Content Meeting Discussion [Content Team Thread] Community Ideas and Feedback - E-11

This suggestion will be discussed at the next content meeting.

Snake

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E-11 Feedback & Suggestions Thread

Help us fine-tune Site-65's primary SCP response force.

Hey everyone,

We’re putting this thread together to gather your thoughts on Mobile Task Force Epsilon-11 ("Nine-Tailed Fox"). how they function, what they bring to the table, and what could be improved to make them more balanced, interesting, and fun for everyone involved, including SCPs.

Whether you’re part of E-11, have interacted with them in roleplay, or just have ideas you think could help expand them as a whole, we want to hear it.

What We’re Aiming For:

We want E-11 to be:

- A MTF that feels elite and fun to play, but not overpowered
- A team with a meaningful gameplay loop beyond combat
- A role that's fun to play and isn't racking up burnout from constant SCP breaches
- A functional MTF that serves as the primary line between SCPs breaches and a Code Black
- A unique loadout system that's a well-rounded balance between lore, combat, and roleplay for both E-11 and the wider site​

Some things to think about:

- What should E-11 be doing outside of containing breaches?
- Are E-11 too strong or weak against SCPs? And what should they be?
- Are there new tools, gear, or roles they could have?
- Are there better ways to separate E-11 from other combat roles beyond just SCP combat?
- How can E-11’s containment tools or methods be more interactive?
- What would make playing in E-11 more rewarding in the long term to limit burnout?​

If you’ve got feedback, ideas, or even flat-out concepts. Please post them below! Just try to be detailed so we can fully understand what you’re suggesting. We’re open to all kinds of input, whether it’s a small tweak or a major shift.

Please know, while we will be reviewing all feedback, this does not mean everything said will be accepted by default. Ideas and feedback will be tallied up in a suggestion thread for Content Team and Senior Server Leadership+ to review.

Keep the thread on topic, we will be forced to reply ban people and delete messages if they don't contribute to the thread as a whole.


Thanks for helping us keep E-11 sharp, fair, and fun.

– The Content Team
 
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Kriegselite

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I could see e-11 getting something of a supportive role. maybe something with weak ert shields and turret, maybe even special equipment like stunguns against scps or e-11 aa could get more AA specific and only for combating breaches, again even if e.11 dont get this support role, taking the idea and reworking them into aa could be an idea. it could be a whitelist job for e-11 only in a testing phase. on the other hand i can also see a thaumotlogist, but i am not a great fan of that personally, but if we would: i could see him being an anti reality role that can be targeted, maybe even can revive people with his powers. i know its not specific ideas but more ideas that could be refined and worked into something. the last one could be to add more scps and have more interaction due to more of it, the negatives on that one are off course space in hcz and the problems with multibreaches and maybe onvorsee but strong combis of new scps. but then again: testing and feedback.
 
At this moment in time I was thinking that it would be good to have an alarm when the 008 airlock is being hacked, right now it is silent and letting people stand at 008 all day is boring. If I have other suggestions, then I will post them here too.
or you can just guard secondary and lock up primary and then have 2 e11 patrol around hcz.
unless they make it where ci can hack the containment box and cause 008 to instantly breach in lcz, then you can kick rocks about this.
 
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ScavBane

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MTF E-11 have to deal with the strongest enemies out of any MTF regiment, we are the vanguard against SCPs yet people want us to be a supportive role?

Brother in christ, the reason why SCPs get called overpowered is because the only role meant to deal with them have the same damage output as a Gensec Cadet.

Every other MTF regiment has better equipment to deal with SCPs than us.

E-11 should be using every weapon disposable to keep XK-class SCPs from breaching however I guess were just supportive roles, in the end. We should call maybe Gensec to be the main line to gun down SCP health.

If E-11 was properly buffed to deal with SCPs, then SCP changes could be put through to actually make them more interesting instead they nerf us both into the ground so that SOP NU-7 and GOC can deal with it instead. Every other combative in the whole game can fight SCPs better than us except the starter roles.

