What does this suggestion change/add/remove:
Add the 60s respawn cooldown AO/SOP get (A1 F3, O1 ECO, SOP Warfunds Server) to E11 while hostiles are within HCZ, could add a underpoint that if a SCP is breached, the cooldown can be ignored, but thats something you gotta decide.
Has something similar been suggested before? If so, why is your suggestion different?:
Dont think so
Possible Positives of the suggestion (At least 2):
1. Hostile forces have the chance to actually get into HCZ when there is a lot of E-11 online. (15 today)
2. E-11 actually try to stay alive instead of suicide rushing into SCP chambers, making combat more engaging and not a pain by E-11 rushing.
Possible Negatives of the suggestion:
1. Can make it easier for hostiles to breach SCPs by having less resistance.
2. Makes it easier to rush into HCZ in the first place.
Based on the Positives & Negatives, why should this suggestion be accepted:
While it makes it easier for (mainly) CI to breach SCPs, the suicide rushing that (possibly) happens is prevented before it happens by letting them wait 60 seconds. Getting constantly firing lined also shouldn't happen in the first place, even if firing lines obviously work. If the first line fails, there shouldn't immediately be a second and after that a third, or even a second that constantly gets new E11 who just respawned. I'm guessing this is also the reason AO got the cooldown and SOP to avoid having them rush into F3/ECO and the Warfund server, so why shouldn't E11 have to do the same? I understand that it may be used by (mainly) CI to rush into SCP chambers easier and faster, but it also enables responding combatants to be of worth and not be useless as E11 guns are pretty strong anyway (mainly KBAR and Mauler).
I think this is a rule suggestion, but may not be.
Add the 60s respawn cooldown AO/SOP get (A1 F3, O1 ECO, SOP Warfunds Server) to E11 while hostiles are within HCZ, could add a underpoint that if a SCP is breached, the cooldown can be ignored, but thats something you gotta decide.
Has something similar been suggested before? If so, why is your suggestion different?:
Dont think so
Possible Positives of the suggestion (At least 2):
1. Hostile forces have the chance to actually get into HCZ when there is a lot of E-11 online. (15 today)
2. E-11 actually try to stay alive instead of suicide rushing into SCP chambers, making combat more engaging and not a pain by E-11 rushing.
Possible Negatives of the suggestion:
1. Can make it easier for hostiles to breach SCPs by having less resistance.
2. Makes it easier to rush into HCZ in the first place.
Based on the Positives & Negatives, why should this suggestion be accepted:
While it makes it easier for (mainly) CI to breach SCPs, the suicide rushing that (possibly) happens is prevented before it happens by letting them wait 60 seconds. Getting constantly firing lined also shouldn't happen in the first place, even if firing lines obviously work. If the first line fails, there shouldn't immediately be a second and after that a third, or even a second that constantly gets new E11 who just respawned. I'm guessing this is also the reason AO got the cooldown and SOP to avoid having them rush into F3/ECO and the Warfund server, so why shouldn't E11 have to do the same? I understand that it may be used by (mainly) CI to rush into SCP chambers easier and faster, but it also enables responding combatants to be of worth and not be useless as E11 guns are pretty strong anyway (mainly KBAR and Mauler).
I think this is a rule suggestion, but may not be.
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Resources Team