Content Suggestion Bullet slow stopping the gernades from the Grenade launcher

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Aug 29, 2022
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What does this suggestion change/add/remove:
It would change the fact that the Gernades from the Gernade launcher and Rockets from Matdors/AT-4 or any other projectile can bypass bullet slow.

Has something similar been suggested before? If so, why is your suggestion different?:
No.

Possible Positives of the suggestion (At least 2):
It would balance bullet slow, as a big part of bullet slow is you cannot attack from behind it, and since you can with the gernade launcher it would be a one-sided fight down a narrow hallway.

It would also balance the gernade launcher, all this would change is the fact you can't sit in one place and press M1.

Would allow for TBs to protect Cars/BTRs and what not using bullet slow.

Possible Negatives of the suggestion:
Woulde remove the current meta of the Bullet slow x Gernade Launcher combo.

Could make destorying BTR/Cars much harder.

Based on the Positives & Negatives, why should this suggestion be accepted:
Its no secert to anyone how foundation feels about the gernade launcher, am fine with it myself but the fact it can shoot through bullet slow makes it abit unfair.

Bullet slow should slow down any projectile, as how would it be able to tell bullets apart from anything else, from my thinking perspective Bullet Slow can only tell projectile and non-projectile apart, therefore the gernade from a gernade launcher is a projectile and should be stopped by Bullet Slow.
 
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hello! To clairfy
If it should stop nade launcher why not matadors shots?
Yes, yes it should, but I didn't mention it since Matord shots/AT-4's aren't really used in PvP, if its possible for Devs to make it so rockets also stop at bullet slow that'd be great! so I've edited the suggestion to include that!

They're both projectiles, and should be treated the same by a magical wall of projectile slowing energy.
Do the same with rockets and this will be a good suggestion
Agreed!
 
Why shouldn't it? The bullet wall should stop any type of projectile, Ill edit my suggestion to include that!! Ty!
Well I don't really have an opinion on most of this thread but the crossbows part could be an issue, consider a Type-Green Breach and a 7722 breach, one literally counter's the other's projectiles honestly they could just make Type-Green's Bullet shield block different stuff compared to Type-Blue as to let 035 and 7722/912 projectiles pass in this case.

And before you call it op, just remember it's one reality bender with like 100 reality anchors 99% of the time.
 
Well I don't really have an opinion on most of this thread but the crossbows part could be an issue, consider a Type-Green Breach and a 7722 breach, one literally counter's the other's projectiles honestly they could just make Type-Green's Bullet shield block different stuff compared to Type-Blue as to let 035 and 7722/912 projectiles pass in this case.

And before you call it op, just remember it's one reality bender with like 100 reality anchors 99% of the time.
type green and CI type blue have different shields and afaik the crossbow uses an ammo type that isn't used on any other weapon, my uneducated guess is this should be able to be worked around
 
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