Content Meeting Discussion [Content Team Thread] Community Ideas and Feedback - E-11

This suggestion will be discussed at the next content meeting.

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E-11 Feedback & Suggestions Thread

Help us fine-tune Site-65's primary SCP response force.

Hey everyone,

We’re putting this thread together to gather your thoughts on Mobile Task Force Epsilon-11 ("Nine-Tailed Fox"). how they function, what they bring to the table, and what could be improved to make them more balanced, interesting, and fun for everyone involved, including SCPs.

Whether you’re part of E-11, have interacted with them in roleplay, or just have ideas you think could help expand them as a whole, we want to hear it.

What We’re Aiming For:

We want E-11 to be:

- A MTF that feels elite and fun to play, but not overpowered
- A team with a meaningful gameplay loop beyond combat
- A role that's fun to play and isn't racking up burnout from constant SCP breaches
- A functional MTF that serves as the primary line between SCPs breaches and a Code Black
- A unique loadout system that's a well-rounded balance between lore, combat, and roleplay for both E-11 and the wider site​

Some things to think about:

- What should E-11 be doing outside of containing breaches?
- Are E-11 too strong or weak against SCPs? And what should they be?
- Are there new tools, gear, or roles they could have?
- Are there better ways to separate E-11 from other combat roles beyond just SCP combat?
- How can E-11’s containment tools or methods be more interactive?
- What would make playing in E-11 more rewarding in the long term to limit burnout?​

If you’ve got feedback, ideas, or even flat-out concepts. Please post them below! Just try to be detailed so we can fully understand what you’re suggesting. We’re open to all kinds of input, whether it’s a small tweak or a major shift.

Please know, while we will be reviewing all feedback, this does not mean everything said will be accepted by default. Ideas and feedback will be tallied up in a suggestion thread for Content Team and Senior Server Leadership+ to review.

Keep the thread on topic, we will be forced to reply ban people and delete messages if they don't contribute to the thread as a whole.


Thanks for helping us keep E-11 sharp, fair, and fun.

– The Content Team
 
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Reactions: Emilia Foddg
What? Zen, we have both been E-11 COs. We have both had (Or at least, maybe only I've had?) the CSG interview requirement for going from CSG -> LT. Admittedly, this was almost 2 years ago now and E-11 reqs have changed a lot since then, so I don't know what they are like now, but I don't see much reason to have changed them. I'll defer to @'Dutch' on that matter, but I think this is just patently false.
I can't lie, I'd completely forgotten about the CSG interview because I did mine so long before I got LT I forgot it was even related. Though to my memory it wasn't exactly thorough.
 
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Reactions: Emilia Foddg
E-11 Medic, We legit need one CMs dont come down or I just dont see them during C5 and if they do they are not with us when we need them having a dedicated medic within the regiment would fix that and allow us to better fight a breach instead of the current loop of die, wait for callouts, go to SCP and die again.
Holy shit, finally someone said this. G1 was partially medical wings response to this exact issue, as their priority during a code is 1, escort 2, code 5 help e-11 3, everything else. However, because G1 is an unofficial MTF unit and are cl3, they usually end up getting stuck at the checkpoint bulks and are never able to help to the full extent. An E-11 Medic (or official implementation of the G1 unit) would be a wonderful decision
Since CT are hesitant to budge on the E-11 Medic issue, I will propose the following compromise:

Implement the ability for E-11 Conspec to be able to obtain the same kind of fieldkit and/or defibs that Medics have, but with dispenser-esque limitations.

This probably isn't exactly what you want, but something along these lines may be the best you can get.
 
Since CT are hesitant to budge on the E-11 Medic issue, I will propose the following compromise:

Implement the ability for E-11 Conspec to be able to obtain the same kind of fieldkit and/or defibs that Medics have, but with dispenser-esque limitations.

This probably isn't exactly what you want, but something along these lines may be the best you can get.
Turn the old HCZ AA into a medical and supplies station and set it as a secondary spawn for Combat Medics and SCUs.
 
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Reactions: Emilia Foddg
Imo, expand E-11 job slots. 2 biohazards isn't enough for a full scale 008 breach. 3 containment specialists doesnt compare to the 4 specialist slots every other job has. Seems a bit more fair, especially with biohazards.
A way this could be somewhat helped is by making it so CMs are/can be trained for dealing with 008 infections, so they can focus on the infection part while biohazards focus on the spores. (If it were up to me, I'd also add a Biohazard Remediator job that would be a CL3 janitor role with 008 access, decon foam and a bio scanner [not an infection scanner].)
 
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Reactions: Doug 'TrippleD'