Rule Suggestion No more 096 breaching without usage of the breach tool.

Rule suggestions will be reviewed by Superadmins, this may take longer than standard content suggestions.
May 10, 2022
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What does this suggestion change/add/remove: Stops breaches of 096 without usage of breach tool. For example, a player who breaches as TG cannot simply walk to 096 CC, ask for 096 to flag on, just to break the doors and let 096 walk out while still keeping their breach tool.

Has something similar been suggested before? If so, why is your suggestion different?: Not to my knowledge.

Possible Positives of the suggestion (At least 2): Stops abuse of 096 breaching. Helps hasten breach recontainment and return to roleplay.

Possible Negatives of the suggestion: SCP mains will be bothered by this. 096 breaches will be limited to photo spawn and breach tool usage.

Based on the Positives & Negatives, why should this suggestion be accepted: Breaching 096 right now is basically a "free" breach with no usage of a breach tool. This change will help with realism of 096 breaches as in lore, 096's containment is practically unbreakable unless a photo a seen and 096 breaks out from the inside.
 
096's containment is practically unbreakable unless a photo a seen and 096 breaks out from the inside.
SCP-096's containment chamber is a box with a door. If the door is left open, SCP-096 will start moving to some... undisclosed location.

Direct wiki quote: "SCP-096 will then sit down for several minutes before regaining its composure and becoming docile once again. It will then attempt to make its way back to its natural habitat, [DATA REDACTED]"

It makes sense for SCP-096 to start moving out of its chamber once the door is open.

Also, SCP-096 is one of the easiest SCP's to recontain, since you can bucket it while it's running which disables any new targets.
 
-Support
Wow man, it's almost like thats how 096 was MEANT to be! He's a dude that walks around to kill people, and theres nothing they can really do to prevent them from doing that! Also, just shut the door man.

Examples as to why some scps cant leave;
Type Greens probably have reality anchors.
939s are in a pit that are covered by a big ass door, and they wouldnt fit on the platform.
682 doesnt really make sense unless the big door opened, but let's say that he just cant fit through the fence posts.
079 is blocked from the facility network until a malfunction
Overall, I find your suggestion wanting, and it simply does not live up to the expectations put on my platter that I would normally expect to see in suggestions. Please, refrain from creating suggestions that are as undesirable as these, and I may consider +supporting it.
-Endorsed By KaiserWalker
 
-support
put scramblers on and close the door lol, you can just instabeam and rc him in less than a minute once he walks out
most of the time they dont break both doors, because its an airlock and only one has to be broken so you can just close it
The main issue is E-11 being lazy. They often leave the chamber broken and fully open and won't respond to Techies asking for help fixing it.
 
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The main issue is E-11 being lazy. They often leave the chamber broken and fully open and won't respond to Techies asking for help fixing it.
No point calling Techies - the door auto repairs on his being RCed.. The only thing not repaired is external doors to his chamber (Which.. In a breach aren't going to last long anyways.)


Anyways I will say -support because of the following:
- Ease of recontaining 096
- Putting him behind breach tool would just make him a never breached SCP (Hes weak af...)
- Has to sit in his cell for 10 minutes after being recontained before he can go out roaming again should another SCP break his doors again (10 minutes from RC time) (Recent SL ruling)
 
No point calling Techies - the door auto repairs on his being RCed.. The only thing not repaired is external doors to his chamber (Which.. In a breach aren't going to last long anyways.)
Is that even true? I'm fairly sure they don't get auto fixed for 096 - people usually leave it half broken all the time because you can't fix half of one of the doors, so I can't see it being auto fixed given the state it's always in.