We don't even get a change of gun except for the Karma-45 until CSG which gets the M249 Para, the most basic Heavy Weapon.



SCPs and E-11 should really be buffed together, so that they are both the lock and key combo. And it doesn't get carried by another regiment.
E-11 don't even get to touch any of the Surface SCPs, because every other combative including NU-7, GOC and CI, beat them in every combative instance if were summoned because they all have better equipment to kill us and fight SCPs.
 
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Every other MTF regiment has better equipment to deal with SCPs than us.
I agree with everything you said but this, NU7 definitely is to deal with SCP like 076, 912, ect, but for specific SCPs like 049 and 008 E11 is better simply because they actually have a class for it, that is why they need more classes to deal with SCPs like I said above.

The M249 should be swapped out for a energy LMG only E11 gets tho because if it's bad enough to need it why wouldn't they use the best LMG possible, not a 5.56 squad weapon, would also give pay off to them lemming rushing SCPs, it also should be said they could balance it by locking the stronger gun classes to HCZ like NU7 jugg is locked out of LCZ unless called the E11 heavy weapon could be locked to HCZ with that being their primary duty.

Also replace prime HCZ elevator. It being slow was only cool for like a week.
 

'Dutch'

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or you can just guard secondary and lock up primary and then have 2 e11 patrol around hcz.
unless they make it where ci can hack the containment box and cause 008 to instantly breach in lcz, then you can kick rocks about this.
So you want E-11 to do a papers please roleplay?
No, that is boring as fuck. We already patrol but we just do not have the numbers to constantly supervise 008. It would make sense that we get an alert whenever a system is getting forced into.
 
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So you want E-11 to do a papers please roleplay?
No, that is boring as fuck. We already patrol but we just do not have the numbers to constantly supervise 008. It would make sense that we get an alert whenever a system is getting forced into.
If you don't have enough people or just want to make your life easier, then have one-two people watch Hcz and then close all the bulks in Hcz. Then, do what you want to do, such as hacking, training, attacking, defending, smoke 420-j or just patrolling Delta Wing with the rest of e11.

Also, you don't need to constantly supervise 008 24/7, just check it up every 30-60 mins, and after a CI raid happens, regardless of whether they enter hcz or not, check 008
 
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Yeke

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Edit: your first mistake was trying to look at this from a "pvp" regiment point of view, trying to make it "fun" is impossible lol. Eliminate the constant pvp from the role (aka, nerf the fuck out of the needless breaches that ruin CN) but that'll never happen and it'd likely be more fun
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The key things I'd change about E-11 would be:
  • Make COs actually have to show they're both decent at RP and that they actually intend to do something useful with the role rather than sitting around and taking up a slot. Especially for COM/LTCOM. This applies for any regiment, but Nu-7 and E-11 in particular have had some really shit COs in the past and it tends to snowball into the regiment falling apart.
  • Give E-11 more ways to keep SCPs away from combatives. Breaches completely ruin non-combative RP 99% of the time, and being better able to redirect SCPs would be great. Maybe a nerfed version of the shield wall or placeable turret for a new "Technical Specialist" role or just some form of AA, or maybe some new equipment entirely like some kind of trap or sensor or something.
  • Possibly reworking AA in general. Augers aren't really useful inside site unless you get some kind of firing line or similar opportunity - maybe swapping things so Foundation gets the AA-12 and GOC gets the Auger? They'd probably be more useful for both factions like that.
I'd also suggest looking into putting a bounty on containment maintenance, because if done well, that would:
  • Reduce breaches massively when people are actually fulfilling their roles
  • Give both E-11 and E&TS new stuff to do, which both often lack outside of certain circumstances (during and after breaches, in each of their cases).
  • Be much more immersive and feel less bullshit. "Oh, my training or lecture or other RP is now completely dead in the water because the magic timer says a breach should happen now. There's not even any way I could have known or done anything about that, fuck this, I'm logging off for the day."
 

