Content Suggestion Remove the "Strike Mission" from the Chaos Insurgency!

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YandereMuffin

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Dec 25, 2023
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What does this suggestion change/add/remove:
Quite simple, CI would no longer get the "Strike Mission" CMission anymore and anytime it would trigger would get some other mission.

Has something similar been suggested before? If so, why is your suggestion different?:
I am unaware :)

Possible Positives of the suggestion (At least 2):
- F/GOC have more time to do things within their own faction.
- Strike Missions add unnecessarily onto the reduction of non-combative fun that F/GOC currently get, which for Foundation at least is already quite reduced by CIs regular raids.
- The system in which CI raids a group and then instantly re-raid using a CMission (or vice versa) can no longer happen.
- We have quite literally all seen this happen, sometimes during the active CI raid and not after it, it actively and unnecessarily strengthens CI raids (either through directly affecting it or by just limiting who can respond to them).

Possible Negatives of the suggestion:
- CI will find less enjoyment
- I don't think this is a large issue, CI can be given other CMissions and are (at least on UK)
- CI will have less warfunds
- Please note, this is not a negative to me and the ease of CI getting warfunds currently is quite high compared to Foundation at least.

Based on the Positives & Negatives, why should this suggestion be accepted:
The Chaos Insurgency is given the power to raid the most already and hold raids the longest (as is shown in their 15 minute lower raid cooldowns and general equipment/warfunds). The extra CMission is entirely unneeded and only causes further power to be given to CI which allows overall more raids and a reduction in non-combative gameplay that people may enjoy.

It's affects on raids is also important to note, although it happens far less. When a CMission does overlap (or come right before or after) a regular raid, creates a far more intense and undesirable combative situation in which CIs main negative - the fact that they are unable to respawn during raids - is removed, this ends up in situations in which CI either shoot Foundation combatives making them unable to react to CI raid or (depending on where the waypoints are) can directly affect Foundations defence of the raid.

Final Yapper:
CI have enough raids and raiding power as it is, and getting extra through a CMission psudeo-raid is not only unneeded but is actively harmful to the wider server both for combatives (by disrupting pre-existing combative actions without negatives, e.g breach protection, raid protection, other combat) and for non-combatives (more raids are always bad).
 
I will add my input:
I have so far only seen one Strike Mission occur in my time as CI (US) - I see quite a lot of the other CMissions (Anomaly Extract, Terminal Hack, Vehicle Patrol, etc) - granted I only play about 2-4 hours a day (More if I have free time)

I will say I disagree with removing it outright, but if it is genuinely an issue, modifying the time between them + amount that can occur (Maybe similar to the TB Tokens, where only X Strike Missions can occur a day?)
 
+/- Support I think the issue is the mission needs change. That’s the only mission everyone gets excited for. The main focus for infills is more on shooting people half the time, a lot of the times objectives aren’t being focused on.

I don’t really have a suggestion on how to change the mission but possibly making it to where it’s just going to one point then exfilling? Until there is a whole missions update this is the only thing people actually like doing. I do agree it needs changed but at the current stage I don’t think it can be removed.
 
i understand this and agree strike missions can be disruptive but uhhmmm i like my silly little strike missons... they make me happy!!!!!!!
 
maybe on UK these are an issue, otherwise US gets like 1 a day and they have to do their mission. their objectives will never be in dblock or inner medbay (to my knowledge), you can go to an area they aren't supposed to go to and be fine. if they are hunting out combat in places not related to going to their objectives you can make a staff sit if you are really that upset with the strike missions.

-support
 
+/- Neutral
I get the reasoning, but full removal is just too much. Why not start reducing the rate at which it appears compared to other missions and see where that goes?

...Oh, the missions pool isn't weighted? 😅 That's a problem.

Regardless, I don't agree with full removal. There's a better solution than that.
It's already the least common mission type even

This suggestion is overall cope
 
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- Support

Isnt actually disruptive and is something fun for CI to do. As much as I HATE CI. I also love them and dont agree with taking this away.

I also notice how you DONT want to take away GOCs even tho that is MORE disruptive to the gameplay loop.

Infact id go as far to say theres no need for GOC to have strike missions so I'd suggest removing theirs but who knows Im just a GM
 
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all the CI saying cope because they have to wait 45 minutes before they can storm through site on more drugs than the average homeless person outside a supermarket and gun down everyone in site with the best guns on the server


Dont need to remove it outright from CI, but just make it so they have to choose between a normal raid (45 minutes cooldown) and a strike mission raid (30 minutes cooldown) with the restriction of 1-2 strike missions per day.
 
Dont need to remove it outright from CI, but just make it so they have to choose between a normal raid (45 minutes cooldown) and a strike mission raid (30 minutes cooldown) with the restriction of 1-2 strike missions per day.
Exactly this
The problem isn't the strike mission existing, It's when it right after, Basically killing the cooldown in some situations.