What does this suggestion change/add/remove:
simply two options
1. Revert shitty rule where scp 035 cannot use rocket launcher for what ever reason.
2. Revert rule 1.13 Realistic Equipment Use - Equipment must be used realistically and not be abused. Advanced Armory equipment must not be used against human combatants.
back to
1.13 Realistic Equipment Use - Equipment must be used realistically and not be abused. Advanced Armory equipment must not be used against human combatants, all rocket launchers (RPG) can be used only against armored vehicles.
Has something similar been suggested before? If so, why is your suggestion different?:
No
Possible Positives of the suggestion (At least 2):
Option 1 positives
- Makes sense for 035 to do since foundation are also doing it.
- Allows 035 to retaliate against a matador with a matador
Option 2
- Brings common sense with weapons
- Reduces the chance of accidently mass RDM
Possible Negatives of the suggestion:
Option 1 negative
- Oh no looks like 035 is able to use a rpg again.
Option 2 negatives
-Oh no looks like no one can use rocket launchers anymore
Based on the Positives & Negatives, why should this suggestion be accepted:
For starters this rule clearly is hated against by the majority of the community in both suggestion forums and discord via screenshot


with that out of the way i will be explain why it make sense for 035 to be able to use a rocket launcher and if we don't want that then i will be explaining why we should revert 1.33
Option 1 allow 035 to utilize RPG
The main reason why i made this suggestion is why can't 035 utilize a RPG, he's highly intelligent being capable of using every other weapon in the site and is very much capable of using a matador or m202. SCP 035 has 2000 HP and is actively loses hp passively due to his corrosion and can consider a weak-strong scp base on the player combat skills. I don't understand why you can't just hide in a corner scp like to head and shoot him when 035 goes past the corner or just get close and person because 9 out 10 i don't think any scp player would try to use a matador or m202 if you too close to them especially if they are low on hp and you could also just separate when there is a report of 035 holding a rpg.
Option 2 revert 1.33
now i may not be a genius about RPG, but i don't think it make sense for you to shoot in a claustrophobic environment like the site. Another reason why it doesn't make sense to fire RPG at scp is maybe it would benefit them example
SCP 457: An RPG would realistic go thro him and end hitting something else or can cause him to because stronger if it incendiary
SCP 682: Would adapt to that type of attack and would probably make other smalls are essentially useless
SCP 106: Is known to be very resilient against attack like that and would probably become pissed off
Now my final reason why it should be revert is that realistically if we used matadors in the site it would most likely cause a chain reaction that would cause the entire facility to cave in due to internal dmg made by a RPG and would cause more breach if RPG correctly hits something
Anyway that's all i have please stop making dumb rules that community clearly does not like
simply two options
1. Revert shitty rule where scp 035 cannot use rocket launcher for what ever reason.
2. Revert rule 1.13 Realistic Equipment Use - Equipment must be used realistically and not be abused. Advanced Armory equipment must not be used against human combatants.
back to
1.13 Realistic Equipment Use - Equipment must be used realistically and not be abused. Advanced Armory equipment must not be used against human combatants, all rocket launchers (RPG) can be used only against armored vehicles.
Has something similar been suggested before? If so, why is your suggestion different?:
No
Possible Positives of the suggestion (At least 2):
Option 1 positives
- Makes sense for 035 to do since foundation are also doing it.
- Allows 035 to retaliate against a matador with a matador
Option 2
- Brings common sense with weapons
- Reduces the chance of accidently mass RDM
Possible Negatives of the suggestion:
Option 1 negative
- Oh no looks like 035 is able to use a rpg again.
Option 2 negatives
-Oh no looks like no one can use rocket launchers anymore
Based on the Positives & Negatives, why should this suggestion be accepted:
For starters this rule clearly is hated against by the majority of the community in both suggestion forums and discord via screenshot


with that out of the way i will be explain why it make sense for 035 to be able to use a rocket launcher and if we don't want that then i will be explaining why we should revert 1.33
Option 1 allow 035 to utilize RPG
The main reason why i made this suggestion is why can't 035 utilize a RPG, he's highly intelligent being capable of using every other weapon in the site and is very much capable of using a matador or m202. SCP 035 has 2000 HP and is actively loses hp passively due to his corrosion and can consider a weak-strong scp base on the player combat skills. I don't understand why you can't just hide in a corner scp like to head and shoot him when 035 goes past the corner or just get close and person because 9 out 10 i don't think any scp player would try to use a matador or m202 if you too close to them especially if they are low on hp and you could also just separate when there is a report of 035 holding a rpg.
Option 2 revert 1.33
now i may not be a genius about RPG, but i don't think it make sense for you to shoot in a claustrophobic environment like the site. Another reason why it doesn't make sense to fire RPG at scp is maybe it would benefit them example
SCP 457: An RPG would realistic go thro him and end hitting something else or can cause him to because stronger if it incendiary
SCP 682: Would adapt to that type of attack and would probably make other smalls are essentially useless
SCP 106: Is known to be very resilient against attack like that and would probably become pissed off
Now my final reason why it should be revert is that realistically if we used matadors in the site it would most likely cause a chain reaction that would cause the entire facility to cave in due to internal dmg made by a RPG and would cause more breach if RPG correctly hits something
Anyway that's all i have please stop making dumb rules that community clearly does not like
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