Having read some of the comments I'd like to personally add what I agree / disagree with which I'll put as their own bullet points:
- Individuality, more weapons and weapon damage
This coincides with the idea of Epsilon-11 having more unique jobs compared to the rest of site and being able to deal with SCPs a lot better. The "new weapons" idea I'm rather fond of as it'd make us stand out more compared to the other MTFs and allow us to be a bigger threat to SCPs. Obviously the damage modifiers would have to be tweaked - I don't think we need to do
too much extra damage but a
boost would be great ( The addition of the Mauler was good even if I think the M249 was more iconic and looked a lot nicer ).
Again, I've seen the ideas of an E-11 medic and E-11 techie brought up. Personally I stand with these in spite of the fact that it takes away from Tech Experts and CMs. I'm going to be a bit rude but honest here:
CMs and Techies RARELY do any work in HCZ.
Techie is a role known for minging and most of the time, even when called they remain around Medbay / EZ and I have to go all the way up there to get them to follow me - I've seen my men call them several times over ETS and C1 comms only for them to ignore it, at which point I switch to take over as I
refuse to make anyone sit at 096 for
30 minutes for a techie to arrive. If we can't outright have an E-11 tech, at least give us COs a repair tool - I know GOC has one.
CMs are a bit less mingy but still get stuck at the BDs. Even when the doors are open, only a few CMs actually do come and most of the time its just a few more-involved / high-ranking individuals who actually care to respond ( Namely one of the current O5s and the O-1 COM ), the rest rarely show up, if ever.
- HCZ authority, alarms, POIs and overrides
The first idea is more roleplay focused while the other two are moreso about gameplay
Firstly, someone suggested that E-11 should have a lot more authority over HCZ and I could not agree more. Other departments and MTFs, as well as their CL4s seem to think that HCZ is some sort of common ground instead of our jurisdiction. We're practically locked in here and we don't even have full ownership of it, it's a bit ridiculous that others can just waltz in and start issuing orders and test our men with no consequence, I've brought it up but it does need to be addressed. We ought to be able to tell others to kindly take their stuff and leave as its our turf they're stepping on - Same as SOP have surface, O-1 has Ethics and A-1 has Floor 3. HCZ is bigger, yes but it doesn't take away from the fact that even in our bunks we get people rifling through our shit.
Second, Alarms. 008 is one of the most boring places to guard and I feel horrible every time I'm forced to send someone down there to sit and stare into nothingness, 914 is bad but 008 is actually horrible - An alarm going off every time any of the doors are being hacked would be a good solution.
Now to address something I know the rest of my CO team will nail me to the cross for - We need to be given the ability to guard HCZ CP again. You may think we're still responsible for it but no - it's GSD / ISD's job ( They never do it lmao ). It shouldn't be a primary duty but we need it as an option. One of the issues of playing E-11 is being stuck in HCZ with no one to interact with other than ourselves. You want E-11 RP? Well give us the ability to actually be around other members of site-65. HCZ CP is a start but we need to be able to interact with others.
Another unpopular idea that will get me crucified is giving SGT+ or at least CSGs the ability to overrdie 079's BD. People yell "METAGAME" over anything these days. No, that is not the case with silents as we can't even do anything until we know without a doubt that its breached ( Either the CC box turning red of doors randomly closing, grenades falling out of dispensers, cameras broken and other electronics faltering ). Our CO team is limited now so it's even worse but even when it had members it was hard to get to 079 to RC it as our COs would be slaughtered by 076 just 'randomly' patrolling lower spiral.. What a coincidence!
I don't have too many comments on this but it would be nice if we had other things to do while we wait. Trainings are nice and all but they're sometimes hard to organise due to lack of members or lack of GMs. I'd love to be able to help out with props and such but it's kind of hard to do when you don't have the power - Regardless, I like the idea of missions.