I started this suggestion because people brought up E11 medic role again. Whatever your stance is on that, i'd like to propose a temporary solution that benefits multiple departments.
What does this suggestion change/add/remove:
Combat medics can spawn in LHCZ medical center (aka old AA armory)
Has something similar been suggested before? If so, why is your suggestion different?
Not that I could find!
Possible Positives of the suggestion:
One of the biggest issues with E11 getting medic role is it takes away from the actual medical department, and I can see how that would be the case. E11 has the old AA in LHCZ that was converted into a medical center, it has been untouched for as long as I could remember it being added. Giving combat medics (and even Sr Doctors) the ability to spawn down there to offer their assistance would allow E11 to receive the support they need, as well as not taking away the role of the medical department. I believe this change also could bring the two departments closer together as they're often distant from each other, given the time it takes for either to get to one another. Considering combat medic is also a whitelisted role now, I don't think them spawning in LHCZ is as much of a problem as it would've been prior to them becoming WL'd. An armory is already accessible outside of the bulkhead so medics have the same resources as they do in medbay armory spawn and security sector, they just lack the free NVG's or scrambles which could easily be added if needed.
Possible Negatives of the suggestion:
I could see CI complaining about this given the proximity to 079/076/035 CC to LHCZ medical center. Could easily be remedied by a longer spawn timer attributed to that spawn location specifically if chosen too frequently.
Based on the Positives & Negatives, why should this suggestion be accepted:
I believe the time for E11 to receive consistent medical care is now. Whether they get their own medic or not, you won't find many people who'll say E11 and medical are close. I don't think E11 interact with medical for anything other than when they're dying in LCZ to a breach and then their interaction is done and dusted after that. Should people find issues with this suggestion, I am open to discussing compromise. This doesn't have to be how it exactly ends, maybe you like the idea but you don't like the location, that's perfectly reasonable, the main reason I chose LHCZ medical center is because it has been a useless room for the near year it has existed. The only issue I foresaw with this change is easily addressable with my suggestion in the section above.
What does this suggestion change/add/remove:
Combat medics can spawn in LHCZ medical center (aka old AA armory)
Has something similar been suggested before? If so, why is your suggestion different?
Not that I could find!
Possible Positives of the suggestion:
One of the biggest issues with E11 getting medic role is it takes away from the actual medical department, and I can see how that would be the case. E11 has the old AA in LHCZ that was converted into a medical center, it has been untouched for as long as I could remember it being added. Giving combat medics (and even Sr Doctors) the ability to spawn down there to offer their assistance would allow E11 to receive the support they need, as well as not taking away the role of the medical department. I believe this change also could bring the two departments closer together as they're often distant from each other, given the time it takes for either to get to one another. Considering combat medic is also a whitelisted role now, I don't think them spawning in LHCZ is as much of a problem as it would've been prior to them becoming WL'd. An armory is already accessible outside of the bulkhead so medics have the same resources as they do in medbay armory spawn and security sector, they just lack the free NVG's or scrambles which could easily be added if needed.
Possible Negatives of the suggestion:
I could see CI complaining about this given the proximity to 079/076/035 CC to LHCZ medical center. Could easily be remedied by a longer spawn timer attributed to that spawn location specifically if chosen too frequently.
Based on the Positives & Negatives, why should this suggestion be accepted:
I believe the time for E11 to receive consistent medical care is now. Whether they get their own medic or not, you won't find many people who'll say E11 and medical are close. I don't think E11 interact with medical for anything other than when they're dying in LCZ to a breach and then their interaction is done and dusted after that. Should people find issues with this suggestion, I am open to discussing compromise. This doesn't have to be how it exactly ends, maybe you like the idea but you don't like the location, that's perfectly reasonable, the main reason I chose LHCZ medical center is because it has been a useless room for the near year it has existed. The only issue I foresaw with this change is easily addressable with my suggestion in the section above.
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