Content Suggestion Make a e11 exosuit (not as op as before)

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absbb8

Civil Gamers Expert
Aug 15, 2024
13
4
61
Right so many factions have been getting updates and since we have a old exo suit model here's the recommended things and stuff

What does this suggestion change/add/remove:
Adding a exo suit would allow us to combat scps more effectively it would have 200 or 300 hp (killable by type greens if needed) and would have similar speed stats to dianabol or potent , it would allow us to combat scps more effectively without dying (ofc there would only be one slot) and it would have regular weapons, nothing to op or broken to make it fair against scps. the reason why I'm making this suggestion is that 90% of the gameplay loop of e11 is just dying over and over again and this would help reduce that. it would only be used against scps and not humans as it would be a tool to fight scps. also should only be utilized for hcz scps, and not llcz to make it more fair. you can also make it similar to energy system where if the energy runs out the person goes back to regular speed, the suit would also reduce recoil on guns it has.

Has something similar been suggested before? If so, why is your suggestion different?:
not that I'm aware of.

Possible Positives of the suggestion (At least 2):
Update to e11 in a long time (increases morale)

Helps contain scps faster and more effectively

More fair for e11 to actually have a proper chance to fight scps during breach's
Would also balance out jobs between nu-7 and e11 being lower then nu-7's.


Possible Negatives of the suggestion:

Cant fight ci
can be unfair against certain scps if not carefully balanced.
If powerful weapons are used on the job would make it semi unfair for the scps to fight against.


Based on the Positives & Negatives, why should this suggestion be accepted:
While the Exo Suit comes with limitations , the positives far outweigh the negatives. It would give E-11 a long-overdue update, improve morale, and provide them with a fair tool to handle SCP breaches without making the faction overpowered. By keeping it limited to one slot, restricting it to HCZ SCP combat, and using balanced weapons, the suit would enhance E-11’s role without disrupting overall gameplay. This change would not only strengthen E-11’s effectiveness but also make the faction more appealing for players, helping to even out the job difference between E-11 and Nu-7.
 
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I can tell if this gets accepted it's going to be on surface and some how raiding GOIs

This wouldn't be happening and ill confirm that as E-11 Regcom on UK. If this suggestions was accepted which I support then policies would be enforced for anyone using this exosuit. They would have to follow these policies and possibly to have prior training regarding the policies regarding the usage of the suit and effective ways of using the exosuit how this would be enforced is up for further discussion. I know it would not be going surface or raiding GOIs are this is far from E-11s duties.

I'm assuming US E-11 would do the same but as I have no involvement with US E-11 so I can only speculate.