What does this suggestion change/add/remove:
This suggestion makes it so that whenever you revive someone, the revived individual is no-collided with other players for a period of time, similar to how GM Teleport's function.
Has something similar been suggested before? If so, why is your suggestion different?:
Nope.
Possible Positives of the suggestion (At least 2):
The resources to do such already exist in the GM TP function
Gets rid of this annoyance
Less time spent dealing with your current situation, and therefore a better combative response time
Possible Negatives of the suggestion:
Less Staff sits, less reqs for staff.
Based on the Positives & Negatives, why should this suggestion be accepted:
I've grinded the Combat Medic and CI Medic jobs since I joined this server, and this was something very consistent that would occur, which is annoying as shit. Sure, staff are typically on stand by to physgun you out, and I'm a GM, I can get myself out fine! But if there isn't anyone around, oh boy it's ass to deal with. (thanks johnson for the suggestion idea)
This suggestion makes it so that whenever you revive someone, the revived individual is no-collided with other players for a period of time, similar to how GM Teleport's function.
Has something similar been suggested before? If so, why is your suggestion different?:
Nope.
Possible Positives of the suggestion (At least 2):
The resources to do such already exist in the GM TP function
Gets rid of this annoyance
Less time spent dealing with your current situation, and therefore a better combative response time
Possible Negatives of the suggestion:
Less Staff sits, less reqs for staff.
Based on the Positives & Negatives, why should this suggestion be accepted:
I've grinded the Combat Medic and CI Medic jobs since I joined this server, and this was something very consistent that would occur, which is annoying as shit. Sure, staff are typically on stand by to physgun you out, and I'm a GM, I can get myself out fine! But if there isn't anyone around, oh boy it's ass to deal with. (thanks johnson for the suggestion idea)
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