Rule Suggestion 035 Rocket Launcher Rule

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Aug 8, 2024
13
3
111
What does this suggestion change/add/remove:
Add a rule where CI can't give 035 any rocket launchers, grenade launcher or any weapons with explosive rounds.

Has something similar been suggested before? If so, why is your suggestion different?:
Not that I have seen

Possible Positives of the suggestion (At least 2):
Some positives are more fun breaches, a more balanced 035, makes the server more fun for E11

Possible Negatives of the suggestion:
A negatives that I can think of is that there will be a few less nukes.

Based on the Positives & Negatives, why should this suggestion be accepted:
It would make the server more balanced and it would make more since for to possesses someone who has rockets instead of just being given it by CI.
 
+/- Neutral

Maybe just make it so he can't INFINITELY refill his launcher because ngl it's pretty funny the first time, But when it becomes an issue of him repeatedly restocking it... That's buns...
 
-support

to be honest ive not really heard of this happening before. but if foundation are now allowed to bomb the shit out of SCPs in their own facility for fun with RPGs, i dont see why 035 cant (once in a blue moon) be given one too.

>Some positives are more fun breaches, a more balanced 035, makes the server more fun for E11
in my opinion 035 is already pretty weak unless its in some exigent circumstance where it has a reality bending host or a crazy weapon like an RPG, to which it becomes about as strong as other SCPs from my experience with its ability to hack stuff.

also as e11, isnt alot of your fun derived from your role of containing breaches? personally i wouldnt find it fun to just have these boring quick breaches then go back to sitting at primary again for another hour. but thats just me.
 
-support

to be honest ive not really heard of this happening before. but if foundation are now allowed to bomb the shit out of SCPs in their own facility for fun with RPGs, i dont see why 035 cant (once in a blue moon) be given one too.

>Some positives are more fun breaches, a more balanced 035, makes the server more fun for E11
in my opinion 035 is already pretty weak unless its in some exigent circumstance where it has a reality bending host or a crazy weapon like an RPG, to which it becomes about as strong as other SCPs from my experience with its ability to hack stuff.

also as e11, isnt alot of your fun derived from your role of containing breaches? personally i wouldnt find it fun to just have these boring quick breaches then go back to sitting at primary again for another hour. but thats just me.
this suggestion was made before the update to the RPG's
 
Most of the people -Supporting this have clearly never actually been majorly effected by this.
Look at it from this perspective.
035 has 2K HP, And a (mostly) Humanoid hitbox.
The time to kill on 035 with a K-Bar, arguably E-11s best gun, Is somewhere around 15 Seconds of continuous headshots.
E-11 is not AO, Most of us do not have the best aim, So most of the time it's more like 20 Seconds.
035 with an M202 kills you pretty much instantly, Or within the time it takes for him to fire another rocket at you, Which is very quick.
Yes, Wittling him down IS possible, But with how quickly he can kill people, Then scurry off to some corner to hide to get armor or a health kit, It can be VERY difficult.
"Oh just use nitro"
Nitro takes time to uncork, Then throw, more then enough time for ANY skilled 035 to react with a rocket before we even uncork it.
"Use a charge rifle"
I return to the AO point, Most people willing to use the charge rifle can't aim it well enough to do enough damage to IK him.

I'm not AGAINST 035 getting launchers, getting him one. It's pretty fucking funny to see 035 with an M202 waltz up to all of E-11, Scream, and wipe us all.

What I, And most of E-11 is against, is him ambushing us, wiping us, then hiding to refill his rockets to just wipe us again.
 
I am only asking for CI to not be able to GIVE a person a rocket launcher then put them into the chamber. If 035 get a host who has a rocket launcher then that's different
I agree with this, if 035 can get someome whose already armed with explosives thats cool, but giving an RPG to a hostage before forcing them to be taken over is pretty stupid.
 
Most of the people -Supporting this have clearly never actually been majorly effected by this.
Look at it from this perspective.
035 has 2K HP, And a (mostly) Humanoid hitbox.
The time to kill on 035 with a K-Bar, arguably E-11s best gun, Is somewhere around 15 Seconds of continuous headshots.
E-11 is not AO, Most of us do not have the best aim, So most of the time it's more like 20 Seconds.
035 with an M202 kills you pretty much instantly, Or within the time it takes for him to fire another rocket at you, Which is very quick.
Yes, Wittling him down IS possible, But with how quickly he can kill people, Then scurry off to some corner to hide to get armor or a health kit, It can be VERY difficult.
"Oh just use nitro"
Nitro takes time to uncork, Then throw, more then enough time for ANY skilled 035 to react with a rocket before we even uncork it.
"Use a charge rifle"
I return to the AO point, Most people willing to use the charge rifle can't aim it well enough to do enough damage to IK him.

I'm not AGAINST 035 getting launchers, getting him one. It's pretty fucking funny to see 035 with an M202 waltz up to all of E-11, Scream, and wipe us all.

What I, And most of E-11 is against, is him ambushing us, wiping us, then hiding to refill his rockets to just wipe us again.
035 cant heal, and shield does almost nothing. Ive been trying to understand this reply for 2 days now yet it still confuses me. Is your whole argument against this not being added skill issue...?