+support
The content team always approached this as a gameplay balance issue and particularly AFAIK from my time of being in content, always denied.
This can be combatted with the simple /me checks weapons but in reality, no one does that because no one bothers to or cares enough.
(The...
+Support
Active
Combat and RP is overall good, however, combat can be lacking sometimes.
Can raid.
Active in TS
Can actively pull weight around when needed.
I understand your perspective, however, the original intent of the suggestion was not because I’m mad about anything, I find 1v15ing enjoyable but if anything, it’s more of if a new gang tried to do anything they’ll get bodied by they marauder/skull breaker alliance combo. What if the alliance...
What does this suggestion change/add/remove:
Edit rule 5.1 or add a new rule to prevent multiple skullbreakers/marauders from working together in a gang war.
Possible Positives of the suggestion (At least 2):
Prevents unnecessary power creep, especially in gang wars.
Allows other players to win...
Neutral.
+ You're active enough for me to notice, both on TS and In-game.
+/- I can't say running around mainstreet with a rocket is the greatest idea.
+/- Unsure if RP is quality.
+ Combative/raiding abilities are good.
Neutral
I've seen you actively on TS3/ING.
However, in terms of combative and raiding capability, I'm unable to determine if you possess good skills or not.
Try to take leadership in raids.
Great RP ability.
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