Yoyo

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The key things I'd change about E-11 would be:
  • Make COs actually have to show they're both decent at RP and that they actually intend to do something useful with the role rather than sitting around and taking up a slot. Especially for COM/LTCOM. This applies for any regiment, but Nu-7 and E-11 in particular have had some really shit COs in the past and it tends to snowball into the regiment falling apart.
  • Give E-11 more ways to keep SCPs away from combatives. Breaches completely ruin non-combative RP 99% of the time, and being better able to redirect SCPs would be great. Maybe a nerfed version of the shield wall or placeable turret for a new "Technical Specialist" role or just some form of AA, or maybe some new equipment entirely like some kind of trap or sensor or something.
  • Possibly reworking AA in general. Augers aren't really useful inside site unless you get some kind of firing line or similar opportunity - maybe swapping things so Foundation gets the AA-12 and GOC gets the Auger? They'd probably be more useful for both factions like that.
I'd also suggest looking into putting a bounty on containment maintenance, because if done well, that would:
  • Reduce breaches massively when people are actually fulfilling their roles
  • Give both E-11 and E&TS new stuff to do, which both often lack outside of certain circumstances (during and after breaches, in each of their cases).
  • Be much more immersive and feel less bullshit. "Oh, my training or lecture or other RP is now completely dead in the water because the magic timer says a breach should happen now. There's not even any way I could have known or done anything about that, fuck this, I'm logging off for the day."
Some issues I see with this is;

On the US server, there are already interviews in which the COs are asked about their RP leadership skills and tested and whatnot, its up to regcom at the end of the day so thats a personal issue not just a SSL-NL issue.

Reworking AA is not needed, E11 does great with it and the firing lines are up to everyone on sites communication and teamwork skills, another personal issue.

E11's job is to keep SCP's away from LCZ but obviously that cant always happen and because of that some RP's get interrupted, its up to E11 to contain the breach, make sure FSL is on, and teslas and have firing lines. Im not sure if UK is competent but on US they are.

The breach system right now is fine, but I agree that there should be some sort of RP change.

And finally, E11 is fun because of the breaches. You are either sitting at primary, escourting a test, or FIGHTING a big SCP. Fighting the SCP is always the fun part and Im sure most if not all E11 agree more breaches is fun for them.
 
Some issues I see with this is;

On the US server, there are already interviews in which the COs are asked about their RP leadership skills and tested and whatnot, its up to regcom at the end of the day so thats a personal issue not just a SSL-NL issue.

Reworking AA is not needed, E11 does great with it and the firing lines are up to everyone on sites communication and teamwork skills, another personal issue.

E11's job is to keep SCP's away from LCZ but obviously that cant always happen and because of that some RP's get interrupted, its up to E11 to contain the breach, make sure FSL is on, and teslas and have firing lines. Im not sure if UK is competent but on US they are.

The breach system right now is fine, but I agree that there should be some sort of RP change.

And finally, E11 is fun because of the breaches. You are either sitting at primary, escourting a test, or FIGHTING a big SCP. Fighting the SCP is always the fun part and Im sure most if not all E11 agree more breaches is fun for them.
On UK server, I'm fairly sure E-11 has never had any kind of interviews or anything for CO. It's just treated the same as NCO, you do your reqs and then it gets announced during the meeting that you're a CO and that's the first you'd hear of it.

With AA, that's my problem - it needs firing lines. The Auger is great with that. But 99% of the time, you take one and just die before you can even spool it up because HCZ is a maze, the SCP can be anywhere (you don't know where), and usually the first time you know where the SCP is is when they appear out of nowhere and obliterate you in 2 seconds before you can make any real use of something like an Auger. Nerve gas is fine, nitro is wonky but fine, but the Auger is very hit or miss because of how the site and breaches tend to be.

