Remove cooldown from cancelling hacking on a training keypad

What does this suggestion change/add/remove:

Removes the hacking cooldown on training keypads if you cancel the hack.

Has something similar been suggested before? If so, why is your suggestion different?:

Not that im aware of.

Possible Positives of the suggestion (At least 2):

Less time wasting when practicing and less annoying.

Possible Negatives of the suggestion:

Cant think of any.

Based on the Positives & Negatives, why should this suggestion be accepted:

Because it makes life easier for those who want to practice hacking keypads. If i mess up and want to restart, i dont want to wait every single time for the cooldown to be over. Annoying and pointless imo.
 
Last edited:
it only takes 20-30 seconds dude
the implementation? yeah, no?

>add a flag to a keypad to override the hacking cooldown
>add internal check in the TE-5 to check if that keypad has a hacking cooldown override
>flag now needs to be editable in the keypad config
>test implementation
>code review
>implementation
>setup
 

-Support

Hell nah, if you're trying to hack a keycard on clearance, it can be a pretty tough puzzle. Unless you're facing a problem, just keep practicing. That's why cooldowns exist.

Just like
use the 20-30 seconds to reset to be ready to try again. if you dont want the cooldown, don't fail.

fail = cooldown

dont want cooldown = dont fail

TE-5 will not change because if you cancel the puzzle and then reset it, you'll activate a cooldown. To be fair, this makes the puzzle easier, but it also increases the chances of it being more difficult.