Content Suggestion SCP-012 is not a "good starter SCP for Jrs". It's used as a D-Class blender for fun.

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Biz J. Wizbang

Civil Gamers Expert
Jan 21, 2025
56
11
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What does this suggestion change/add/remove:

Replace SCP-012 with something else

Jrs are taught to start with inanimate and then work their way into LCZ. The only time I've ever seen SCP-012 used in a way that was not to kill D-Class for fun or out of morbid curiosity is when it was part of a GM piloted experiment, performed somewhere else. In other words, it could have not even been in the server, and the test would have still been possible. There is no reason for this SCP to be a permanent inclusion on the server anymore. It's a D-Class blender and nothing else.

Any replies are welcome to suggest a different SCP in its place. I'd personally vote for SCP-339, but it's far too niche to be put there. New players obviously wanna see the big names from the original CB game. SCP-970, the infinite hallway, would be pretty cool I guess.


Has something similar been suggested before? If so, why is your suggestion different?:

Similar posts have been made, like this one

But honestly, the reason that was denied (and probably the reason this post will be denied) is simply not true anymore, if it ever even was to begin with.


Possible Positives of the suggestion (At least 2):
  • New content is added to the server
  • Jrs are given less opportunity to be unethical for the funny
  • Jrs get a better idea of what a test really is (IE: do not kill D-Class for the funny/to "see what it does")
Possible Negatives of the suggestion:
  • SCP-012 is sorely missed
  • Insert obligatory "Dev Workload" message here
  • Jrs lose one of the... let me check... 16 gorilion other avenues of testing they already have and use far more often.
Based on the Positives & Negatives, why should this suggestion be accepted:
  • Barely used D-Class blender gets replaced with something newer and more thought out.
  • New SCP is added to the server.
  • Jrs are given something to test on instead of an SCP that teaches them that killing D-Class for fun is how you test, as RSD leadership are not omnipitent or omnipresent.
 
Personally I don't think it would matter. As someone who spends majority of their time as D-Class most SCP's are just used as D Class blenders. Even when we do the tests, get the samples etc we still usually just get fed to the SCP after the experiment is over not all the time but its more than 50% of the time.
 
I wish I was sent into SCP-012 as a D-Class to die. It's nearly always SCP-1025, they tell you to read the book and do nothing else.
The problem is new researchers just want to grind levels instead of role-play.

Also I've seen and performed genuine research projects involving SCP-012, The problem isn't the SCP it's the researchers, that's not a problem the content team can fix.
I also fail to see how that wouldn't end up as a very similar Class-D blender. Though I do like SCP-339.

That would be something different, It doesn't outright kill you and has potential for some more interesting interactions.

If I'd choose it would be SCP-1123 but that's a wish-list item since it would be near impossible to properly implement in Garry's Mod.


Personally, I don't want to see the removal of any SCP from the server. But I also understand why SCP-012 is not a favorite.


I'd love to see the room that SCP-012 is in become a multi SCP chamber, where every month or so it changes between different SCP's, with SCP-012 staying in the item rotation. That seems like the best of both worlds.

Overall -Support
 
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I wish I was sent into SCP-012 as a D-Class to die. It's nearly always SCP-1025, they tell you to read the book and do nothing else.
The problem is new researchers just want to grind levels instead of role-play.

Also I've seen and performed genuine research projects involving SCP-012, The problem isn't the SCP it's the researchers, that's not a problem the content team can fix.

I also fail to see how that wouldn't end up as a very similar Class-D blender. Though I do like SCP-339.


That would be something different, It doesn't outright kill you and has potential for some more interesting interactions.

If I'd choose it would be SCP-1123 but that's a wish-list item since it would be near impossible to properly implement in Garry's Mod.


Personally, I don't want to see the removal of any SCP from the server. But I also understand why SCP-012 is not a favorite.


I'd love to see the room that SCP-012 is in become a multi SCP chamber, where every month or so it changes between different SCP's, with SCP-012 staying in the item rotation. That seems like the best of both worlds.
Its more of a problem of 012 being not interesting ingame than a RP problem, as the SCP just kills the dclass, it can be definitely improved by content team making it more interactive rather than being sucked into the chamber and die.

Of course low level players will just prefer grind easy levels, thats understandable as they are probably aiming for some job or just want higher clearance.

Also creating RP for 012 is... how would you even do it? Its just an item that ingame kills the dclass, you can't even be inside looking as it sucks you in too.

Almost everything you can think of will require extensive GM assistance, and at that point its more worth get the GM assistance to do research on more interesting SCPs
 
Also creating RP for 012 is... how would you even do it? Its just an item that ingame kills the dclass, you can't even be inside looking as it sucks you in too.
I did a research study on methods of resisting it's effects when I was starting out in research. Where I gave Class-D various food, drinks and drugs in order to see how it effected the survivability and the "pull". And another research study I participated in as a Class-D was a newer researcher studying the sheet music, where he asked the Class-D to describe the notes.

You can observe the Class-D by leaving the door open, it's not hard to resist when you are outside of the room. Though it is annoying.

Its more of a problem of 012 being not interesting ingame than a RP problem, as the SCP just kills the dclass, it can be definitely improved by content team making it more interactive rather than being sucked into the chamber and die.

I completely agree, SCP-012 is limited, but most inanimate objects are, Much of that is the implementation in Garry's mod and how limiting it can be, Theres no bleeding effects, no writing with blood done by the Class-D, and the psychosis effects can only be done with role-play. As far as the game goes, it's not much different to SCP-3078 in inanimate (Though it does spawn randomly and that creates some good scenarios) , A object that puts a PNG on your screen and kills you. Even then, I think SCP-012 is still more interesting for testing You have the effect that draws you in with it and it damages over time.

I suppose the entire point is that I'd much rather see it improved instead of removed and replaced.
 
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I too dont see MUCH we can do with it. We had one RSD member run a large-sample test with 5 D-class to see how they would go against it. some survived. cool.
But most tests i see with 012 have the same results. Vs things like 106 that you usually has a high mortality rate, but can also be interactive and have different outcomes via player or even breach.

SCP-960 would be cool. Not many non-Euclidian entities. I can make non-Euclidian map structures in Hammer.
We could also open the room up as just a blank test room as well. Maybe something for Carts or Thaums to use as there isnt really a proper place for them to test things out in.
 
Its all well to advocate for a removal, but what inanimate SCP would you replace it with that would provide you testing RP?

CT shouldn't have to dig through replies to find things for the suggestion as the replies are the community discussion and are not what we read, we take the suggestion at face value.