What does this suggestion change/add/remove:
It adds a new separate skill system for chemicals, similar to cooking and scavenging levels.
What would this skill do? Here are a couple ideas I had in mind which can be decided on individually or altogether.
Has something similar been suggested before? If so, why is your suggestion different?:
Completely unsure if it has been or not.
Possible Positives of the suggestion (At least 2):
Possible Negatives of the suggestion:
Based on the Positives & Negatives, why should this suggestion be accepted:
It adds an entirely new skill for players to level up in, which at the time of writing is only two total. Chemicals are a significant portion of the server and I believe they deserve a little more love.
It adds a new separate skill system for chemicals, similar to cooking and scavenging levels.
What would this skill do? Here are a couple ideas I had in mind which can be decided on individually or altogether.
- Improves the speed at which your chemicals combine within Beakers, Bunsen Burners, Vacuum's & Centrifuge's.
- Improves the speed at which you identify unknown chemicals through the Microscope.
- Reduces the cost of chemicals by 1-5% per 10 levels.
- Reduces the cost of flasks, beakers & vials by 1-5% per 10 levels.
- At max level you can identify the contents of an unknown chemical flask if it contains a single chemical.
- At max level you have a 1-5% chance of acquiring an extra chemical flask from surface chemical containers
- Combining chemicals together through Flasks, Beakers, Bunsen Burners, Vacuum's & Centrifuge's.
- Sampling SCP's and extracting their samples into Flasks or Beakers. (Researchers get Chemical EXP through proximity of a sampling D-Class)
- Selling created chemical combinations to a Pharmacist NPC.
Has something similar been suggested before? If so, why is your suggestion different?:
Completely unsure if it has been or not.
Possible Positives of the suggestion (At least 2):
+ Allows for better creation of chemical combinations and substances through a new unique skill progression.
+ Adds benefits for individuals who dedicate their time with chemical creation for their respective departments.
+ Saves time on chemical creation, which for most individual sessions can be over an hour long.
+ Increases interaction with Researchers, D-Class & SCP's.
Possible Negatives of the suggestion:
- Development time
+/- Possibly encourage researchers to do more sampling tests which could be good or bad, depending on your point of view.
Based on the Positives & Negatives, why should this suggestion be accepted:
It adds an entirely new skill for players to level up in, which at the time of writing is only two total. Chemicals are a significant portion of the server and I believe they deserve a little more love.