Going to be honest and say this suggestions reads like you're just annoyed you got warned for stuff.
(which i dont think we are, i think people just dont like being told no)
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but this generally is a suggestion that is "let me do what I want, cause I don't like the fact i got told off for being a twonk"
I am mad about it

Please let me be a cunt and break rules with impunity, thanks

Play videogame, videogame fun /s
Why do we want less serious rp? I mean i agree you dont have to take every scenario like its your life on the line still have fun. But something like jumping into d block to play chess? In what would would that make sense.
Generally in SCP lore only way to have a picture of 096 that will not trigger him is an a drawing. Anything outside of that would just be unrealistic to have. FailRP will never not have grey areas because it would be impossible to individually list everything that may count which is why common sense is encouraged. Jumping into D block as a chef is not allowed for a variety of reasons, in RP its because they're death row inmates and will often kill you to escape. It shows a lack of regard for your own life. Outside of RP its also so people don't feed keycards to D-Class.
I agree with the point you're making. People have expressed dislike for our server in the past due to how strict we can be, and while I don't appreciate how it's usually been said, I understand somewhat.
This is a really impossible standard to meet, the rules are written as clear as they can be with as much clarification as possible
Even in such a scenario in which the server was looser on Fail RP, your 2 mentioned Fail RP warnings would likely still fall under these rules - I know for certain the chef one would.
In what world, even in one with more lenient Fail RP rulings, is a CL1 chef hopping into a pit of death row inmates, serial killers, and just general prisoners - all just to play chess - not entirely Fail and Fear RP?
Your idea for the suggestion is "These could've been dealt with in-character" which whilst entirely true (as most things, even harsh rule breaks can), but you frankly weren't roleplaying and acting as a character when you leaped into D-Block to play chess, so why in any world of any RP would you expect to be treated furtherly in-RP rather than just have staff to rectify a situation.
I agree, which again, is why I never appealed the warnings. But at the time when I did this, it was basically near-instant. I did the thing and then within the next few minutes, I was either pulled into staff room, a ticket, or in the case of jumping into D-Block, slayed - And then warned. While I understand the reasoning and rationale behind it, it feels less like good-faith moderation and more like trying to meet a quota, which I also understand is important for a lot of Staff to retain their positions, too. But it just felt like the RP wasn't the priority, you know?
I dont think a warning matters that much
Apparently not, according to the hegemon
i think in most cases just dont be a idiot and you will be fine.
I mean a lot of good RP comes from being an idiot. Hell, some of the best RP I've created has come from being an idiot.
Anything special? Im actually very curious because i have down questionable things without a warn or anything.
...What does this mean?
We aren't? We have much better things to do than monitor your gameplay
honestly if you aren't constantly stalking players to wait for them to misstep then you're clearly failing as a staff member
Get out of my walls!
Off of Snake's point however, this is generally a grace that should be extended only to newer players or players who couldn't have known better for whatever reason.
Real talk, I think veteran players should be "regiven" this kind of grace but in a form where we should be doing so with the intent to create RP and not just to minge. Like, if I were to just run into CCTV right now and start repeatedly opening the airlocks for D-Class, yes of course I'd expect a FailRP warning for it. I'm clearly minging. But in other, greyer situations where it's less clear, I would argue that lenience should be given under the assumption that I am doing so with intent to create RP. But obviously not in such a way that I can keep chaining would-be FailRP instances together to evade punishment. If you're THAT concerned, open a staff ticket with me.
Even just last night, I had some shenanigans happen that led to me being put on the normally unobtainable while-connecting civ job. I created RP with it ,and Staff opened a ticket with me asking how I had the bugged Foundation ID & comms. I explained what was happening, and my intent to create RP under the circumstance of the bug, at which point they permitted the RP to continue until I was able to change jobs.
Even something like that could be feasibly applied to document trolling to some extent - Just be like "Hey, did you put a document/slides of this thing here?" with no further elaboration, and then let me either out myself as FailRPing or directly state my intention to create RP from there, and judge from there.
As a veteran player, you're aware that jumping into D-Block could likely get you killed and that posting a picture of 096 on the projector would lead to yourself and others getting killed (assuming it was a rip from online like that picture of 096's face and body while he's in the corner,) and as such that is on you. You are capable of messing around while staying in-character and should know better by now to value your life at a minimum.
FailRP is a huge grey area as snake said especially in the SCP universe, this idea of "Stop enforcing it" is basically what your saying unless "it upsets someone" leads to other issues and further degradation of other peoples RP, for example, chefs use to constantly sell guns to D-block, this affected research, ergo we had to make it FailRP because it harmed the gameplay loop, but yet again it could have been dealt with in character this is a slippery slope fallacy, where staff now second guess every incident and then harmful things slip through, which happens already and we are supposedly super strict on enforcement
I'm all for things being handled in RP, but there is a limit and that is up to the discretion of the staff member at the time
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As such FailRP is judged on a case by case basis as people do dumb things every day that we haven't even considered, you cannot simply make this a fell swoop to achieve this.
Another thing to mention sadly as communities grow larger in numbers ambiguity is less able to be applied as it is impossible to allow ambiguity in every scenario which is why you see in any community ever, they start of small, basic ruleset, then due to increasing numbers, idiocracy increases from the playerbase and constant loopholing and misuse, leading to the need to constantly tighten up rules.
I'm not necessarily saying "don't warn people." I've been open about willingly facetanking FailRP warnings if it means people had fun. In the instance where I jumped into D-Block, I was actually slayed by staff. Which I understand to not give D-Class a keycard they didn't earn; However there's obvious problems with just ending a scenario.
What I'm not questioning is the specific circumstances - I'm questioning the judgement that is being exercised surrounding these circumstances and saying that may be needlessly unfair.
because we simply cannot have EVERY single action outlined, unless you fancy reading a 7 million line rulebook with the equivalence of a Games Workshop Warhammer 40k guide
I agree, which is why I'm not asking for any clarification or something to be written down concretely. As a persistent minge, I understand and can appreciate the fluid nature of mingery and why abuse, misuse & loopholes can't be tolerated - Hopefully a lot of what I've said here clarifies the intent of the suggestion and the frustration with current moderation practices that I am trying to convey.