What does this suggestion change/add/remove:
Modifies the "Humes" attribute given to humans, typically after using 914 for a disguise.
The "Humes" Status affect should not trigger the "Humes" meter on Scramble Goggles.
How could this be done?
Create a new attribute that is applied to humans who should receive the "Humes" status, which would be a copycat of "Humes".
However these "914 Humes" should only show irregular "Humes" when checked with the Kant Checker and not the Scramble Goggles.
Has something similar been suggested before? If so, why is your suggestion different?:
Not to my knowledge.
Possible Positives of the suggestion (At least 2):
Humans with "914 Humes" can no longer be "Metagamed" with Scramble Goggles when they disguise with 914.
Possible Negatives of the suggestion:
Coding time.
Based on the Positives & Negatives, why should this suggestion be accepted:
Based on the positive that 914 disguises would be much harder to metagame with this change, CI and D-class should be very happy with this change.
This also prevents players from accidentally "Metagaming" Disguised Humans.
Using "Hume" readings from Scramble Goggles against players that are disguised Humans is an unwritten rule! and falls under "general FailRP".
I was originally going to suggest adding that unwritten rule to the actual rulebook, but thought this would be better.
Modifies the "Humes" attribute given to humans, typically after using 914 for a disguise.
The "Humes" Status affect should not trigger the "Humes" meter on Scramble Goggles.
How could this be done?
Create a new attribute that is applied to humans who should receive the "Humes" status, which would be a copycat of "Humes".
However these "914 Humes" should only show irregular "Humes" when checked with the Kant Checker and not the Scramble Goggles.
Has something similar been suggested before? If so, why is your suggestion different?:
Not to my knowledge.
Possible Positives of the suggestion (At least 2):
Humans with "914 Humes" can no longer be "Metagamed" with Scramble Goggles when they disguise with 914.
Possible Negatives of the suggestion:
Coding time.
Based on the Positives & Negatives, why should this suggestion be accepted:
Based on the positive that 914 disguises would be much harder to metagame with this change, CI and D-class should be very happy with this change.
This also prevents players from accidentally "Metagaming" Disguised Humans.
Using "Hume" readings from Scramble Goggles against players that are disguised Humans is an unwritten rule! and falls under "general FailRP".
I was originally going to suggest adding that unwritten rule to the actual rulebook, but thought this would be better.