I will explain why it is selfish for the SCP player to do passive breach RP when breach can be done via the breach queue.
1. This still will halt RP as there are still other SCP that are hostile and passively breach happening at the same time, which will only just confuse people and don't...
They need to start warning and/or blacklisting player from scp job for passive breaches when they are actually breached, as you're basically fucking over the other players on SCP who are still stuck because you are breached, and during that time, you are halting any breach until you are...
back then they just straight out threaten foundation if they don't negotiate they were going to info breach
In a realistically sense a capture foundation was instantly brainwashed by CI and would become an agent for CI and foundation would rarely negotiate with CI due to there hostile relations
You have a clip of someone doing a level 5 hack in under 30 seconds twice? Also If it's also the most dangerous SCP in the site, wouldn't you have E11 check maybe once an hour
Also, I may not be the best hacker, but can you explain to me on this picture I brought how I'm supposed to complete it...
What does this suggestion change/add/remove:
Make the hacking alert only alert MTF if the person who hacks to deactivate the decontamination system in 008 fails the hack. (exceeds time or overflow given for hack.)
Only applies to 008 decontamination system nothing else
Has something similar...
What server you were banned on: SCP-RP (USA)
Your in-game name: Larry rimber
Your SteamID: 76561198160276097
Ban Reason: Fear rp and LTAP
Date of ban: 4/19/26
Who banned you: jackie winslow
Ban length: 1 day
What will you do to stop this from happening again: i guess not leaving the...
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