With breaches, it doesn't matter how competent E-11 is, a lot of the time they're simply not able to be contained to HCZ or whatever. A lot of the time they are, but it's very noticeable how often it's not. All it takes is a slight mistake by one person with a blastdoor (usually not even by E-11) or the wrong combination of SCPs and then suddenly you've got 3 SCPs roaming LCZ. I'd like E-11 to be more effective at preventing that, even if the breach lasts the same length.

And for the last point, yes, fighting breaches can be fun. But it used to be fucking awful how often breaches and raids were, and it doesn't seem to have been massively improved. It was to the point it was actually difficult for NCOs to do reqs around hosting trainings and the like, because you'd go to start and there'd just immediately be a breach or a raid or whatever. Weekly meetings would usually start late due to a breach and then a raid would start mid-way through the meeting, so we'd have to rush and then all run off at the end to fight it. These things are fun in moderation, and it has often been way beyond that.
 
On UK server, I'm fairly sure E-11 has never had any kind of interviews or anything for CO. It's just treated the same as NCO, you do your reqs and then it gets announced during the meeting that you're a CO and that's the first you'd hear of it.
What? Zen, we have both been E-11 COs. We have both had (Or at least, maybe only I've had?) the CSG interview requirement for going from CSG -> LT. Admittedly, this was almost 2 years ago now and E-11 reqs have changed a lot since then, so I don't know what they are like now, but I don't see much reason to have changed them. I'll defer to @'Dutch' on that matter, but I think this is just patently false.
 

Yoyo

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On UK server, I'm fairly sure E-11 has never had any kind of interviews or anything for CO. It's just treated the same as NCO, you do your reqs and then it gets announced during the meeting that you're a CO and that's the first you'd hear of it.

With AA, that's my problem - it needs firing lines. The Auger is great with that. But 99% of the time, you take one and just die before you can even spool it up because HCZ is a maze, the SCP can be anywhere (you don't know where), and usually the first time you know where the SCP is is when they appear out of nowhere and obliterate you in 2 seconds before you can make any real use of something like an Auger. Nerve gas is fine, nitro is wonky but fine, but the Auger is very hit or miss because of how the site and breaches tend to be.

With breaches, it doesn't matter how competent E-11 is, a lot of the time they're simply not able to be contained to HCZ or whatever. A lot of the time they are, but it's very noticeable how often it's not. All it takes is a slight mistake by one person with a blastdoor (usually not even by E-11) or the wrong combination of SCPs and then suddenly you've got 3 SCPs roaming LCZ. I'd like E-11 to be more effective at preventing that, even if the breach lasts the same length.

And for the last point, yes, fighting breaches can be fun. But it used to be fucking awful how often breaches and raids were, and it doesn't seem to have been massively improved. It was to the point it was actually difficult for NCOs to do reqs around hosting trainings and the like, because you'd go to start and there'd just immediately be a breach or a raid or whatever. Weekly meetings would usually start late due to a breach and then a raid would start mid-way through the meeting, so we'd have to rush and then all run off at the end to fight it. These things are fun in moderation, and it has often been way beyond that.
Content cant fix most of these issues - E11 is just going to have to be a bit - better? On Auger you really just have to use it in SITUATIONAL things, dont just run around with the auger and use your AA slot, wait till they are stuck breaking a bulk and set up a firing line. Thats what player competency needs to be. And interviews is going to be another regcom issue.
 
Honestly, after looking at and reading all of these comments, what people are expressing is not coherent with how this server is supposed to function. I genuinely have no idea what people are even looking for in RP or if they themselves even know what it is. A quarter of the people are saying “remove SCPs,” a quarter are saying “buff E-11,” and another quarter are saying “remove breaches and give E-11 more to do.” None of this is making any sense.

First of all, you cannot get rid of SCPs. If you remove SCPs, this becomes Halo 3 with an O5 Council.

