What does this suggestion change/add/remove:
A new tool for GMs that allows for better interaction mechanics by turning props into doors. However, a prop whitelist would be needed due to not all props can be turned into doors... and because of this, only props that are clearly doors, and many of the construction blocks and plates (referring to Gmod's default props) would be whitelisted. A baby being able to swing as a door wouldn't make sense, and figuring out the math for how it would swing wouldn't be possible.
How it works:
LClick 1: Starts the Setup by selecting the prop
LClick 2:
If already selected prop > Set Hinge based on what side was clicked
If new prop > extend selection (combined selection becomes whole door)
On world > Swing Direction (ignored if sliding)
R:
During Setup: cancel setup
On created door: convert into regular props
E-LClick:
On door: turn whole door into interaction
On prop: turn prop into interaction that toggles door
On Interaction Prop: Link door to interaction prop
RClick: Complete Setup
Settings:
Presets: Foundation Door (most sliding doors), Bulk Sliding Door, Hinged Bulk door, Wooden Door (this is basic hinged doors), and other doors around the map.
Door Settings
Door Type:
Delay: A Delay from Interaction to movement of doors in seconds
Door Sound: Sound Type that includes both HL2 Sounds and On-Server Door Sounds
Hinge Sound: Includes looping sounds during mid-animation, or none at all.
SCP Breakable: Unbreakable, Weak (most doors), Strong (bulk door), Event (only allows event SCPs/Event Roles to break)
Door Chargeable: enables or disable placing door charges on.
Interaction Settings:
Clearance: (Must hold Card to interact) None, 1, 2, 3, 4, 5
Faction: (extension to Clearance) Foundation, CI, GOC, N/A (N/A ignores Faction, and accepts any faction card... Do this if any clearance can interact)
Biometric: On/Off
Hackable: Yes/No
Door Fault: Yes/No
Interact Sound: Keypad/Lever/Button/etc.
Has something similar been suggested before? If so, why is your suggestion different?:
Unlikely, didn't check though.
Possible Positives of the suggestion (At least 2):
This allows for more immersive Events as it allows freedom for GMs to set up their environments.
This doesn't replace teleport props as this is still important for GM Planes and other events.
Possible Negatives of the suggestion:
A lot of development time be needed due to calculations needed to make it not janky.
Provided settings might be overwhelming.
It's a physics object, but could be worked around (Edited)
Based on the Positives & Negatives, why should this suggestion be accepted:
I think this would be a great introduction to the GM's toolkit, with plenty of events being able to take advantage of. For example:
A new tool for GMs that allows for better interaction mechanics by turning props into doors. However, a prop whitelist would be needed due to not all props can be turned into doors... and because of this, only props that are clearly doors, and many of the construction blocks and plates (referring to Gmod's default props) would be whitelisted. A baby being able to swing as a door wouldn't make sense, and figuring out the math for how it would swing wouldn't be possible.
How it works:
LClick 1: Starts the Setup by selecting the prop
LClick 2:
If already selected prop > Set Hinge based on what side was clicked
If new prop > extend selection (combined selection becomes whole door)
On world > Swing Direction (ignored if sliding)
R:
During Setup: cancel setup
On created door: convert into regular props
E-LClick:
On door: turn whole door into interaction
On prop: turn prop into interaction that toggles door
On Interaction Prop: Link door to interaction prop
RClick: Complete Setup
Settings:
Presets: Foundation Door (most sliding doors), Bulk Sliding Door, Hinged Bulk door, Wooden Door (this is basic hinged doors), and other doors around the map.
Door Settings
Door Type:
- Hinge (Regular door)
- Sliding (Hinge turns into slide direction, clicking the middle of the face goes to sliding towards face)
- Double Hinge (RClick now completes 1 door, Remains link to interactive, and second RClick finishes Double Door)
- Double Sliding (Same as Sliding, but does the double door just like Double Hinge)
Delay: A Delay from Interaction to movement of doors in seconds
Door Sound: Sound Type that includes both HL2 Sounds and On-Server Door Sounds
Hinge Sound: Includes looping sounds during mid-animation, or none at all.
SCP Breakable: Unbreakable, Weak (most doors), Strong (bulk door), Event (only allows event SCPs/Event Roles to break)
Door Chargeable: enables or disable placing door charges on.
Interaction Settings:
Clearance: (Must hold Card to interact) None, 1, 2, 3, 4, 5
Faction: (extension to Clearance) Foundation, CI, GOC, N/A (N/A ignores Faction, and accepts any faction card... Do this if any clearance can interact)
Biometric: On/Off
Hackable: Yes/No
Door Fault: Yes/No
Interact Sound: Keypad/Lever/Button/etc.
Has something similar been suggested before? If so, why is your suggestion different?:
Unlikely, didn't check though.
Possible Positives of the suggestion (At least 2):
This allows for more immersive Events as it allows freedom for GMs to set up their environments.
This doesn't replace teleport props as this is still important for GM Planes and other events.
Possible Negatives of the suggestion:
A lot of development time be needed due to calculations needed to make it not janky.
Provided settings might be overwhelming.
It's a physics object, but could be worked around (Edited)
Based on the Positives & Negatives, why should this suggestion be accepted:
I think this would be a great introduction to the GM's toolkit, with plenty of events being able to take advantage of. For example:
- A door to a Glass Case containing an SCP
- Doors to a containment chamber containing SCP-???
- A Grand opening to a large open room.
Last edited:
Donator
Game Master
Programming Team