What does this suggestion change/add/remove:
The Rule edition adds that if roleplay is already broken (Fail Rp, Fear rp being broken, ETC) that Mixing does not apply if the member says (You have guns on you, you are under fear rp) If someone is avoiding fear rp the roleplay scenario is already interrupted. Players should not be punished for trying to get roleplay back on track in the fastest way possible
Has something similar been suggested before? If so, why is your suggestion different?:
I don't believe so.
Possible Positives of the suggestion (At least 2):
- Easier on players
- Removes a part of the rule that makes it stupid. The rule, in general, I can sort of get due to people mixing IC and ooc, such as topics, information, ETC, but at some moments it literally feels like it exists just as an unnecessary rule
Possible Negatives of the suggestion:
- People could try and loophole it. Would need to define when roleplay is broken
Based on the Positives Negatives, why should this suggestion be accepted:
Overall, it brings more order to the chaos and makes it more player-friendly. I will include a clip to show you how ridiculous this rule sounds in certain situations
The Rule edition adds that if roleplay is already broken (Fail Rp, Fear rp being broken, ETC) that Mixing does not apply if the member says (You have guns on you, you are under fear rp) If someone is avoiding fear rp the roleplay scenario is already interrupted. Players should not be punished for trying to get roleplay back on track in the fastest way possible
Has something similar been suggested before? If so, why is your suggestion different?:
I don't believe so.
Possible Positives of the suggestion (At least 2):
- Easier on players
- Removes a part of the rule that makes it stupid. The rule, in general, I can sort of get due to people mixing IC and ooc, such as topics, information, ETC, but at some moments it literally feels like it exists just as an unnecessary rule
Possible Negatives of the suggestion:
- People could try and loophole it. Would need to define when roleplay is broken
Based on the Positives Negatives, why should this suggestion be accepted:
Overall, it brings more order to the chaos and makes it more player-friendly. I will include a clip to show you how ridiculous this rule sounds in certain situations
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