Accepted Hard cap D-Class Type Blue lifetime

This suggestion has been accepted for future development.
Status
Not open for further replies.

soren moyai

Well-known Member
Dec 11, 2025
16
2
41
What does this suggestion change/add/remove:
Currrently type blues begin decay after 45 minutes but lifetime can be extended indefinitely by getting a medkit from the captains office in the d-block or running between armories to fill up a field kit.
This change would hard cap your lifetime as type blue by either increasing the damage decay does over time or just straight up killing you.
Has something similar been suggested before? If so, why is your suggestion different?:
not to my knowledge.
Possible Positives of the suggestion:
it would allow more people to have at go at playing type blue throughout the day.
type blues would not be able to circumvent decay anymore.
Possible Negatives of the suggestion:
type blue may be killed by decay during RP.
some people may be sad they can no longer use type blue for multiple hours at a time.
Based on the Positives and Negatives, why should this suggestion be accepted:
the intention behind decay(i would assume) is to limit playtime to let other players on the job. this should not be so easily circumvented.
 
field kits are limited charges and the ammo boxes have a long cooldown
I mostly see it happening when someone gets a work permit, they usually get the medkit along with it.
i just wanted to mention thats its still possible by just running between armories, alot of them have multiple ammo boxes with sepperate cooldowns, combined with getting health from the armory itself and inversion its not hard to keep yourself alive.
 
I mostly see it happening when someone gets a work permit, they usually get the medkit along with it.
i just wanted to mention thats its still possible by just running between armories, alot of them have multiple ammo boxes with sepperate cooldowns, combined with getting health from the armory itself and inversion its not hard to keep yourself alive.
Thanks for raising it, I have removed the ability for D-Class Type Blues to receive a med kit from the Gmobj. It is not intended to be able to bypass the limits of decay for any extended period of time and being able to med kit yourself is not in the spirit of that
 
Last edited:
Thanks for raising it, I have removed the ability for D-Class Type Blues to receive a med kit from the Gmobj. It is not intended to be able to bypass the limits of decay for any extended period of time and being able to med kit yourself is not in the spirit of that
Huh, kind of a rushed update, why?

TB living for long periods of time after decaying is 99.999% due to having a work permit (god forbid players want to RP as type blue instead of becoming RDM machine), it should not be punished

Even after the update from Snake, if a TB having either work permit or becoming a GSD cadet (usually by a captain or security chief) is decaying, the GSD captain will just grab any trainee or trustee to stick to the player to heal him, or recharge him via inversion (which was my case when i was mind wiped and made cadet type blue)

I would kind of agree just setting a time limit of like, another 45 minutes after starting decaying and after that you just instantly "vaporize"

By the way, you can still reset the decaying timer (even long after decaying) by just using EST machine, experienced it myself after i used the bell while being type blue
 
Thanks for raising it, I have removed the ability for D-Class Type Blues to receive a med kit from the Gmobj. It is not intended to be able to bypass the limits of decay for any extended period of time and being able to med kit yourself is not in the spirit of that
This feels like a very rushed change

It was already failrp to heal decay with a perma medkit, as I was verbally warned for doing once, but you have completely prevented any sort of medical assistant rp from TB before decay, and beyond that just being able to heal gunshot wounds with it even outside of a RP permit? I personally wish decay simply did damage to your max health instead of normal damage, going to down to 1 hp so that anything could kill you.

Wish you would rethink this.
 
TB living for long periods of time after decaying is 99.999% due to having a work permit (god forbid players want to RP as type blue instead of becoming RDM machine), it should not be punished
personally im aggainst TB work permits all together. but i wouldnt suggest removing them because i know thats how alot of people like to play TB. i think TB should exist as a short power play, you use you powers to kill a few guards, get called out and are usually quickly dealt with, over and done. just like an SCP breach. i think its a bit wasteful to just sit outside d-block and kill a few odd d-class trying to escape, TB has so much more potential and its just used as an additional roadblock for GSD. it would be more understandable to me if they were employed by DEA or NU-7 for surface operations, that way you would actually get to use your powers in a meaningful capacity.
 
Status
Not open for further replies.