Secondly, breach queues are half the reason people even join this server. Regardless of the actual intent behind the name of the server, most of those unique visitors have either:
a) Played Secret Lab and like Garry’s Mod, so they expect the same theme.
b) Like Garry’s Mod, understand the SCP universe, and see that this server has a ton of players.
c) Are generally new to Garry’s Mod and the SCP universe.


The unique player count is not coming to this server to stand around and wait for GMs to make events every other week. As much as people hate to admit it, a good portion of the players want combat, a form of combat, or something derived from it and they will leave if you snuff it out. Simple as that. On top of this, we are in a unique position of having one of the most unique breach queue systems with enough intelligent players to actually balance it instead of removing an entire system because “mah RP,” even though breaches constitute RP. It is just the vocal minority who do not want any of their RP interrupted at any point.


Furthermore, why not just put E-11 and SCPs in a big box called HCZ and let them have giant wars away from everyone else? Give E-11 a bunch of guns, buff their damage, and give them access to different utilities. Buff SCPs to make their survivability stronger from an independent standpoint instead of balancing them based on other SCPs’ strengths. Make it much harder to leave HCZ, but make the breaches less frequent and the fights last longer. Everyone gets what they want. E-11 and SCPs get buffed, and the non combat players are left alone for a longer period of time.
 
Furthermore, why not just put E-11 and SCPs in a big box called HCZ and let them have giant wars away from everyone else? Give E-11 a bunch of guns, buff their damage, and give them access to different utilities. Buff SCPs to make their survivability stronger from an independent standpoint instead of balancing them based on other SCPs’ strengths. Make it much harder to leave HCZ, but make the breaches less frequent and the fights last longer. Everyone gets what they want. E-11 and SCPs get buffed, and the non combat players are left alone for a longer period of time.
10/10 idea, let's make HCZ a E-11 - SCP fighting box

But i wonder what about those non-combat players wanting to do some "testing" RP to HCZ SCPS will think? I bet they will be still angry after your change because "ROLEPLAY".
 
You can still do testing, just make the breaches less frequent but last longer, if nobody is willing to adhere to spontaneity, then a linear direction is the only option. Shit happens in reality, that's the whole fun of it, not know what will happen. When you want constant control over every single outlet to maximize your own fun, it ruins the integrity of the concept itself.
 
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You can still do testing, just make the breaches less frequent but last longer, if nobody is willing to adhere to spontaneity, then a linear direction is the only option. Shit happens in reality, that's the whole fun of it, not know what will happen. When you want constant control over every single outlet to maximize your own fun, it ruins the integrity of the concept itself.
True words my brother.
 

ScavBane

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Jun 25, 2025
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You can still do testing, just make the breaches less frequent but last longer, if nobody is willing to adhere to spontaneity, then a linear direction is the only option. Shit happens in reality, that's the whole fun of it, not know what will happen. When you want constant control over every single outlet to maximize your own fun, it ruins the integrity of the concept itself.

I can’t believe people are out here treating breaches like they’re some horrible inconvenience to the Site.

They’re supposed to be inconvenient. That’s literally the point. SCP breaches are not meant to politely sync up with your casual conversations and testing. If they did, they wouldn’t be SCPs breaches.
 

John Schnatter

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Jan 21, 2025
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E-11 Medic, We legit need one CMs dont come down or I just dont see them during C5 and if they do they are not with us when we need them having a dedicated medic within the regiment would fix that and allow us to better fight a breach instead of the current loop of die, wait for callouts, go to SCP and die again.

I know this has been suggested so many time and denied but it has to be said
Holy shit, finally someone said this. G1 was partially medical wings response to this exact issue, as their priority during a code is 1, escort 2, code 5 help e-11 3, everything else. However, because G1 is an unofficial MTF unit and are cl3, they usually end up getting stuck at the checkpoint bulks and are never able to help to the full extent. An E-11 Medic (or official implementation of the G1 unit) would be a wonderful decision