Ok, after playing thaum for a good while, I have some suggestions on things to keep and things to go
keepers
1: banish - 3/10 can be used to allow safe access to otherwise dangerous zones, like techies trying to fix d block doors. Otherwise, just another way for minge thaums to remove people...
While this suggestion itself isn't well done, it would be nice to see a role added who can keep a closer eye on site staff. Currently the only people who take care of mingey site staff is isd and honestly half the time they don't bother because it's such a headache.
Something like a gsd sgt...
Mega +support.
The entire reason all of the site staff roles are half filled with minges is because they have nothing to do most of the time. Most of the minges would actually do something or at least pick a different role if there was something to do. This would encourage people to actually...
Uh, sorry but it absolutely iis:
https://scp-db.fandom.com/wiki/Thaumaturgy
Even the official scp wiki calls it "Type Blue: Thaumatologist"
https://scp-wiki.wikidot.com/goc-supplemental-humanoid-guide
Thaumatologists use Evan-Vital Energy or EVE to warp reality
What does this suggestion change/add/remove:
Ive been messing around with the thaum class lately and noticed that most of his reality-bending kit is either heavily limited by foundation rules or really could only be used to minge in any scenario besides combative (I.E. "Hm, I wonder what happens...
Small idea. Add an increasing cooldown that doubles every time its worn. That and/or half or even 1/4 max starting health for each subsequent wearer who puts the mask on.
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