think this was his entire point? That currently people bring tons of chems for those single 1 off moments instead of planning ahead and considering what they may need.
 
I cannot say this for sure as I'm not Cade, but I think this was his entire point? That currently people bring tons of chems for those single 1 off moments instead of planning ahead and considering what they may need.
Mate you don't understand I need to be able to drink 5 litres of potent and nhu and anima and damage reduction chems across one raid it's literally contingent to my combative experience and definitely isn't a hindrance whatsoever


Some of the -support reasons I have seen on this thread genuinely beg belief if the people typing them are real human beings and reaffirm to me that chemical addiction needs to stop!!!