What does this suggestion change/add/remove:
- Allow Te-5s (once on the ground, dropped) to be destroyed via gunfire. Familiarly with keycards.
Has something similar been suggested before? If so, why is your suggestion different?:
Not that i've seen
Possible Positives of the suggestion (At least 2):
- Logical (unless that little box is somehow bullet proof)
- Gives SCPs a slight buff (035 could shoot Te-5s dropped on the ground by combative to help RC 079 for example)
Possible Negatives of the suggestion:
- As stated before, could be a buff some view too much for SCPs
Based on the Positives & Negatives, why should this suggestion be accepted:
Personally, I think this simply levels the playing field for 079 rc. As SCPs can clear out a group trying to hack him back in, just for there to be more te-5s on the ground and kinda throws off the playing field. Some roles do already spawn with Te-5s (E-11 Containment spec) so i don't believe this is too unbalanced.
- Allow Te-5s (once on the ground, dropped) to be destroyed via gunfire. Familiarly with keycards.
Has something similar been suggested before? If so, why is your suggestion different?:
Not that i've seen
Possible Positives of the suggestion (At least 2):
- Logical (unless that little box is somehow bullet proof)
- Gives SCPs a slight buff (035 could shoot Te-5s dropped on the ground by combative to help RC 079 for example)
Possible Negatives of the suggestion:
- As stated before, could be a buff some view too much for SCPs
Based on the Positives & Negatives, why should this suggestion be accepted:
Personally, I think this simply levels the playing field for 079 rc. As SCPs can clear out a group trying to hack him back in, just for there to be more te-5s on the ground and kinda throws off the playing field. Some roles do already spawn with Te-5s (E-11 Containment spec) so i don't believe this is too unbalanced.
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